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Pepe Relo

22
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2
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A member registered Jun 11, 2021 · View creator page →

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This was a really beautiful experience. The fact that you made the music in the jam was impressive. It was a simple game, but watching the patch of land in the middle of the sea turn into a precious island by playing elemental notes was something else. It spoke to me in another level, telling me that every part of something, even if it's not pretty, is an important part. I hope this gets the recognition it deserves. This was one of the best games i reviewed.

Really good idea. The music loop got kind of annoying at times, and the control scheme isn't that intuitive, but it's understandable with the time limit. I really love puzzle games, and i liked this one. Tons of potential for further improvement. It really makes you think about how you move.

Nice and fun game. I really liked the concept of combining different types of slimes with different abilities. You also created some creative puzzle platformer levels, using the combined abilities to swim in lava or jump into wet platforms high up. The third level was kinda hard because you had to split the slimes at the exact right time, but other than that, i really had fun, and i can't wait to see what you can do with a little more time and polish.

Really liked the game. Looks simple, but flashy and polished. I really liked that. I wasn't able to complete it because i didn't had a second player to play it with me, but i can see it being pretty fun with another player. Can't wait to see more of this.

As said before, this feels like a cooperative Mario Party game, and i say it in a good way. Great Graphics, Great Music, Great Game Feel... Everything great on this. I really liked this game.

Pretty fun and original concept, although i got kinda lost. Some platforms were invisible even when i was in the same level in all 3 games. I couldn't finish it because of that, but i really want to see what this could become with more time to work on it.

Loved the name, great reference. i didn't understood it at first, but once i did, it was fun.

Really big fan of the graphics, although they lagged my computer pretty badly. It was a decent experience, but i feel like i didn't played the game as i was supposed to, especially the last level. The collision did something weird, allowing me to complete the level in an easier way. And i think that wasn't the only occasion. I mostly just pressed ASDW until i got the solution. If you want to improve this further, i would recommend some kind of failure condition... maybe some thorny bushes or something like that. Anyway, good luck.

A pretty fun take on checkers. I didn't understood it at first, but when i realized i could combine the pieces, then it felt amazing to combine and destroy the opposition.  The occasional portraits that come while you are playing also adds to the presentation. Pretty simple, but also pretty good. I can't wait to play it with other people.

That is actually a good idea. I might explore it later. Although it was kinda complicated to join the wizard in the first place, hahaha... They are separate entities and because of how the physics works in gamemaker, it was kinda complex to make them move together. But i can envision that idea: conecting them with a chain and using the wizard as a weapon too. Like a flail or something like that. That sounds totally awesome.

Great concept, nice graphics. I suck at the game, but it's pretty fun.

Great concept, nice graphics. I suck at the game, but it's pretty fun.

Pretty original concept. I like it. Joining plugs and sockets and draging them around. I got to the end screen and it told me i beaten the game, even though i didn't, hahahaha. Anyway, good game. Hope you expand on it further.

TO THE BOYS!

Your boy has an enormous house. This party is going to be infinite. I loved the cutscene at the start. Nice detail. I wished it had a way to know how far i went, though. I'm just running across an endless party hallway. Anyway, i wish you good luck.

Pretty neat art style, story and concept. I loved how each time i died, i got a new conversation... for about 8 or 10 times... until i died over and over again. I couldn't finish it because the hitboxes are really unforgiving, and i assume the level is randomly generated, so that adds a layer of difficulty and unfairness... i might come back to finish it, but even if i couldn't finish it, i trust in its personality. Good job.

This is my kind of game. Loved the art style and the personality in this game. The controls take some time to get used to, and the physics can make the level a little annoying, but it's overall a fun experience.

Loved the art style, but it was really really short. I expected another level. Maybe with a little more time this can blossom into a bigger, better game. RPG Maker is not quite a good fit for this kind of game, but you managed to make it work, somehow. Kudos to that.

A simple but fun concept. At the start, it wasn't registering the space button, but after i sorted that out, it was pretty fun. The God Ray sounds ominous, hahaha. I want to see how you expand this concept further after this jam. Good job. Good luck.

A simple but fun concept. At the start, it wasn't registering the space button, but after i sorted that out, it was pretty fun. The God Ray sounds ominous, hahaha. I want to see how you expand this concept further after this jam. Good job. Good luck.

I have a soft spot for these kind of games. They are pretty fun, and yours is no exception. When you introduced the inverted squares, i was pretty dumbfounded at first. Maybe an indication would be useful, but it doesn't matter, because i had fun. I was also pretty dumbfounded when i came back to the level 1. I was adapted to think in last level terms, so when i came back, it took me a minute to complete the puzzle. It was fun all around. Can't wait to see how you expand upon it, and how does it look when you get time to put better looking graphics. Good luck.

Pretty fun concept. I would like to see more of it in the future. The Chaos balls are pretty annoying. Also, a controls screen would be appreciated. I thought this game was impossible until i clicked space. Then it became pretty easy, but it's okay because, as i said, it's an interesting concept. I hope you expand upon it. 

Pretty fun and nice looking. I wish it was just a little longer, but really that's a good sign. The best of luck for this team. (BTW, I got a 40 but forgot to take a picture)