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Escapade Games

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A member registered Apr 17, 2021 · View creator page →

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Thanks!

Thanks! I didn't add many animations and sound effects due to lack of time, but also because I thought it fit the minimalist vibe better.

Very generic idea, but a very polished execution of it, I can easily see this one scoring well in Graphics and Audio. The only bit of polish I would've wanted is a satisfying winning jingle when you solve a puzzle. Undo functionality would be nice as well if there was time.

To give more details, I imported each level as an Image instead of a texture, with the white parts being transparent, and used Bitmap.create_from_image_alpha() to generate the bitmap. I then used set_bit_rect() to subtract out the area of the non-active player, then opaque_to_polygons() to generate the collision polygons. As for why I imported each level as an Image instead of a BitMap directly, it's because I can use Texture. create_from_image() to generate the background sprite for the level, so each level only requires one PNG file as a resource.

Great game! Ngl I felt like my anxiety level was going through the roof trying to avoid all those spinners, especially the first one in Level 4, really hard to avoid that one.

Great game, had tons of fun with this one! You should really get more people to play it, currently it only has 13 ratings.

The graphics and music were very nice, but personally I didn't find the gameplay to be engaging enough. Maybe I didn't progress far enough, but just moving around with WASD while the gun does the shooting gets boring after a while. I also felt the game needed more "juice" - small things like the tank facing the direction it is moving, enemy knockback, recoil, more animations etc. can go a long way towards making the game a lot more enjoyable to play. But still, I can tell you put in a lot of work into this submission. I'm not sure whether you were short on time or just starting out, but I hope you don't mind the negative feedback and are able to take it in.

I mainly used bitmaps, Godot has some very nice functionality for converting bitmaps to collision shapes. If you want I can make my source code available.

Nice game! Main drawbacks I felt were that the sprint speed was too slow and some of the narrow spaces (e.g. the pipe-tunnel thing) were too confusing to navigate. But otherwise an interesting concept well-executed.

Thanks!

10/10 would recommend this piece of hot garbage to my friends

Interesting game. The darkness of the game, while it added to the horror aspect, made it very difficult to find your way, and I ended up just wandering aimlessly around to try to find the exit, so I think making it a bit brighter would help a lot, horror games don't have to take place in perpetual darkness. Maybe a death animation would have been cool as well, but other than what I've mentioned the game was fine.

Thanks!

Very fun game, although it can get quite hectic towards the end. I felt that the frog actually hurt more than helped because his bullets look too similar to the bullets fired by the enemies, maybe you could have made them green or something.

Thanks!

Thanks, I did also consider having W for jump and Space for switch, but decided not to go with it because from what I know, Space is the key typically used for jumping in platformers, and since Boxy is upside-down that means I will probably have to make the S key his jump button, which can confuse the player if they have to keep switching between W and S keys. Also, I've never played games where you had to hold down Shift constantly, so I wasn't aware of your problem.

Thanks! I will see if I have the time to play yours.

Thanks! 

Thanks!

Yeah sorry about that, I wanted to create exits that fit the minimalist art style yet communicate that they are exits clearly to the player, and I guess they didn't do the second part well enough, my bad on that.

Thanks!

Thanks! I guess I could have made that a bit clearer somehow.

Thanks! I should probably add the number of levels in the description.

Thanks!

Thanks!

Thanks! I did not actually know there was a similar puzzle game created just a few weeks before mine, sounds cool.

A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy

A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy

A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy

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A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy

Quite a fun game. Main complaint would be that the hitbox on the spikes seems a bit too large, and sometimes the player is able to fall through a platform's collider (e.g. on Level 5 when the brown platform goes down and squashes you on your head). Regardless, I still enjoyed the game, nice work!

Thanks

Thanks! I originally had very lofty ideas for this game - I wanted to create 16 puzzles, with a poem to go along with the puzzles, and make the whole game structured like a book with paper-flipping scene animations, a voiceover reading each line of the poem, and so on, but didn't have time for all of that extra stuff. So what ended up happening is that some of the level ideas got stretched over a few puzzles to try to hit that 16-puzzle limit, creating a bit of repetition. I think the repetition is reduced considerably in the later levels, after the "freezing" mechanic is introduced in Level 9.

Thanks! You can always jump back out of the Boxy area if you fall in.

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Thanks for your feedback! I have no idea how to fix the issues you mentioned but I will keep it in mind.

Update: I think I managed to fix the issues you mentioned, mainly I made the collision-checking a bit more forgiving.

Thanks!

Thanks for the positive feedback! Yeah I also think if it was fully fleshed out it would have made for a great game.

Thank you for your comprehensive feedback. There is in fact a right-click to delete functionality, but I forgot to put it in the description. I think the idea of making the mechanics a bit more intuitive to figure out is good, I will keep that in mind.

Definitely, that is if I find the time and motivation to do a post-jam version.

Yeah, my bad on my part, should've remembered the "Simplicity" category existed.