Rather easy. I just placed 2 overlapping shields and crammed everything inside, and just sat back and watched. Lovely gameplay and balance!
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The Download's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #23 | 4.500 | 4.500 |
Sound | #61 | 3.767 | 3.767 |
WOWIE! | #124 | 3.600 | 3.600 |
Fun | #163 | 3.567 | 3.567 |
Creativity | #301 | 3.467 | 3.467 |
On Topic | #302 | 3.467 | 3.467 |
Simplicity | #475 | 3.400 | 3.400 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Created by Tyrant during the jam
Credits
Tyrant and DariTM
Comments
Great visuals, fun gameplay, and interesting tower variety. I managed to get to about 90% before all my towers were destroyed. The only suggestion I can think of is to make it so instead of only having 1 option for your next tower, have a skip button, so you don't only get towers you don't need/want. Other than that, great game!
Very cool game! The art is really nice, and the music is very nice as well.
As some others said, it was kinda confusing having the countdown in the same place as the tower cost.
Also it would be nice to see what towers do when you get them by hovering on them or something, although there is the gallery in the tutorial.
I almost made it, I got to like 95% but then I got destroyed T_T
Super fun! Great job :)
If you click on a tower you can see it's range, might add that to the controls section. Other than that, I'd like some sort of selection info, but couldn't find a good spot to put it. In fact, the way that it shows the healthbar and range upon selection also works for text, so it would be pretty simple to add that if you'd want me to. Anyway, thanks for the feedback, and thanks for playing!
A near perfect game, 10/10 for wowie
Only criticism I have is that the cooldown and the cost are in the same position, which was really confusing
Woah! A perfect 10/10? I wouldn't go that far, but thank you so much! The reason for the cooldown and the cost in the same position is that we tried to keep the UI minimalistic, so when cost isn't being used I swapped it out for the timer. I might rework that since we've been getting a few other comments about it being confusing as well, so thank you for the feedback :)
The game is polished really well, i really like the glow effect. The music and SFX is pretty nice. There is feedback when you kill an enemy which is nice. I like the vast variety of monsters and tower defenses in the game. The game fits with the theme pretty well and i had fun playing.
Overall, great game!
Very cool and fun gameplay, although there is quite a lot to comprehend at first.
Funnily enough we also made a tower defense game; would like to hear your thoughts on it! :P
Super polished visually and audio wise. The store page looks nice and the intro animation was a nice addition. Great job.
Fun tower defence game! The art is really nice. It reminds me of the game Oneshot.
Dude that's actually very good, i had a blast playing it!! btw i Downloaded 98.9% and died so i gave up :)
lovely tower defence. nice variety in towers, cool art and sound design, i also really like the lighting. but imo the game is too simple and unfortunately doesn’t require much thinking
I think you nailed it honestly. The AI was probably smarter than me too, giving me landmines when I was getting overrunned. Altho I did get like 6 shields active at the same time so there is something up there.
oh, yeyeye, took me three tires before I figured out the strats. On my first two attempts I naturally gravitated towards the back intending to build my defences outwards but due to how the resource and cooldowns worked there was really no way to gain ground if you dont start with all your minerals already protected.
Cute little game!
In a jam full of "telling an Ai what to do", a tower defense game was a very nice change of pace.
The visuals were very nice, every sprite looked well made, although I feel some of the arts clashed a bit in theming. The text could also be improved to all be the same uniform size, since reading it was a bit tough.
I didn't fully understand how the energy tower worked, was it giving me energy at the end of each countdown? I was able to afford each tower every time, so I don't know what benefit it gave me.
The idea of not being able to choose what tower you are going to place is interesting for a Tower Defense game. Which can bring more hectic strategies into the game, thinking like the PvZ conveyor levels. Although maybe there is also some room to influencing what tower you are going to get by doing different things.
The balance seemed a bit off, around the ~20% mark I was hit with a big wave which I thought was going to kill me, but I did survive. And then the rest of the download was easy, until 90% where I was absolutely bombarded and lost. But I guess that's Tower Defense games for ya.
Nice job!
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