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A jam submission

ScanduntView game page

A robot climber game for GMTK\21 Jam.
Submitted by TheoTheTorch (@TheoTheTorch), Totally (@magic_totally) — 34 minutes, 34 seconds before the deadline
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Scandunt's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#9843.4523.452
Originality#10493.5543.554
Presentation#10563.5363.536
Fun#10973.2683.268

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The robot's joints are joined together.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
(+2)

Really fun! only thing I can think of would be to add some sort of score/progress slider so I can tell when I'm improving/have a goal to overcome,

Developer

That is actually a cool idea.

Submitted(+1)

Fun but I cannot  Complete  maybe  I am Noob

Developer

No. The game is just a little bit harsh. Lack of time meant not enough testing. So next time we are gonna pay more attention to that!

Submitted(+1)

The game has true potential

Submitted(+1)

Cool game mechanics! Also the controls are quite nice and the flying fish is something original)

Submitted(+1)

Fun game! The robot's expressions are adorable ^^

Developer

Yeah right? Thank you Totally for implementing them!

(+1)

Really enjoyed the game! A volume slider would be strongly appreciated though, the sfx are way too loud on my computer and I don't want to have to turn down my computer audio or my other games/youtube will be too quiet.

Developer

Hmm. I didn't think if that before. (for me they were allright.) Again, time restraints.  If we make a post jam version, we might do it.

Submitted(+1)

Cool concept! I really like the music and how the robot's face changes its expression every time it gets hurt! Overall I think this is a nice little game!

Developer

Thank you very much!

Submitted(+2)

You've got some nice gameplay mechanics here! Reminded me of Heave Ho, and GIRP (by Bennett Foddy), and such.

I really like the robot's changing expressions upon being hurt. Very cute and amusing! I also really appreciate that you chose not to go with instant-death. Thank you!

I also really like the robot's name "Scandunt"! I'm not sure how you came up with that, or if it has any meaning, but I very much approve.

I didn't question for a moment why the enemies were flying fish. Seemed just normal to me!

Really nice work on the piano music too. You've got some really touching elements with the chords, the gradual speeding-up/slowing-down of the music, and the notes-up-and-down-the-scale stuff that I forget the terminology for.

Very well-made, well done!

Developer (1 edit) (+1)

Yeah, it even reminded me of Bennett Fofddy's games.

Credit to Totally. ;)

Credit to Totally ;) Edit: Also, it means "climber" in latin, I think.

YESS. Finally, someone who understands. (For real, I was tired, and b ecause of the astheatics, my brain thought the game was underwater, so I suggested to make the enemies be fish. Then, next day we didn't have enough time to change them. So this was the way they stayed.)

Awww. My music was actually good? *cries in joy*.... *cries a bit more!* 

Very thank you. Good GREAT feedback!

Submitted(+1)

Ahaha, fair enough! I recently took part in a game jam where the theme was "Deeper and Deeper", and a lot of the entries were underwater diving games with fish as enemies, so I think maybe my brain just automatically assumed I was playing another entry from that game jam. :)

Yes, your music was very good. Piano is generally my favourite instrument, and it certainly sounded like you knew what you were doing with it!

You're very welcome, I'm glad you appreciated my feedback! :)

Submitted(+2)

Awesome Idea, but Fish's are Friends, not Food :)  So Except of Fishes as your enemies, which is more or less a creative choice, it is a nice game. I liked the face expression to express the health.

Developer (1 edit)

Thank you! Well, maybe not these fish. They mightve been in a crazy experiment, which gave them ability to fly. And backwards, but they were actually the failed product and were thrown out in a deep cave.  But, that's an absolute hypothesis if you know what i mean. 

Also, same the faces are my favourite feature aswell, actually i am the one that did it. It was a last minute decision, and at one point i thought there wasn't enough health indication. I am very pleased that you liked it

Glad you like our game! 

Developer

Of course you made the face, you made all art. And you implemented it as well

Submitted(+2)

Interesting idea and nice music.  I agree Serverator, an indication on the used hand would be a good idea  ;). good job

Developer(+1)

That means it's an agreement triangle. Or maybe a Squre cuz I think Totally would agree as well :)

Developer(+1)

I like squares more so yes! 

