Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tbage

251
Posts
13
Followers
2
Following
A member registered Jul 08, 2020 · View creator page →

Creator of

Recent community posts

This one looks awesome & feels awesome. I wish it told me why i lost in the game over screen, like what was the trigger to my demise. But other than that, sick game. 

Those are some big rats, good lord. 

I the visuals as others say is quite cool,  i also agree its a bit slow, but i can see the effort thats gone into it. I like the effect where the text comes up but you're allowed to keep moving, and its still readable without being annoying :)

This is incredible, the only thing letting it down is the audio. Everything else is so clever and effective.. 

I also didnt really understand but i do like your retro graphics and the concept itself

Wow

This is one hell of a simulation, lots of controls!

Took me ages

Really like the art

I bet it did take a while to draw ;) 

Im a fan of all the techy bits

I like the attention to detail, like your character getting smaller if you move away, the fact you've taken time to add sounds, and the lighting etc :)

I find the visuals quite appealing + impressive despite how simple they are, and love throwing letters around, but it was quite difficult to even see them after a while

We both went for body-related games huh :) - cool concept, i agree with the below, got murdered by bacteria underneath me!

I really like the art style of the luggage items quite a lot, and its harder than it looks lol

I like the use of the realistic background parallax, looks cool

Very cool, found the text quite amusing and the twists funny too!

Ahh damn. Oh well. Thanks for reply. I accidentally bought your extension twice but its good stuff so ill keep both ;)

Is it possible for it to randomise the brush per-paint on the spray tool? so i could spray multiple different brushes at once?

Interesting, thanks for the info :)

To add - if you zoom out on your browser before clicking the fullscreen button, it will fit :)

Hey, out of interest - what resolution screen do you have? is it 720p, or perhaps larger than 1080p? 

Agreed - we've updated it!

Thanks! - What would you say was too difficult? So that we can improve it :)

Impressive for your first game, a few complex mechanics in here. Nice!

This is really cool and was quite fun to explore but the enemies having no art let down the rest of the great visuals

wow that is Impressive. You've dominated the whole map. I'm so glad you're enjoying it. Even if the wind rotated around I feel like you'd be posting a clip of the entire map surrounded in wind defences. 


But, I'm curious. 

What was the performance like with this many structures? Like, when the end of day money was collected? Do you remember the amount of money you got from all those buildings? 

absolutely, we needed the storms to get stronger.

you're probably right. We couldn't allow players to destroy the tiles as the "grid" is formed wherever you place the first tile, it doesn't use any built in systems. So if you were to break a tile between two "islands" it may break more gameplay. However, there are ways around this like ghost tiles. 

It's a good idea though, especially destroying for a price. (A high price ;) ) we just didn't have time to explore our options :)

that's a big compliment, massively appreciate it!

This is great. I laughed as soon as i saw the wall of cotton arrays. We didnt have time to make the wind rotate around you, and this is the perfect exploitation of that ahahah


You win

This is fantastic, the art is really cool. I like how unique this is. Animal collection games are a big interest of mine. Reminds me of animal crossing's museum :)

Nice! Once you get past the initial few storms, you're pretty much good to go if you can keep up with the repairs :)

Thank you! We hope so too.

we wanted to implement more features, such as houses providing an income bonus to eachother, factories providing income debuffs to nearby tiles but also producing a lot of money themselves. Things to improve the overall thinking and planning of the game loop. But, we didn't have enough time. 


It very well could be a tutorial issue :)

Yeah we debated this. If the game receives future updates then perhaps we can look into having two modes. But that will be a while! :)

yup that's a tricky bug to squash but we hope it didn't impact gameplay Too much :)

Thanks, thats nice of you to say :)

Thanks :) Aside from placing tiles ontop of one another, did  you experience any other bugs?

Totally valid points - can I ask what you mean by switch modes?

thank you! We tried to make it both simple and complex in some ways, finding the right mix can be tough

thank you! Balancing was tough on this one so maybe it's not ideal. Tooltip is a good suggestion there, we should've thought about that :)