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F4B1

222
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A member registered Jan 27, 2019 · View creator page →

Creator of

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Hey, i tried giving you your cookies back. Can you login and check if your cookies updated? 

Hey, unfortunately i don't have a mac and therefor can't properly test the mac builds. I'm glad you found a workaround for your issue though.

Hey, it should be possible now to play with your ipad. Keep in mind its not designed to work on mobile/ tablet so it may or may not break sometimes. I would recommend playing with an apple pencil if you have one because it becomes easier to see your cookie and the cursors. 🙂

No, sorry currently only mouse movement is supported.

Hey. I tried giving you 100k cookies again. We are really sorry that the database integration didn't go as smooth as expected.

Sorry we had a bug in the game with our database. I just fixed it. Please try logging in again. I gave you 100k cookies for the inconvenience :)

The mini cookies can be clicked like the big cookie so they are maybe just a "worse" size upgrade. The cookies are actually moving in and outwards a bit. So you do cover more area. However we still want to add an upgrade to make the move amount of the mini cookies bigger. I'm glad you liked it. :)

Hey,
no actually we didnt do anything special to optimize the game. However the games architecture is based on the "Observer Pattern", which removes a lot of the dependencies and the need to do a lot of code in Unitys "Update" function, which is called every frame. So in the end there is actually not that much code executed each frame, which keeps the framrate quite stable.  We didn't primarily do this for the optimization of the game though. It just leads to nicer and cleaner code.
The only thing that causes a bit of lag are the numbers that popup, because they are getting instantiated every time a cursor clicks the cookie, which happens quite a lot. We will probably fix it by using Object Pooling.
You can also take a look at the repository, which is linked on the gamepage.
Cheers!

Nicely done. I wish you all the best for your game dev journey!

I really like all the animation and polish you have added. It was also always very clear what each cursor does. The art style was also very nice. However i would try to keep the pixel size of the sprites consistent. Good job.

It was a bit confusing as to when the cursors click the cookie. I did like the presentation and nice art style.

Nice little top down shooter. If the camera was more zoomed out and there would be some kind of indicator as to where the next cursor spawns it would have been much more enjoyable. I really liked the upgrade system, which led to a pretty nice progression. Well Done.

Hey, I'm glad you liked it. 🤗 The cookie will follow your mouse faster when you buy the "Better Oven" Upgrade.

If you make it to 2,14B Coins the Coins will overflow to negative 2,14B coins. I bet you can't do that :P

You should have told the AI earlier that you have to get a low score then. :P Thank you for playing!

Oh no someone found out. :p Thanks for playing.

I think its a cool idea, but it feels a bit random if you solve a level or not. Some sort of indication which button is doing what would've been great. The duck is really cute though and you can indeed Quack with Q. 😄 One thing you can try is to enable the pixel perfect camera (and maybe keep the pixel size consistent on the sprites). With some changes this game maybe has a lot of potential.. So maybe think about making a Post Jam Version 😀

Really cool concept and spin on the whole "Programming"-themed games. Could be cool to add more expressions to the game like loops or something like that. You could have obviously added more polish to the game, like Sounds when hovering over the UI or when inserting a disk, but there is only so much you can do in 3 days. So good job and good luck with your entry! 😄

Well if i'd have to rate my own visuals i'm drawing i'd have to rate this 1/5 stars haha. Really cool idea and didnt expect a game like this really unique!

This game was pretty...           okAI. Just kidding i did enjoyed the levels a lot. They had a nice complexity to them.
It would have been cool if the Instructions wouldn't cover the level. Its hard to make a choice to assert the right instruction, if you can't see the level properly. Another button in the game to change the instructions (without going in the menu) would have also been great.
You could have added some more polish and sfx, but there is only so much you can do in a jam. However, the sprites look really great, especially the robot, which also displays the current action. I really love that detail. And the Door closing animation with the little poof particle also looks really nice. Had a lot of fun with this entry!

Thank you for your ideas and the detailed review! 😄

Pretty cool and fun mechanic. I would have liked to have an timer/indicator as to when the field will rotate. Otherwise it also does fit the theme that you dont know when the field will rotate. 🤔 I had to stop playing in the level the bees were introduced. It was hard to hit and chase after them. They also had too much health imo.  I then died with only two enemies left, which is a bit frustrating after chasing after them for a long time. (But i have to say i died because of my own bullets most of the time😅). The other levels were really fun though.

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Tried it again in Chrome instead of Firefox and it worked. It is definitely an interesting idea. The Levels were fun but not very difficult. I think when developing the game further you'll have to find new mechanics to make the game more difficult. Overall really cool.

Loved the art and the parallax effect. Nice little experience.

Presentation and art is very cool. I love the lighting effects and the main mechanic. the gameplay could be a bit more interesting though. Overall nicely done!

I really like the concept of your game. The mechanic was really fun at the start. However it got quite frustrating when the ball got sticky and you had to climb up walls. Still well done.

Really fun and nice concept. The only problem i had with the game is that it is a bit confusing that the dancers just teleport to the next square. I think, if they would interpolate to the next square, it would be a lot clearer. Overall nicely done!

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Unfortunately the game isn't loading for me. This is the error in the browser console if that helps. 🤷‍♂️

Uncaught (in promise) ReferenceError: SharedArrayBuffer is not defined    
Godot https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:9
doInit https://v6p9d9t4.ssl.hwcdn.net/html/4010471/index.js:604

Quite an ambitious project for 48 hours. The problem i have with the game is that the fun is coming from numbers going up. However it gets more fun the more polished increasing the numbers is. So overall it got a bit boring, but you still got a nice concept on your hands :)

The graphics are nice and the concept is very original. I would have loved a better tutorial or something like that. It took me quite a while to understand some of the mechanics. Overall you did a great job for just 48 hours!

Fun little minigame. Cool take on the theme, can't say a lot of negative things, of course you can always polish a bit more :)

I just checked you're right the music slider isn't working, it was initially, but then i did some copy & pasting and now it is only adjusting the volume of the sound. I would have loved to add some more polish, like a winscreen, however we ran out of time. Also i dont think there is a room where you have to kill yourselve🤔, every room should have an exit. Thanks for playing.

Well polished game. The concept is very nice, the game is a bit difficult. I absolutely dig the art style. Overall very well done!

Interesting concept. The controls are just way too fast. The best tactic is to just sit in the corner and do nothing lol. If the controls would be a bit better it would probably be a lot of fun to wriggle around the enemies.

Nice game was pretty fun. It was quite intuitive to cook the recipes. Although it took a while to figure out how for example dough looks. All in all nice game!

I think the concept is fun but you didnt make it very clear what to do. I was a bit cluelessly clicking around. Still good job for finishing a game in just 48 hours!

Really cool idea. Probably one of the most original ones. There are some minor flaws and bugs and the gameplay could be a bit faster, but overall a really nice game!

Chill, nice experience. The concept was quite original. Controlling the robot was a bit fiddly and the game lacked some polish. However the jam only lasted for 48 hours so i cant really complain about that.

The concept of your game is very original. However i couldn't play longer than a minute because of the flashy background, too much screenshake and the screen like constantly glitching a bit up & down. If you work on those things i could imagine it being a fun experience :).

It's a cool little prototype with a neat concept. Really dig the idea of joining rooms by color. Of course some more polish and better controls would have been great but the jam also only lasted 48 hours. Also you should be careful with killing the player in the first seconds of a level. Overall nice job!