This was a really beautiful experience. The fact that you made the music in the jam was impressive. It was a simple game, but watching the patch of land in the middle of the sea turn into a precious island by playing elemental notes was something else. It spoke to me in another level, telling me that every part of something, even if it's not pretty, is an important part. I hope this gets the recognition it deserves. This was one of the best games i reviewed.
Pepe Relo
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Nice and fun game. I really liked the concept of combining different types of slimes with different abilities. You also created some creative puzzle platformer levels, using the combined abilities to swim in lava or jump into wet platforms high up. The third level was kinda hard because you had to split the slimes at the exact right time, but other than that, i really had fun, and i can't wait to see what you can do with a little more time and polish.
Really big fan of the graphics, although they lagged my computer pretty badly. It was a decent experience, but i feel like i didn't played the game as i was supposed to, especially the last level. The collision did something weird, allowing me to complete the level in an easier way. And i think that wasn't the only occasion. I mostly just pressed ASDW until i got the solution. If you want to improve this further, i would recommend some kind of failure condition... maybe some thorny bushes or something like that. Anyway, good luck.
A pretty fun take on checkers. I didn't understood it at first, but when i realized i could combine the pieces, then it felt amazing to combine and destroy the opposition. The occasional portraits that come while you are playing also adds to the presentation. Pretty simple, but also pretty good. I can't wait to play it with other people.
That is actually a good idea. I might explore it later. Although it was kinda complicated to join the wizard in the first place, hahaha... They are separate entities and because of how the physics works in gamemaker, it was kinda complex to make them move together. But i can envision that idea: conecting them with a chain and using the wizard as a weapon too. Like a flail or something like that. That sounds totally awesome.
Pretty neat art style, story and concept. I loved how each time i died, i got a new conversation... for about 8 or 10 times... until i died over and over again. I couldn't finish it because the hitboxes are really unforgiving, and i assume the level is randomly generated, so that adds a layer of difficulty and unfairness... i might come back to finish it, but even if i couldn't finish it, i trust in its personality. Good job.
I have a soft spot for these kind of games. They are pretty fun, and yours is no exception. When you introduced the inverted squares, i was pretty dumbfounded at first. Maybe an indication would be useful, but it doesn't matter, because i had fun. I was also pretty dumbfounded when i came back to the level 1. I was adapted to think in last level terms, so when i came back, it took me a minute to complete the puzzle. It was fun all around. Can't wait to see how you expand upon it, and how does it look when you get time to put better looking graphics. Good luck.
Pretty fun concept. I would like to see more of it in the future. The Chaos balls are pretty annoying. Also, a controls screen would be appreciated. I thought this game was impossible until i clicked space. Then it became pretty easy, but it's okay because, as i said, it's an interesting concept. I hope you expand upon it.