currently given up on the second level where you have to get multiple keys but ill be back. i ADORE this, this game genuinely feels evil in a way ive never felt before in a game, like the aesthetics, sound and gameplay come together to make something that genuinely feels otherworldly and satanic. probably the only game ive played in the jam that id straight up pay for in its current state. glad you directed me to it from your rating, easy favorite by far tbh
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very glad it clicked!
I very much believe games have "souls": not literally, but oftentimes they are the ones who tell you what they should be. a reason why this game really turned out the way it did is because of the harsher aesthetic elements that I experimented with, and I found that the game wanted to be like that. so, i went all-in for better or worse.
ill prob talk about this in the post-mortem, but a big goal of mine was to make a game that placed / appealed to a larger audience. this jam skews casual and lighthearted and I knew that. i very much made a "sickos game", but even though I did the exact opposite of what I planned, im very happy with the result nonetheless.
truthfully, im not someone who really excels at curbing my design impulses to make more accessible experiences. For better or worse, i make what I would like. not that im incapable of making a difficulty curve or anything, or balancing levels, but i feel just a liiiiiitle bit of cruelty (or a lot) makes for a memorable experience. most of all, I really view the more dissonant and off-putting elements of my design tendencies as part of my artistic expression.
so, tl;dr hearing it clicked for you really made my day : )