Fun game! I liked the visuals ans it felt really good to play:)
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Control The Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #99 | 3.600 | 3.600 |
Fun | #118 | 3.657 | 3.657 |
WOWIE! | #149 | 3.543 | 3.543 |
Creativity | #151 | 3.829 | 3.829 |
Visuals | #163 | 3.857 | 3.857 |
On Topic | #245 | 3.629 | 3.629 |
Simplicity | #373 | 3.600 | 3.600 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
www.soundimage.org
Credits
okAi (me)
Comments
I love the polish, but the theme feels lacking as there is no AI anywhere, there is only button remapping. Also, if you get the controls wrong, there is no option to change them and you need to restart the game, which was frustrating.
I definitely took AI to more of a story / concept theme, since I've never made anything with AI before and didn't want to find out on a 3 day jam.
There is an option to change the controls on the pause menu, which you can open with P on the webplayer, then hitting "change" will bring you back to the controls screen.
Coold idea.
Btw I found a bug. After draging a control into one box, I can drag it onto the description next to the box, and I can't move the control icon anymore. I can't restart the level. The only option is to restart the game.
the game is cool with the idea sounds music and fraphics, but waaaayyyy t omany bugs and glitches for me to enjoy it.
the settings cannot be closed, after setting the commands once your stuck with them, even when its impossible to beat the level with that.
i think everything exept the playability is really good.
Settings not being able to be closed was definitely an oversight, forgot that ESC closes fullscreen in the webplayer. So you would need to change the settings first, close, and then fullscreen.
You can edit the commands in a level, by pausing with P and hitting "change".
There are likely many bugs overall though, since the system I made for creating levels and having the commands be free-form was very complicated.
Very solid game! Polish is perfect, colors are nice, sound is on point!
The mechanics are surprisingly fun, I enjoyed figuring out the different icons' meanings :D
Like some others said, it sometimes felt like I solved a level randomly by just putting the actions in random slots. But that might not be a bad thing, especially early on in the levels!
Little bug I found (you're probably aware of this): you can drag several actions at once with your mouse
Small nitpick (especially for the web version): wish there was a button to exit the settings, I had to press escape to go back, which un-fullscreened in the process
really neat concept! my only gripes with it are that a fair few of the puzzles feel like they can just be solved by randomly putting commands in boxes and getting it first try and that the art could maybe use a more interesting pallete but other than that youve cooked up some really well designed puzzles and made a very solid game!
The game was very polished and I loved the level design and music. Very well done!
I like the overall concept very much! It's easy to understand yet challenging enough, great job! I also love the polished look and feel of the game! :)
This game was pretty... okAI. Just kidding i did enjoyed the levels a lot. They had a nice complexity to them.
It would have been cool if the Instructions wouldn't cover the level. Its hard to make a choice to assert the right instruction, if you can't see the level properly. Another button in the game to change the instructions (without going in the menu) would have also been great.
You could have added some more polish and sfx, but there is only so much you can do in a jam. However, the sprites look really great, especially the robot, which also displays the current action. I really love that detail. And the Door closing animation with the little poof particle also looks really nice. Had a lot of fun with this entry!
Really nice and polished game, I enjoyed it a lot! I think something you could consider is having all the instructions available to you for each level, so you could use the move right/move left/jump/... instruction for whichever command you want. I think that creates a lot more room for experimentation, and allows for multiple solutions which will improve the experience as there is room for replayability and each solution feels more "personal" to the player.
Btw, there is a bug in the instruction select screen where if you drag over multiple instructions it picks them up all at once, and the instructions can sometimes return to points just slightly off the "slots" they are supposed to be in.
Wow, I love this. I'm not sure if its just me, but I cant escape the options menu in the browser. Maybe I misread or didn't notice a button.
Reloading the level doesn't let me enter the commands again so I have to reload the page to try a different combination.
Other than that, the animations, the sound, the entire premise of the game is fantastic. Its well polished and it shows.
If I had to recommend one thing, I'd make the UI scalable. I know its a bit pointless for game jams, but It would help to clearly see the whole level when planning which instructions to use. You did great well done!
Dang, you are completely right about the options menu. You close it with ESC, but I'm pretty sure that doesn't work in the webplayer... maybe if you aren't in fullscreen?
By reloading do you mean hitting the "change" button? Pressing R will just reset with your current commands, but if you want to try a different combination there is a change button on the pause screen (ESC or P).
It is a very well-crafted game. You can tell how much attention you gave to the details of movement, UI, graphics, and sound. And they all came out wonderfully.
I do feel that the overall complexity was a bit off=putting. I think that the pacing of introducing commands could have flowed better. Also, it may have been more thematic if you had less control over the AI. That may have lent more toward feeling like a collaboration.
Overall great work!
This games has a nice soundtrack, and good graphics. The topic kinda fits well with the game. I really liked the concept of dragging in commands to do certain things (for e.g. like move left to move the box to the left). However, i wish there was a more straight forward way to reste your inputs (for e.g. using a key instead of going to the menu and pressing "Change"). Sometimes when i went near a blue door it sometimes started to spaz out and fliker.
Overall, this is a pretty nice game.
Really good puzzles in this -cool idea and good use of the theme!! The art was good too -great job on this!! :D
There is a paint where it gets very confusing, and there are so many things I need to give controls, that I can barely study the level.
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