This reminds me of a german book for children called: Die kleine Raupe Nimmersatt :D
F4B1
Creator of
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Hey,
no actually we didnt do anything special to optimize the game. However the games architecture is based on the "Observer Pattern", which removes a lot of the dependencies and the need to do a lot of code in Unitys "Update" function, which is called every frame. So in the end there is actually not that much code executed each frame, which keeps the framrate quite stable. We didn't primarily do this for the optimization of the game though. It just leads to nicer and cleaner code.
The only thing that causes a bit of lag are the numbers that popup, because they are getting instantiated every time a cursor clicks the cookie, which happens quite a lot. We will probably fix it by using Object Pooling.
You can also take a look at the repository, which is linked on the gamepage.
Cheers!
I think its a cool idea, but it feels a bit random if you solve a level or not. Some sort of indication which button is doing what would've been great. The duck is really cute though and you can indeed Quack with Q. 😄 One thing you can try is to enable the pixel perfect camera (and maybe keep the pixel size consistent on the sprites). With some changes this game maybe has a lot of potential.. So maybe think about making a Post Jam Version 😀
Really cool concept and spin on the whole "Programming"-themed games. Could be cool to add more expressions to the game like loops or something like that. You could have obviously added more polish to the game, like Sounds when hovering over the UI or when inserting a disk, but there is only so much you can do in 3 days. So good job and good luck with your entry! 😄
This game was pretty... okAI. Just kidding i did enjoyed the levels a lot. They had a nice complexity to them.
It would have been cool if the Instructions wouldn't cover the level. Its hard to make a choice to assert the right instruction, if you can't see the level properly. Another button in the game to change the instructions (without going in the menu) would have also been great.
You could have added some more polish and sfx, but there is only so much you can do in a jam. However, the sprites look really great, especially the robot, which also displays the current action. I really love that detail. And the Door closing animation with the little poof particle also looks really nice. Had a lot of fun with this entry!
Pretty cool and fun mechanic. I would have liked to have an timer/indicator as to when the field will rotate. Otherwise it also does fit the theme that you dont know when the field will rotate. 🤔 I had to stop playing in the level the bees were introduced. It was hard to hit and chase after them. They also had too much health imo. I then died with only two enemies left, which is a bit frustrating after chasing after them for a long time. (But i have to say i died because of my own bullets most of the time😅). The other levels were really fun though.
Unfortunately the game isn't loading for me. This is the error in the browser console if that helps. 🤷♂️
Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined
Godot https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:9
doInit https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:604