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wilsk

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A member registered Apr 19, 2015 · View creator page →

Creator of

Recent community posts

Wow I’m glad you liked it, thanks for playing and for taking the time to post :D

I’m a huge bevy fan, its a great little engine and it just gets better and better with every release.

Thanks for playing and for the feedback! The nova section wasn’t as well developed as I’d have liked. Its the first thing I’m playing around with post-jam :)

Makes sense! thanks for the tips :D

Cool idea for a puzzle game, nice work.

A beautiful looking game, especially the menus.

I did find the gameplay a little frustrating, for example I seemed to get a lot of requests I didn’t have anything for and couldn’t afford, so maybe “scaling” was a bit off.

When there were a lot of cats one mistake seemed to break everything and it was hard to get back on track. Maybe instead of spitting food it didn’t like back out a cat could leave without paying? Sometimes I don’t think I had anything that would please them and didn’t have enough money.

A very polished and good looking game. Nice work.

A cool twist on tower defence and a good use of the theme.

Having a clear strategy was a bit tricky with no clue where the enemies would come from but I imagine if you telegraphed too much it might be too easy!

Fantastic job for your first game jam! A simple but satisfying mechanic and it was enjoyable to kite the enemies.

I took a lot of damage just running too fast into a room and smashing right into a waiting enemy :)

Nice idea. Visually very striking. I wasn’t 100% sure how the timing worked but it was fun and sounded good.

Interest idea having all my previous ghosts on the track! I accidentally bounced out of the track limits going over the jump on the second loop :D

I think I was furiously clicking the mouse and missed the instructions :D

A really cool idea, I found it super satisfying to build up to a 1,000 shots a second monster by looping around and around. Nice job!

An interesting and unique take on the theme!

Cool concept, haven’t seen anything like this yet. I wasn’t sure how to do some of the minigames but it was pretty cool.

I loved the moody atmosphere and the artwork and animations were really good.

The story and gameplay were interesting although I did get stuck on one of the stages pushing the cage.

Great job!

Well done submitting. The good bones of a game and a fun idea. Nice work!

I really liked the monochrome visuals! I found it quite tricky, maybe the light could have started slower and then sped up?

Cool racer with a great aesthetic and a really good soundtrack.

I did find it a little confusing at times seeing things on the track but then them not being there. I guess I was seeing through the track to the other side?

I had a lot of fun though!

Cool idea. Tricky to control but satisfying to drift.

OMG just when I thought I had scoped all the scope I could for my game jams now I need to add an intro cinematic too! How could you!

This was fantastic, the sound bytes were delicious, the action was very satisfying and the 90s vibe was just perfect. Thanks for this one :)

A few minor bugs issues - I did have a big frame lag when I first punched a dude, but it seemed ok afterwards. Also I wasn’t able to release mouse lock (escape didn’t work) so I couldn’t exit the game.

A fantastic looking game and very moody.

I think it could have used some more interaction hints, outlines, noises or something like that as it was very hard to work out what to do.

Nice work

In the settings for the game you should be able to change the size of the embed which might help.

The embed size in the browser cut off a fair chunk of the screen so some parts of it were unplayable unfortunately. I think this would be an easy fix in the game settings page? (Although it did make for an interesting challenge trying to guess what was off screen!).

Otherwise it seemed like a fun platformer, the controls were decent and the art was simple but nice.

Janky physics slashy fun :D

Possibly the sword could have swung a bit faster or felt a little lighter to increase the chaos?

Cool idea and was satisfying to thread the needle on a shot.

An interesting take on Snake! Looked nice and was satisfying to chomp the apples.

Hmmm, it was kind of fun throwing things into the box but I couldn’t work out how to pull out the brick.

An enjoyable game loop, and an interesting idea. The loops were fun.

A little bit more guidance at the start, or maybe some easier puzzles would have been helpful as I really struggled to understand what I was meant to do. It looked great and the sounds really fit the mood.

Not many games use the arrow keys any more, which felt like I was writing with the wrong hand for a while :D

A nice polished take on the “clone yourself to unlock” puzzle platformer. Music was great.

Pretty chill game, nice to just cruise along and enjoy the breeze!

Great idea and well executed. Very fun with the more destructive weapons cutting down a whole swathe of flowers at once. I did find the scissors and sword a little odd, sometimes they cut and sometimes they didn’t and I couldn’t quite work out what the “correct technique” was.

I also find a sorta bug, first when going inside at the end of the night I could tap it more than once meaning the door sound played a lot and sometimes I ended up back outside :D

Also I got to 995 flowers but couldn’t find the last 5 :(

Great fun though, well done.

Cool idea, there have been a few lasso games in this jam but I don’t think I’ve seen one where I had to lasso a cow on an oil derrick!

I really love the idea but oh my it requires much more coordination than I have haha

A nice looking game!

Cool :D

It took me a few minutes to work out the UI and the mechanics but it was very satisfying to bounce the errr… looperang around off the magic loopolines. Nice job!

Oh no! haha.

My only play tester had that feedback too. I made some tweaks but yes I could definitely have made it more obvious that hitting the obstacles was bad! Thanks for the feedback.

Thanks for the feedback + suggestion. Yeah I’d love to do some sort of slingshot mode off the surface. At the moment it just speeds up about 50%, but building some sort of movement off it sound like a great idea.

The nova one is a good pickup. To make it easier to implement in the jam you’re still orbiting around the sun in that stage, its just hidden :D In my post jam updates I’ve started working on the nova mode being a “straight line” mode which should make that bit slightly more fun. Thinking about it having a black hole skimming mechanic could be fun too!

Thanks for playing :)

It took a little while to get the hang of the rope, but by the end I felt like one of those clowns pulling endless scarves out of my sleeve! Nice work!

Nice unique twist on the vampire survivors style game. Fun but I found it very hard not to shoot myself in the back haha