I like the core idea, building a very long laser web to as a defense. I think it has potential for new, more restricted levels, in this current state it was too easy but still fun.
Play game
Bouncy Laser Tower Defense - GMTK Game Jam 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #484 | 3.839 | 3.839 |
Fun | #1319 | 3.161 | 3.161 |
Overall | #1333 | 3.286 | 3.286 |
Presentation | #2322 | 2.857 | 2.857 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your can transfer energy between your towers, making them something like a connected pipe system.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
This is a super interesting tower defense game, really like the idea of it, not sure I entirely grasp what makes towers power up, but, the idea of basically bouncing a single or limited number of beams strategically around the map is fantastic! I'd definitely like to see it expanded upon, great job!
Thank you, and I will expand on it! :)
It's a bit unintuitive, the towers are not just redirecting the beam as is.
They gain a small charge from it, which than they use to fire.
If you create a loop by directing back the beam to a previous tower, it will gain twice as much energy as it is using to fire.
It would make more sense, if there were multiple power sources. :)
Incredibly nice idea! Simple but fun. Levels could be a bit more involved but I guess that’d be hard for a 48-hour jam. Enjoyed it a lot, great job!
this is a pretty neat idea, needs a bit more polish, but there a tons of possibilities to explore, great job, i really enjoyed playing!
I like the concept, but imo it needs some more ways to connect/split the lazer.
I like the core concept. It was rather fun making all these new towers, and trying to optimize how much laser I could have on the scene at the same time. I think it just needs some variation in the enemies to change how you'd construct your network, and a couple more tools to construct the network, e.g. a splitter, or additional sources of "laser". I think there's definitely some potential here.
I wanted to have a map with 2 laser source, but did not have time for it.
In the long run, I will definitely will take a look at splitting the beam, and coming up with enemies that fit the concept.
For example, I want to try out enemies, that have shield on the front, so you can only attack from the other side, forcing you to dace around them with the beam.
Thanks for the feedback! :)
I love seeing other tower defense entries this jam! I like the mechanic, I feel like it was just a little too easy to build up an impenetrable defense.
Nice concept. Would be great if you had more time to add turret and enemy variations. Although I found that one laser was enough to kill everything.
Thanks for the feedback! :D
Yeah, originally it was more focused on charging the turrets, and I made the base stronger and charge faster than the other turrets cause it seemed like a good idea. xd
I will find something out to encourage players bouncing the laser, maybe enemies that have a shield on the front blocking damage. :d
This game mechanic is very promising. You can make a proper indie game from this with enough work. Good job!
I really like the basemechanic, i think it has a lot of potential.
Especially considering multiple concurrent lasers or different "modes" of tower, that could differ in functionality or damage types.
I think the "main" level could even be a little faster for me personnally, but thats probably personal taste =)
Great Entry, had a lot of fun figuring out a good pattern to cover a lot of lanes, without retargeting!
Thank you, am really glad you liked it! :D
I had a few ideas that would have been cool, like a tower that would explode when it reaches max energy, so you would have an AOE tower, but could only trigger it with the beam, another one was a tower that could split the beam into 2 direction.
I am planning to continue developing it, maybe do some devlogs on my Youtube. :D
super cool, it was really satisfying getting crazy chains of lasers set up.
Really nice work using the towers' beams as both weapons and an energy source. I really appreciate dual-purpose mechanics like that.
The concept is really cool and it was fun to build networks of towers and switch between them, although it was a little bit easy with unlimited towers - definitely with a bit of refinement could be a very enjoyable game.
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