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Struggle Of Getting Close's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1058 | 3.536 | 3.750 |
Overall | #2549 | 2.789 | 2.958 |
Fun | #2583 | 2.593 | 2.750 |
Originality | #4046 | 2.239 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls 2 characters at the same time, using the same inputs.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really big fan of the graphics, although they lagged my computer pretty badly. It was a decent experience, but i feel like i didn't played the game as i was supposed to, especially the last level. The collision did something weird, allowing me to complete the level in an easier way. And i think that wasn't the only occasion. I mostly just pressed ASDW until i got the solution. If you want to improve this further, i would recommend some kind of failure condition... maybe some thorny bushes or something like that. Anyway, good luck.
It's very beautiful, I love looking at it. I'm not a huge fan of ice-block puzzles though because of the time-consuming nature, so inherently had less fun than someone who appreciates those ^_^;
Still, great job putting it together so smoothly! Cheers.
Nice one!! Had so much fun playing it! It's so cute! Loved the soundtrack, the colors, the overall idea! Congrats!
Maybe it's just my PC, but the camera lagged really badly, and the GUI got screwed up on my 21:9 monitor.
Other than that, I loved the art style and loved how the camera zooms in on the players, it is a good metaphor. :)
Yeah, we had to rush a fair bit at the end, so we knew something would bug out XD
Nevertheless, thanks for your feedback! We'll try to pay more attention to that :)
Really nice - the visuals and audio go really well together, combined with the gameplay to make a nice peaceful experience. I escpecially enjoyed the ‘trap’ of the third level. Would be great to see how this mechanic can be explored a bit more, but I think this kind of puzzle goes nicely with controlling two characters at once.
Good job, and good luck!
Thanks! I'm glad you liked it! ^^
We also thought it would be nice and interesting to explore the mechanics a little more, maybe adding some verticality or other environmental puzzles. Unfortunately, we're just beginners and eventually settled on keeping it simple for time's sake XD