This one looks awesome & feels awesome. I wish it told me why i lost in the game over screen, like what was the trigger to my demise. But other than that, sick game.
Tbage
Creator of
Recent community posts
wow that is Impressive. You've dominated the whole map. I'm so glad you're enjoying it. Even if the wind rotated around I feel like you'd be posting a clip of the entire map surrounded in wind defences.
But, I'm curious.
What was the performance like with this many structures? Like, when the end of day money was collected? Do you remember the amount of money you got from all those buildings?
you're probably right. We couldn't allow players to destroy the tiles as the "grid" is formed wherever you place the first tile, it doesn't use any built in systems. So if you were to break a tile between two "islands" it may break more gameplay. However, there are ways around this like ghost tiles.
It's a good idea though, especially destroying for a price. (A high price ;) ) we just didn't have time to explore our options :)
we wanted to implement more features, such as houses providing an income bonus to eachother, factories providing income debuffs to nearby tiles but also producing a lot of money themselves. Things to improve the overall thinking and planning of the game loop. But, we didn't have enough time.
It very well could be a tutorial issue :)











