so tricky.... 60 boba
slimewitch
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was there any specific pain point with level 3 in particular? was it the speed? i'm a little confused by your critique of the reset system as it hasn't come up before, if you have hearts, it just goes back to where you last dashed from and you're free to aim as you please with no time pressure - on that particular level i couldn't really find a death spot where it was all that hard to move into a decent spot to continue from, but i could be wrong! i might just have the developer's curse of knowing the exact quirks of my movement system. your game looks really interesting btw, i'm gonna try to slot it in before ratings close
really really cool! I haven't played something that felt this much like an early 2010s art-game in years. my only gripe is with the final memories section, it was pretty well done actually - but the school kinda stumped me, all those items could reasonably be in any order and i didn't figure this out until the timer had just ticked down (i actually saw the first bit of dialogue after you solve it, but the timer still got me haha). but otherwise, the music was incredible, the story was good especially for a 96 hour jam, it reminded me a lot of the hospital section of myhouse.wad. really cool to see this type of game still being made
i think i got so used to no ticking meaning "you can dash yourself" that i kinda forgot to add a visual indicator haha, doesn't help that the ticking is way more quiet on web than desktop for some reason too! i added a volume slider just for this but i imagine most people don't touch it. glad you enjoyed it regardless, and your game looks great btw. will definitely play it soon
i was prepared to not be a huge fan of this but honestly that emergency double jump mechanic is pretty creative and feels really cool to use. feels like you could make a whole game around periodically filling a tank of water to use as a brief jet pack with power based on how full it is. if you do, id love to play it!
pretty fun! picking up the heart and chucking it really feels like throwing weapons in superhot. i wish that there was slightly more reason to let the heart get close to ticking down, felt fairly trivial to just pick it up every time, maybe it would've been nice to have multiple projectiles all with their own timers you have to keep in check? and the charge mechanic felt a liiittle under baked, there's no reason to not just instantly charge the heart the moment you get it and just hold it while you aim. these things said, i had a lot of fun with this, i'm really not a big twin stick shooter fan and yet i did genuinely have quite a good time, the waves were well paced and dynamic feeling and wave 3 in particular was pretty intense in a really good way! great work all in all
i missed the bus back home. i had a lot of fun with this! i'm honestly pretty confused by the decision to make you only have 8 shots? the game has a really nice superhot-esque rhythm to it where you feel like john wick in an action scene, having more crossbow bolts woulda added to that without reeeally making it much easier, maybe you start with less or none and there's ammo pick ups from corpses? i think with more enemy types and more modes of interaction this could be really awesome, great work for 4 days
on top of enjoying the gameplay a decent amount, I love the strange (unintentional?) esoteric energy this has. like who is burt rocker? why is he in a field? why is there a bomb in the field? why is it his duty to defuse the bomb? this sounds like criticism but i genuinely really like it, it has a strange vibe! the levels were pretty well designed if a little overly similar for my tastes, and it could use a bit more polish, but there is something about how weird this game feels to me that makes me love it.
i absolutely agree with what you said about the sound effects, they're levelled perfectly for my headphones and i didn't think to test on anything else til close to the end. i know its not a complete solution but on a lot of the levels you can bounce off the floor faster than waiting for the circle to turn the whole way, but ill have to think of an actual bandaid for that. glad you had a good time with it regardless!
this is technically very very competent, being able to get these systems done in 4 days is very impressive to me! some more interesting puzzles and mechanics would've elevated it quite a but but this is absolutely something to be proud of and i enjoyed it quite a lot. feels like it could be a good basis for a classroom game used to teach sequential programming or something. good work!
currently given up on the second level where you have to get multiple keys but ill be back. i ADORE this, this game genuinely feels evil in a way ive never felt before in a game, like the aesthetics, sound and gameplay come together to make something that genuinely feels otherworldly and satanic. probably the only game ive played in the jam that id straight up pay for in its current state. glad you directed me to it from your rating, easy favorite by far tbh
this was a delight!!!! gorgeous colour palette choice. as soon as i realised what you were doing with the level concepts i couldn't stop smiling, my only real complaint would be that I wouldn't have minded if the hitboxes were a little more lenient, but that's absolutely a skill issue. banger soundtrack too
thank you!! I'm sure i could've found a way to more accurately convey the orbit's motion but both the left turn thing and not preserving velocity were actually fairly last minute decisions, i'm glad they worked out as well as they did regardless. ill absolutely give your game a try the next chance I get.
this was really special! reminded me a lot of the dream sequences in night in the woods, the slowly building soundtrack was really cool. the only thing i can really criticize is i wish there was a volume slider, and i wish the platforming was a little more challenging! itd be really cool if you had to far off and make some really challenging jumps to get some of the loops. but thats just my tastes talking, i really did like this a lot. hope it does well!
















