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2200: Discard Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
On Topic | #4 | 4.544 | 4.544 |
WOWIE! | #23 | 4.118 | 4.118 |
Creativity | #31 | 4.221 | 4.221 |
Visuals | #32 | 4.426 | 4.426 |
Fun | #54 | 3.941 | 3.941 |
Simplicity | #67 | 4.250 | 4.250 |
Sound | #81 | 3.647 | 3.647 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it during the jam
Credits
Herald
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Comments
Excellent color scheme and overall nice visuals and animations. The sounds work well enough for the style and give good feedback to the player about what's happening in game. I was disappointed to just get stuck in a loop on the haunted mask though. After 20 turns of it just using a shield every turn I lost interest. I could imagine playing this game casually after the jam ;)
Thank you for playing! I don't blame you for giving up with the mask, the shield spam is already fixed and primed for an update once the rating period ends :D
(along with other improvements like faster turns etc)
Amazing game! Good job!
Thank you for playing!
The best is the randomness. It gives it a chaotic nuance.
Great game overall.
Hahaha thanks!! I'm glad you like the chaos :>
Fun!
Thanks!
Lovely card game. I admire the simplicity of the audio and the visuals, Really liked the whole vibe and the snappy sounds with some fluid animations.
Thank you very much :)
Thank you so much!
This one is great, I could see it as a full game, with more cards, trying to predict what your ai and enemy will do would be so fun! I think you should further develop this one!
Thank you!! More is in the works for this game, I've already started :D
Had a Blast! It was really creative and Fun
Thank you! I'm happy you had fun :)
Absolutely my favorite one of the jam! I love card game mechanics, and these are simple but really clever. This idea expanded into full blown game, I would seriously consider buying. Good job!
Thank you so much for playing! I'm already working on updates ;)
This game is awesome, the best I've played on this jam so far. High-q's funny dialogues a are a nice touch.
I've seen in the other comments people suggesting a tweak of the AI to avoid "block spamming", and I agree on that. Randomness being random, when the enemy just keeps playing shield for 15 turns it can feel like a drag.
Other than that it was great. A solid 10/10 for me.
Thank you for playing, I'm happy you liked it!! The shield spamming and spamming in general will be fixed in the post-jam update, I've already gone through all the preliminary code cleanup ;) It'll either be the enemy drawing from an actual rotating deck, or preventing playing the same card after a certain number.
I really like this one, interesting way of making a card game!
Thanks for playing!!
Definitely, the best game I have played so far in this jam. Extremely polished with animations and sounds and a really solid entry.
If you want to think about expanding this game, you just have to look into how to not make each encounter last more than a certain number of turns. One thing I faced in one of the enemies is they keep playing the shield and the turns went on. This is expected in a game jam scope but something to think about.
Congrats on your entry.
Thank you for playing and for the feedback, it's very much appreciated :)
The shield spamming is on my todo list for future updates as even I had problems with it during playtesting!
When you say "look into how to not make each encounter last more than a certain number of turns" do you mean just preventing spam and making it easier to finish the fight? Or actually having a set number of turns before it ends? Or something else entirely?
I am not sure which of the options that you have mentioned might work best right now. I am mostly thinking about the pacing of the encounter. You can maybe have a mechanic where the AI loses patience and chooses more damage-dealing cards. Having said all this, I am not sure how much it will work :) So I will be happy to playtest if you want some more feedback
A way to speed up animations would be nice, and the sound could use some work. Neat concept.
Thanks for playing! The animations are already sped up and primed for a post-jam update, what part of the sound needs work? If you have any more feedback it's very welcome! <3
It's oddly silent with the lack of music or any ambience, and only has a few basic sound effects. I guess to put it simply the sound is boring.
Ah that's what you mean, thanks for the feedback! Yeah I was planning to make music from the start but ran out of time
Winner as far as i'm concerned, it feels like a small-ish but finished game.
It's an amazing game concept, executed really well.
Are the card choices really random? Or do the enemies know what cards you have? I swear i felt some slight patterns, but i'm probably wrong.
Thank you so much for the kind words!!
For now the card choices of both High-Q and the enemy are random, yep. It might change though.
The enemy's card choice is based on its "deck", but it's not actually drawing a card from it, it's just choosing a random one from it. So even if the enemy "deck" only has one Heal card, it could show up twice in a row. That might change in the future but I need to test out having actual depletable decks (it might just be shuffled, then an index is kept and once all the cards have been played I re-shuffle the list, etc).
Despite the complete randomness, i felt like i had just the right amount of control
This is my favourite game of the jam I think. At first I thought there was really no skill to it but you can really rig the odds in your favor, such a unique idea aswell. 10/10 dude
Thank you so much! What do you think gave you that idea of control and rigging the odds? I'm thinking about updating the game with different cards/mechanics that could give more strategy to the player, if you have any more feedback on what you enjoyed/didn't enjoy don't hesitate!!
That was epic, good job.
It was tense as hell near the end. The last enemy drew an attack with 3 damage and so did I (randomly with only 3 attacks / 6 cards), I only had 3 hearts and he only had 2. I was actually worried I'd get that far and lose.
This is a great game, well polished and the concept / theme implementation is fantastic - way better than my own submission. Can't praise it enough. I don't often play until the end of a game!
Hey thanks so much for playing! I'm so glad the boss fight turned out ok for you, for some people the randomness just made it spam 1 attacks.. lol
Please you don't have to compare games, they're such different genres/goals!! In some ways I like your project more, the atmosphere & the art for sure! What's important is that we learn from each other :)
oh of course I'm not upset about it or anything I'm just excited on your behalf that yours is so good!
Really nice game! Well done!
Thank you so much!
Polished graphics, very well though out gameplay.
Nicely done.
Thanks a ton! :)
A really great game! Very nicely polished and the sounds fit great. Could get abit tedious sometimes i think i got to 30+ turns on the second monster. But after that i got the hang of it :D brilliant stuff :)
Thanks for the feeback! I will find some time to fix a bit of the balancing, especially for when the enemy blocks too often.
This is brilliant! One of my favorite approaches to the ai theme -really well done and very fun! Also love the graphics and polish -feels very high quality. All around amazing work!! :D
Thank you so much! <3