Thanks!
Escapade Games
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To give more details, I imported each level as an Image instead of a texture, with the white parts being transparent, and used Bitmap.create_from_image_alpha() to generate the bitmap. I then used set_bit_rect() to subtract out the area of the non-active player, then opaque_to_polygons() to generate the collision polygons. As for why I imported each level as an Image instead of a BitMap directly, it's because I can use Texture. create_from_image() to generate the background sprite for the level, so each level only requires one PNG file as a resource.
The graphics and music were very nice, but personally I didn't find the gameplay to be engaging enough. Maybe I didn't progress far enough, but just moving around with WASD while the gun does the shooting gets boring after a while. I also felt the game needed more "juice" - small things like the tank facing the direction it is moving, enemy knockback, recoil, more animations etc. can go a long way towards making the game a lot more enjoyable to play. But still, I can tell you put in a lot of work into this submission. I'm not sure whether you were short on time or just starting out, but I hope you don't mind the negative feedback and are able to take it in.
Interesting game. The darkness of the game, while it added to the horror aspect, made it very difficult to find your way, and I ended up just wandering aimlessly around to try to find the exit, so I think making it a bit brighter would help a lot, horror games don't have to take place in perpetual darkness. Maybe a death animation would have been cool as well, but other than what I've mentioned the game was fine.
Thanks, I did also consider having W for jump and Space for switch, but decided not to go with it because from what I know, Space is the key typically used for jumping in platformers, and since Boxy is upside-down that means I will probably have to make the S key his jump button, which can confuse the player if they have to keep switching between W and S keys. Also, I've never played games where you had to hold down Shift constantly, so I wasn't aware of your problem.
A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy
A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy
A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy
A minimalist puzzle platformer: https://escapadegames.itch.io/blocky-and-boxy
Thanks! I originally had very lofty ideas for this game - I wanted to create 16 puzzles, with a poem to go along with the puzzles, and make the whole game structured like a book with paper-flipping scene animations, a voiceover reading each line of the poem, and so on, but didn't have time for all of that extra stuff. So what ended up happening is that some of the level ideas got stretched over a few puzzles to try to hit that 16-puzzle limit, creating a bit of repetition. I think the repetition is reduced considerably in the later levels, after the "freezing" mechanic is introduced in Level 9.