Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

2200: Discard DungeonView game page

Cybernetic card collaboration
Submitted by Herald — 4 hours, 47 minutes before the deadline
Add to collection

Play game

2200: Discard Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
On Topic#44.5444.544
WOWIE!#234.1184.118
Creativity#314.2214.221
Visuals#324.4264.426
Fun#543.9413.941
Simplicity#674.2504.250
Sound#813.6473.647

Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I made it during the jam

Credits
Herald

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 57 to 38 of 57 · Next page · Last page
Submitted(+1)

Excellent color scheme and overall nice visuals and animations. The sounds work well enough for the style and give good feedback to the player about what's happening in game. I was disappointed to just get stuck in a loop on the haunted mask though. After 20 turns of it just using a shield every turn I lost interest. I could imagine playing this game casually after the jam ;)

Developer

Thank you for playing! I don't blame you for giving up with the mask, the shield spam is already fixed and primed for an update once the rating period ends :D

(along with other improvements like faster turns etc)

Submitted(+1)

Amazing game! Good job!

Developer

Thank you for playing!

Submitted(+1)

The best is the randomness. It gives it a chaotic nuance.

Great game overall.

Developer

Hahaha thanks!! I'm glad you like the chaos :>

Submitted(+1)

Fun!

Developer

Thanks!

Submitted(+1)

Lovely card game. I admire the simplicity of the audio and the visuals, Really liked the whole vibe and the snappy sounds with some fluid animations.

Developer

Thank you very much :)

Deleted 2 years ago
Developer

Thank you so much!

Submitted(+1)

This one is great, I could see it as a full game, with more cards, trying to predict what your ai and enemy will do would be so fun! I think you should further develop this one! 

Developer(+1)

Thank you!! More is in the works for this game, I've already started :D

Submitted(+1)

Had a Blast! It was really creative  and Fun

Developer

Thank you! I'm happy you had fun :)

Submitted(+1)

Absolutely my favorite one of the jam! I love card game mechanics, and these are simple but really clever. This idea expanded into full blown game, I would seriously consider buying. Good job!

Developer

Thank you so much for playing! I'm already working on updates ;)

Submitted(+1)

This game is awesome, the best I've played on this jam so far. High-q's funny dialogues a are a nice touch.

I've seen in the other comments people suggesting a tweak of the AI to avoid "block spamming", and I agree on that. Randomness being random, when the enemy just keeps playing shield for 15 turns it can feel like a drag.

Other than that it was great. A solid 10/10 for me.

Developer

Thank you for playing, I'm happy you liked it!! The shield spamming and spamming in general will be fixed in the post-jam update, I've already gone through all the preliminary code cleanup ;) It'll either be the enemy drawing from an actual rotating deck, or preventing playing the same card after a certain number.

Submitted(+1)

I really like this one, interesting way of making a card game!

Developer

Thanks for playing!!

Submitted(+1)

Definitely, the best game I have played so far in this jam. Extremely polished with animations and sounds and a really solid entry.

If you want to think about expanding this game, you just have to look into how to not make each encounter last more than a certain number of turns. One thing I faced in one of the enemies is they keep playing the shield and the turns went on. This is expected in a game jam scope but something to think about.

Congrats on your entry.

Developer

Thank you for playing and for the feedback, it's very much appreciated :)

The shield spamming is on my todo list for future updates as even I had problems with it during playtesting!

When  you say "look into how to not make each encounter last more than a certain number of turns" do you mean just preventing spam and making it easier to finish the fight? Or actually having a set number of turns before it ends? Or something else entirely?

Submitted(+1)

I am not sure which of the options that you have mentioned might work best right now. I am mostly thinking about the pacing of the encounter. You can maybe have a mechanic where the AI loses patience and chooses more damage-dealing cards. Having said all this, I am not sure how much it will work :) So I will be happy to playtest if you want some more feedback 

Submitted(+1)

A way to speed up animations would be nice, and the sound could use some work. Neat concept.

Developer

Thanks for playing! The animations are already sped up and primed for a post-jam update, what part of the sound needs work? If you have any more feedback it's very welcome! <3

Submitted(+1)

It's oddly silent with the lack of music or any ambience, and only has a few basic sound effects. I guess to put it simply the sound is boring.

Developer

Ah that's what you mean, thanks for the feedback! Yeah I was planning to make music from the start but ran out of time

Submitted(+1)

Winner as far as i'm concerned, it feels like a small-ish but finished game.

It's an amazing game concept, executed really well.

Are the card choices really random? Or do the enemies know what cards you have? I swear i felt some slight patterns, but i'm probably wrong.

Developer

Thank you so much for the kind words!!

For now the card choices of both High-Q and the enemy are random, yep. It might change though.

The enemy's card choice is based on its "deck", but it's not actually drawing a card from it, it's just choosing a random one from it. So even if the enemy "deck" only has one Heal card, it could show up twice in a row. That might change in the future but I need to test out having actual depletable decks (it might just be shuffled, then an index is kept and once all the cards have been played I re-shuffle the list, etc).

Submitted(+1)

Despite the complete randomness, i felt like i had just the right amount of control

Submitted(+1)

This is my favourite game of the jam I think. At first I thought there was really no skill to it but you can really rig the odds in your favor, such a unique idea aswell. 10/10 dude

Developer

Thank you so much! What do you think gave you that idea of control and rigging the odds? I'm thinking about updating the game with different cards/mechanics that could give more strategy to the player, if you have any more feedback on what you enjoyed/didn't enjoy don't hesitate!!

Submitted(+1)

That was epic, good job.

It was tense as hell near the end. The last enemy drew an attack with 3 damage and so did I (randomly with only 3 attacks / 6 cards), I only had 3 hearts and he only had 2. I was actually worried I'd get that far and lose.

This is a great game, well polished and the concept / theme implementation is fantastic - way better than my own submission. Can't praise it enough. I don't often play until the end of a game!

Developer

Hey thanks so much for playing! I'm so glad the boss fight turned out ok for you, for some people the randomness just made it spam 1 attacks.. lol

Please you don't have to compare games, they're such different genres/goals!! In some ways I like your project more, the atmosphere & the art for sure! What's important is that we learn from each other :)

Submitted(+1)

oh of course I'm not upset about it or anything I'm just excited on your behalf that yours is so good!

Submitted(+1)

Really nice game! Well done!

Developer(+1)

Thank you so much!

Submitted(+1)

Polished graphics, very well though out gameplay.

Nicely done.

Developer

Thanks a ton! :)

Submitted(+1)

A really great game! Very nicely polished and the sounds fit great. Could get abit tedious sometimes i think i got to 30+ turns on the second monster. But after that i got the hang of it :D brilliant stuff :)

Developer

Thanks for the feeback! I will find some time to fix a bit of the balancing, especially for when the enemy blocks too often.

Submitted(+1)

This is brilliant!  One of my favorite approaches to the ai theme -really well done and very fun!  Also love the graphics and polish -feels very high quality.  All around amazing work!! :D

Developer(+1)

Thank you so much! <3

Viewing comments 57 to 38 of 57 · Next page · Last page