You can sometimes depend on luck to finish levels easier, but it this is certainly a very unique and clever game. Art and level design is also really good.
superbnoobster
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I really like the puzzles, I had fun solving them. The game mechanic seemed weak at first, but level design was so genius it actually amplified its fun a lot. It's one of those games where the game mechanic goes hand in hand with level design. I love it.
You really made me think hard on some puzzles. And I especially like the last level! You really have to think out of the box *wink* :)
Overall a really impressive game. I could see this winning the jam. Bravo.
It looks more like a full game rather than a jam game. It's very polished and has a lot of juice. This has the most fun I had in this jam so far!
The only downside is splitting enemy mechanic doesn't really add much to the game. It looks a lot like the other top-down shooters of this type.
Overall a very impressive game. Great job!
I am honestly not satisfied with the physics in this game, simply because I wrote them from scratch and not using an existing physics library. It contains a lot of hacks and sometimes makes bombs move unexpectedly.
Explosion timing is calculated by how close the other bomb exploded. And there is actually an indicator for their timing. They blink faster when timer decreases and they become fully red without blinking when they are about to explode.
Anyways thanks for the feedback! It’s really appreciated!
You should be able to resize the window - at least on windows, no idea if you can do it on ubuntu.
Zombies have rather small hitbox compared to their appearances, that was because of wall collision system uses the same hitbox as bullets do. And I have to make them small to fit them better in small spaces. (I made the collision system within jam period lol)
Thank you for feedback!
There is no download button. Here's why:
I was able to finish this game hours before deadline but getting a runnable jar file produced errors. Fixing the error took hours and I was able to get runnable file a minute before deadline! And jam ended DURING UPLOAD :( This page created without file.
I'm not able to upload to itch.io. But if you want to try here is download link: https://mega.nz/#!6kV0CS7K!0z37rc_mb7FZdD0excM8b6qTaXUOWXC8lxRsjNDiEcQ
Here is the game's github page: https://github.com/AliYil/gmtkjam18-entry
Notice the last commit date is before the deadline. This proofs that I finished development before deadline. Thanks for reading.