Really fun! only thing I can think of would be to add some sort of score/progress slider so I can tell when I'm improving/have a goal to overcome,
Play game
Scandunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #984 | 3.452 | 3.452 |
Originality | #1049 | 3.554 | 3.554 |
Presentation | #1056 | 3.536 | 3.536 |
Fun | #1097 | 3.268 | 3.268 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The robot's joints are joined together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
You've got some nice gameplay mechanics here! Reminded me of Heave Ho, and GIRP (by Bennett Foddy), and such.
I really like the robot's changing expressions upon being hurt. Very cute and amusing! I also really appreciate that you chose not to go with instant-death. Thank you!
I also really like the robot's name "Scandunt"! I'm not sure how you came up with that, or if it has any meaning, but I very much approve.
I didn't question for a moment why the enemies were flying fish. Seemed just normal to me!
Really nice work on the piano music too. You've got some really touching elements with the chords, the gradual speeding-up/slowing-down of the music, and the notes-up-and-down-the-scale stuff that I forget the terminology for.
Very well-made, well done!
Yeah, it even reminded me of Bennett Fofddy's games.
Credit to Totally. ;)
Credit to Totally ;) Edit: Also, it means "climber" in latin, I think.
YESS. Finally, someone who understands. (For real, I was tired, and b ecause of the astheatics, my brain thought the game was underwater, so I suggested to make the enemies be fish. Then, next day we didn't have enough time to change them. So this was the way they stayed.)
Awww. My music was actually good? *cries in joy*.... *cries a bit more!*
Very thank you. Good GREAT feedback!
Ahaha, fair enough! I recently took part in a game jam where the theme was "Deeper and Deeper", and a lot of the entries were underwater diving games with fish as enemies, so I think maybe my brain just automatically assumed I was playing another entry from that game jam. :)
Yes, your music was very good. Piano is generally my favourite instrument, and it certainly sounded like you knew what you were doing with it!
You're very welcome, I'm glad you appreciated my feedback! :)
Awesome Idea, but Fish's are Friends, not Food :) So Except of Fishes as your enemies, which is more or less a creative choice, it is a nice game. I liked the face expression to express the health.
Thank you! Well, maybe not these fish. They mightve been in a crazy experiment, which gave them ability to fly. And backwards, but they were actually the failed product and were thrown out in a deep cave. But, that's an absolute hypothesis if you know what i mean.
Also, same the faces are my favourite feature aswell, actually i am the one that did it. It was a last minute decision, and at one point i thought there wasn't enough health indication. I am very pleased that you liked it
Glad you like our game!
Nice idea, reminds me of "Mount your friends". The indication of which hand is controlled would be neat and arms kept tangling, but otherwise great game!
Idea is pretty good, climbing is so fun, but the game feels a bit easy.
Very cool game! I love the art style and music. I can't tell if there is an end or not.
Fun little arcadey romp! I don't know if it changes later on, but the looks get pretty samey pretty quickly. Still, I like the atmosphere. :)
The game lack a clear visual indication of which hands is being controlled, and is also way too hard : the enemies and the lava are way too fast for a slow robots whose arms keep getting tangled. Also, it doesn't really fit the theme.
I like the music and the visuals though.
It took me a while to get used to the controls, but once I did, the game was really fun and I couldn't stop playing! The visuals are really pretty and the music was so reflective and made the experience much better. Also, I want to know who hurt those poor fish, they look so angry :,( I want to hug them. Anyways, awesome game! Keep it up.
I'm happy you enjoyed it! Same with music. This is like telling us: "You had your goals set and you reached them." Cuz we were trying to achieve something like that :)
(Totally official) Lore: The fish were originally a part of a dangerous sience experiment. So they can fly now. But they can't go back to the sea. That's why they are mad.
I am happy you found the concept to be original, as it was one of our goals to make somewhat of an inventive game. Also,
"Controlling the robot was a bit fiddly and the game lacked some polish. However the jam only lasted for 48 hours so i cant really complain about that."
I knew someone was gonna say that. Cuz I agree.
This was a very compelling experience.
At first, I thought "why is this drama piano here? A bit much isn't it?" but then, as I helped this poor robot escape the chasm, I realized how important this robots struggle for life was.
Uhh so suffice to say it all comes together quite well somehow ! It's rather tough and I feel like it is a better experience for players who have already played a game in a similar format like that one rock climbing game related to QWOP.
So yeah, getting to the end was extremely satisfying, good game good music good experience. :>
I can barely believe my music was actually not making the experience fall apart. I like that dramatic interperation you made. I was trying to achive a sense that the robot is determined to climb out.
I can see how having experience with that game might help players. We were going for an idea with indirect control (you can only directly control the hands, not the player) with joints, so I see the similarity. (Also it's a suprise to me you got to the end.)
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