The whole point of the game is that you are supposed to search for the numbers yourself, so you have to rely on your own judgement to know whether or not a number may be possible to find. Glad you enjoyed it though!
Escapade Games
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Thanks for playing it for so long! I think if I managed to add more polish more people would enjoy it for longer. And yes, after playtesting it myself (after the jam was over unfortunately), I definitely agree that the player should have more control over the numbers on the board, but I was thinking more along the lines of giving the player powerups and abilities to swap numbers/remove cells/etc. as the game went on. Your idea of new numbers being guaranteed to exist on the board might not be effective though, because every time you destroy a number the numbers above it fall and that may make some numbers no longer pickable on the board.
Thank you! Actually my original idea was to have something like "Wordsearch with gravity", where each time you find a word it disappears and gets filled by the blocks above it, but I realised that that most likely meant pre-planned grids with no replay value, so instead I opted for an infinite falling grid where you could keep playing as long as you can find numbers.
3 problems:
- The Q and E controls were very unintuitive, at least for me.
- The hitboxes were VERY unforgiving, there were so many instances I thought I collected the colour but didn't. I couldn't get past Loop 2.
- I didn't know how much life I had left, maybe a lifebar or something would be nice.
But the art was amazing and the pixelly vibe was very well-executed. Nice game!
Some criticisms:
- I had no idea what to do at the start, just something like "Add/remove cubes to construct pathways for the entities to reach all the checkpoints and loop back." would have been very useful.
- Entities moved too slowly, a faster speed or option to speed up would have been useful.
- Sometimes I managed to complete a level before the entity looped back to its starting point, perhaps a bug.
But otherwise, great game and I enjoyed it! Even though it's small, at least you managed to add more content than I did :').
Very nice concept, it's a shame there are no puzzles or anything to do other than spectate NPCs, I think maybe spending some time adding puzzles or something might have been a better idea than adding NPCs to the world, so the player actually has something to do. Unless you didn't have time to do even that, which is okay because I also ran out of time XD.
I'm sorry, I really can't diagnose the issue. I thought it might have to do with whether multithreading was available or not, but I tried exporting a WebGL version with multithreading enabled and it still ran into the same problem. From some online Googling, your Windows CPU doesn't support multithreading but your Mac CPU does. I think this has something to do with the Godot 2D physics engine that is out of my control, I was aware that my game was pretty intensive on the physics engine but didn't have time to optimise it before the deadline. I might have to ask around people that are more familiar with this than I am.















