Wow I’m glad you liked it, thanks for playing and for taking the time to post :D
I’m a huge bevy fan, its a great little engine and it just gets better and better with every release.
A beautiful looking game, especially the menus.
I did find the gameplay a little frustrating, for example I seemed to get a lot of requests I didn’t have anything for and couldn’t afford, so maybe “scaling” was a bit off.
When there were a lot of cats one mistake seemed to break everything and it was hard to get back on track. Maybe instead of spitting food it didn’t like back out a cat could leave without paying? Sometimes I don’t think I had anything that would please them and didn’t have enough money.
OMG just when I thought I had scoped all the scope I could for my game jams now I need to add an intro cinematic too! How could you!
This was fantastic, the sound bytes were delicious, the action was very satisfying and the 90s vibe was just perfect. Thanks for this one :)
A few minor bugs issues - I did have a big frame lag when I first punched a dude, but it seemed ok afterwards. Also I wasn’t able to release mouse lock (escape didn’t work) so I couldn’t exit the game.
The embed size in the browser cut off a fair chunk of the screen so some parts of it were unplayable unfortunately. I think this would be an easy fix in the game settings page? (Although it did make for an interesting challenge trying to guess what was off screen!).
Otherwise it seemed like a fun platformer, the controls were decent and the art was simple but nice.
Great idea and well executed. Very fun with the more destructive weapons cutting down a whole swathe of flowers at once. I did find the scissors and sword a little odd, sometimes they cut and sometimes they didn’t and I couldn’t quite work out what the “correct technique” was.
I also find a sorta bug, first when going inside at the end of the night I could tap it more than once meaning the door sound played a lot and sometimes I ended up back outside :D
Also I got to 995 flowers but couldn’t find the last 5 :(
Great fun though, well done.
Thanks for the feedback + suggestion. Yeah I’d love to do some sort of slingshot mode off the surface. At the moment it just speeds up about 50%, but building some sort of movement off it sound like a great idea.
The nova one is a good pickup. To make it easier to implement in the jam you’re still orbiting around the sun in that stage, its just hidden :D In my post jam updates I’ve started working on the nova mode being a “straight line” mode which should make that bit slightly more fun. Thinking about it having a black hole skimming mechanic could be fun too!
Thanks for playing :)