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(+1)

This is very nice idea, and I love everything about it, except that the jumping was very intuitive.
Is it related to how many contact points I currently have or something? Cause it felt very random, made me quit at the levels with the rotating platforms, sometimes I jumped over a whole platform and landed on the next, other times I could not make a jump only a bit wider than my character.

Anyway, this is really cool, great base for a game.

(+1)

You guessed it exactly, it depends on the number of contact points. True that jumping needs more polishing, thanks for your feedback!