I dont think its weapon based, i think its because you need to hold E and we forgot to specify. Let us know if it persists (if you try again!) Thanks for playing
(edit, this issue has been fixed and will be published when the jam is over :) )
I really liked this, the art is incredible and I really wasn't expecting it to be a 3D one. My game did eventually crash in webGL but thats my fault for not wanting to download.
If i could suggest somethin, a skip dialogue button. I dont want to ignore it, but I dont want to wait for it to finish typing either lol :)
thanks! And yeah, but in the end it is more of an escape room style game and we really didn't want to give the player everything. You're supposed to click around to find out what you can and can't interact with. You're supposed to walk up to objects and see if you can carry them.
Did you manage to finish the story? If not, where did you get stuck?
That was epic, good job.
It was tense as hell near the end. The last enemy drew an attack with 3 damage and so did I (randomly with only 3 attacks / 6 cards), I only had 3 hearts and he only had 2. I was actually worried I'd get that far and lose.
This is a great game, well polished and the concept / theme implementation is fantastic - way better than my own submission. Can't praise it enough. I don't often play until the end of a game!
Nah you're right, you cant, the idea is the AI is learning, so it will not accurately reflect your lever's positions. It will try to lower or raise a value for you but it isnt precise. If I had made less combinations, it would've been more fun I think. Teaching them to learn dishes means they will recommend dishes which are worth more, straight away. But with 256 possible dishes, its basically pointless.
Live and learn, I'm glad you gave it a shot