ok thanks for the info
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Hi, i will try out the tool by tomorrow and i wanted to make sure that this is made for that kind of stuff.
i am trying to have a online matchmaking system where you can create a game for puplic, look for a random game in puplic to connect and create a invite only game with invite to share and join.
i want to have one host and one client for a 1v1 game.
i wanna know, is that possible and if yes, how?
edit: im asking because i know almoat nothing about that.
the game is cool with the idea sounds music and fraphics, but waaaayyyy t omany bugs and glitches for me to enjoy it.
the settings cannot be closed, after setting the commands once your stuck with them, even when its impossible to beat the level with that.
i think everything exept the playability is really good.
i did that because
1. i wanted to hide misstakes and scaling
2. i think its fitting the theme and style
and just cuz i like pixelation lol
thx for the feedback and playing the game, i will see if i can add a kind of on off switch for that in future updates
i really liked playing it and i tryed my best at every song got platin at every song.
i like the idea, quite funny.
and i somehow managed to play that on my phone.
one finger is mustard two are ketchup and mustart
you cant do ketchup alone on mobile ): even tho its ment to be played on pc i think you could do mobile support with ease since unity just allows to export it and you only have to make a ketchup button tbh.
(it takes two buttons that react to a click with the mouse curser whish works exactly like a touch on your phone)
edit:just found out its a game jam game lol
still would be cool if you add mobile support
uhhh... if you want them in a own game just import them into the game engine
if you want them in fnf you need too open the files find the arrows and open them in paint.net or other... then open the arrows you downloaded with the same programm and edit them by cutting/copy and paste onto the fnf file
if else watch a tutorial