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A jam submission

BlowlView game page

Blow every bomb up!
Submitted by superbnoobster (@AliYil332), fernwehh, AliCenn — 1 hour, 16 minutes before the deadline
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Blowl's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6043.4783.478
Overall#8243.4353.435
Presentation#12833.3913.391
Originality#20473.0873.087

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This game fits the theme by having bombs out of control for you once you throw it. The bombs also move totally unexpectedly when there are a lot of them.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Submitted(+2)

A great little game. Very polished and smooth to control! Great entry!

Do give my team's game a try as well! You won't regret it!

Developer (1 edit)

Hey I saw your game at GMTK stream! Looked sick! I’ll definitely play and rate it.

(+1)

I really enjoyed this game and would definitely play more of it!

(1 edit) (+2)

Hey. Very nice! Good and simple idea and it was really really fun! 5 Stars :)

Submitted(+2)

This was a nice little puzzle game. Good minimalist design and some interesting puzzles. Had a few small issues with the physics engine (which from the looks of your youtube video seems custom made, in which case I can overlook this). Overall a nice submission.

Developer

Hello! I made a video about how this game looked from start of the development to the finish. Check it out!

https://www.youtube.com/watch?v=XbFSgdPaF-o

Submitted(+2)

Really cool game! the chain explosions felt very satisfying

Submitted(+2)

Great game. Excellent level design. Really made my wife and I think hard to solve some of the puzzles. It could potentially be really frustrating if you have the solution but it didn't quite work because of a slight misplacement. Might be good to discretize the angles the player can shoot to avoid micro-mistakes. Or a shot-prediction like in pool games.

It seemed like some of the bombs blew up faster than others. I'd appreciate some indication of how long they'll take to explode.

Really liked it.

Developer

I am honestly not satisfied with the physics in this game, simply because I wrote them from scratch and not using an existing physics library. It contains a lot of hacks and sometimes makes bombs move unexpectedly.

Explosion timing is calculated by how close the other bomb exploded. And there is actually an indicator for their timing. They blink faster when timer decreases and they become fully red without blinking when they are about to explode.

Anyways thanks for the feedback! It’s really appreciated!

(+2)

Really cool concept!