I loved everything about it, but it's very hard.
The red balls killed me all the time and I was pretty angry.
Then I read the description, and then I did die to the red balls knowingly, that it is my fault. xd
Did not managed to survive it once. :|
Bartha Szabolcs
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I like the idea, but I had really low FPS, could not get further than the second level because of it.
I noticed this with other unreal games too.
I played and rated everyone's game who (I know that) played mine, but I don't want to judge your game based on this laggy experience, so I skip this one. :)
Love the idea, I don't get hit on by creepy strangers, but the anxiety of loosing your friends in big party/festival is relatable.
I think you did a great job with the presentation, it is really simple, but creates the right atmosphere.
My only problem is that the angle sometimes made it harder to notice free tiles between people.
The puzzles were nice too. :)
Thank you, and I will expand on it! :)
It's a bit unintuitive, the towers are not just redirecting the beam as is.
They gain a small charge from it, which than they use to fire.
If you create a loop by directing back the beam to a previous tower, it will gain twice as much energy as it is using to fire.
It would make more sense, if there were multiple power sources. :)
This is very nice idea, and I love everything about it, except that the jumping was very intuitive.
Is it related to how many contact points I currently have or something? Cause it felt very random, made me quit at the levels with the rotating platforms, sometimes I jumped over a whole platform and landed on the next, other times I could not make a jump only a bit wider than my character.
Anyway, this is really cool, great base for a game.
I wanted to have a map with 2 laser source, but did not have time for it.
In the long run, I will definitely will take a look at splitting the beam, and coming up with enemies that fit the concept.
For example, I want to try out enemies, that have shield on the front, so you can only attack from the other side, forcing you to dace around them with the beam.
Thanks for the feedback! :)
Hmm, I see. That's sound cool, I thought I can have only one tank on me at a time, so I did not even tried to have more. :D
I have seen a game with a similar idea with weapons, and it was a lot of fun, so that could work.
In that case, I would adjust the tanks position from a fix distance from your character, so they would make a ring around.
And maybe you could use them as shields too. :D
I was very confused in the first minute, than I figured out than I can move, not just rotate.
Then I tried to join the 2 islands and move to the next one.
That did not worked, so I tried it again a bit differently.
After 5 to six attempts, I got the next level. Passed a few levels, and I am even more confused now... xd
Loved the art style, and I love (what I think is) the idea, but you should write some basic tutorial next time. :)
Loved it.
I was a bit confused first, cause I thought i have to get back to the end of the spear to pick it up, I saw the Q is reset, but I thought it means restart. xD
There were a few parts where I kind of ignored the level design.
I think you should create walls that will bounce your spear back, so you have more control over the player while designing the levels.
Also some visual feedback about your charge percent would be nice.
Thanks for the feedback! :D
Yeah, originally it was more focused on charging the turrets, and I made the base stronger and charge faster than the other turrets cause it seemed like a good idea. xd
I will find something out to encourage players bouncing the laser, maybe enemies that have a shield on the front blocking damage. :d
Thank you, am really glad you liked it! :D
I had a few ideas that would have been cool, like a tower that would explode when it reaches max energy, so you would have an AOE tower, but could only trigger it with the beam, another one was a tower that could split the beam into 2 direction.
I am planning to continue developing it, maybe do some devlogs on my Youtube. :D
Killing the first 20 fishes was a chore, then I got the new power and got really excited and then got bored while killing the spinies, than got very excited again, then I died to a few hits from the bats.
What an emotional roller coaster. xD
The art is very polished, feels good to attack and all that, loved to see the end, but there is no way I will smash p another 200 times to kill the damn fishes. :D
This was the most fun I had with a game during this jam so far.
The controls are very wonky, mostly the Lerpy aiming, but the core concept is great.
This could be the next Hotline Maiami, just better! :D
I would disable switching to empty slots, cause I was VERY confused on why is my character looking sideways... xd
Other than the controls being frustrating and and the AI being brain dead, this is the best thing ever! :D
You should polish this up.