Submitted(+1)

Nice idea, reminds me of "Mount your friends". The indication of which hand is controlled would be neat and arms kept tangling, but otherwise great game!

Developer

It's all true. Though I hadn't seen "Mount your friends" before

Submitted(+1)

Idea is pretty good, climbing is so fun, but the game feels a bit easy.

Developer(+1)

Hardcore gamer I see xD. Most find it difficult. But I'm grateful someone could actually play it as intended, then!

Submitted(+1)

Very cool game!  I love the art style and music.  I can't tell if there is an end or not.

Developer

Thx! It does have an end. It's just a "tad hard" to reach.

Submitted(+2)

Fun little arcadey romp! I don't know if it changes later on, but the looks get pretty samey pretty quickly. Still, I like the atmosphere. :)

Developer

Thank you! It may look arcade but this is actually a 1 level game :sweat_smile: I get what you said about the visuals. But time, again told develpoers no, so we couldn't add more varyity to it. 

Atmosphere

Submitted(+1)

Cool game

Developer

Cool comment

(Jokes aside, thanks!)

Submitted(+1)

Good original idea. I like how the Robots face changes depending on the level of health! I feel like the mechanics are a bit underdeveloped though. Some more challenge would have been great! 

Developer

Thank you! 

What do you mean by underdeveloped? I would be grateful if you told us so we can make better games in the future!

Also...More challenge? You must be one of those players who beat Celeste C-sides and call it easy.

Submitted(+1)

The game lack a clear visual indication of which hands is being controlled, and is also way too hard : the enemies and the lava are way too fast for a slow robots whose arms keep getting tangled. Also, it doesn't really fit the theme.

I like the music and the visuals though.

Developer

Thank you for being honest. I see all your points about difficulty. We didn't have time to playtest it properly.

Though, I don't see how this wouldn't fit the theme, as the robot's hands and body are "joined together" by joints.

Submitted(+1)

Don't worry, every game here suffer from a lack of playtest.

Submitted(+2)

It took me a while to get used to the controls, but once I did, the game was really fun and I couldn't stop playing! The visuals are really pretty and the music was so reflective and made the experience much better. Also, I want to know who hurt those poor fish, they look so angry :,( I want to hug them. Anyways, awesome game! Keep it up.

Developer(+1)

I'm happy you enjoyed it! Same with music. This is like telling us: "You had your goals set and you reached them." Cuz we were trying to achieve something like that :)

(Totally official) Lore: The fish were originally a part of a dangerous sience experiment. So they can fly now. But they can't go back to the sea. That's why they are mad. 

Submitted(+1)

Chill, nice experience. The concept was quite original. Controlling the robot was a bit fiddly and the game lacked some polish. However the jam only lasted for 48 hours so i cant really complain about that.

Developer(+1)

I am happy you found the concept to be original, as it was one of our goals to make somewhat of an inventive game. Also,

"Controlling the robot was a bit fiddly and the game lacked some polish. However the jam only lasted for 48 hours so i cant really complain about that."

I knew someone was gonna say that. Cuz I agree. 

Submitted(+2)

This was a very compelling experience. 
At first, I thought "why is this drama piano here? A bit much isn't it?" but then, as I helped this poor robot escape the chasm, I realized how important this robots struggle for life was. 

Uhh so suffice to say it all comes together quite well somehow ! It's rather tough and I feel like it is a better experience for players who have already played a game in a similar format like that one rock climbing game related to QWOP. 

So yeah, getting to the end was extremely satisfying, good game good music good experience. :>

Developer(+1)

I can barely believe my music was actually not making the experience fall apart. I like that dramatic interperation you made. I was trying to achive a sense that the robot is determined to climb out.

I can see how having experience with that game might help players. We were going for an idea with indirect control (you can only directly control the hands, not the player) with joints, so I see the similarity. (Also it's a suprise to me you got to the end.)

(+2)

Short but satisfying.

Fish swam backwards, 0/10

Developer

It may or may not be an inentional easter egg.

Viewing comments 27 to 8 of 27 · Next page · Last page