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Bone Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #28 | 3.585 | 3.585 |
Theme Interpretation | #31 | 3.634 | 3.634 |
Overall | #38 | 3.213 | 3.213 |
Presentation | #43 | 3.073 | 3.073 |
Gameplay | #55 | 2.561 | 2.561 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
He goes through all that hassle to get arms and then the gate just descends into nothingness lol. Nice concept, grats on your first game!
Great idea. I would love to see this continue to be developed.
Very nice, but short! I like the running animation :)
Thank you <3
Yes kind of short, I hope to be able to do something longer in the next jam now that I have more experience :)
I did not make the 3D asset of the Skeleton, if you like it, you can upvote the creator on Sketchfab :)
Link: https://sketchfab.com/3d-models/rpg-lowpoly-skeleton-6b3cb0f76a7540f7968e785c680...
This was awesome, I loved the thing he was holding how it was flapping around as he ran lol
Thank you ! Haha yes this animation is really funny. I did not make the 3D asset, you can upvote the creator here: https://sketchfab.com/3d-models/rpg-lowpoly-skeleton-6b3cb0f76a7540f7968e785c680...
I had a great time running around collecting bones! It's really impressive getting the 3D animation working, and I like how you drop back in if you fall off the edge. Nice work!
Thank you <3
Ahah, looks like my entry is not the only one that involves collecting bones lol. Pretty impressive you got the animations to work alright, a lot of people struggle with skeletal animations in bevy.
Other than that, there isn't much to say.
I shame for the lighting, looks like the model is backlit, I think if the light came from the same direction as the camera, it would look better. Also the lack of mip-mapping in bevy does a disservice to the tiling texture. It would have been better if the texture file for the ground was lower resolution, so as to avoid the noisy artifacts.
Ahah, looks like my entry is not the only one that involves collecting bones lol. Pretty impressive you got the animations to work alright, a lot of people struggle with skeletal animations in bevy.
Other than that, there isn't much to say.
I shame for the lighting, looks like the model is backlit, I think if the light came from the same direction as the camera, it would look better. Also the lack of mip-mapping in bevy does a disservice to the tiling texture. It would have been better if the texture file for the ground was lower resolution, so as to avoid the noisy artifacts.
Nice work, congrats on your first game ever!
Thank you, I really appreciate <3