Couldn't get it working the screen is too small. Sorry. Some kind of GMS2 surface issue perhaps?
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I really like interesting takes on turn-based combat. So I am biased towards this game a lot. Fantastic presentation interesting level-up mechanic. Could be the core of a really good experiance.
This has real potential. But it needs a better tutorial and difficulty curve. Easier levels. My real criticism is that it's probably too ambitious for a jam. I respect the attempt a lot though!
A good game and I reached the end. A little short but that's fine for a game jam. Appreciated joining together different traits almost like a mini Metroid-Vania that takes 5 mins to complete very nice. Its a shame about the stuttering background and slightly mismatched art but its not a super big deal.
As others have said it needs a tutorial. I'd like to put more time into it to learn what this game can do. It looks impressive. But sadly demanding a lot of time from people so they can learn your mechanics during a game jam isn't a good idea. Looks like it could be something special if you give it a proper introduction though.
Sorry, my friend but I couldn't get it working as my antivirus removed it before I could play it! In the future, I really recommend porting to web. Unity should be more than capable of doing that it's the porting king. This is also probably why a lot of people haven't ranked the game.
Yeah It so annoying I know what causes that issue with the reset on level 5 but couldn't fix it by submission oh well. As for the second yeah I really wanted to add the feature where you just click the other button but didn't have time to set that up. As for the third you're completely right that's because it was supposed to have more mechanics and more levels that would ramp up in difficulty.
I really appreciate the storytelling. Weaving that into a 48 hour jam is to be commended. I found it funny and charming. However, I think some tweaking with the physics is needed. If you can I would recommend having a series of really small projects: platformer, shooter click and drag puzzler ect that you can repurpose for each game jam so you don't have to wrestle with the physics every time you want to make a game.
Astonishing presentation the lighting effects are wonderful. The game itself is a little basic I would maybe like some way of issuing commands to the attacking one and some more enemy types but very good effort.
Absolutely fantastic presentation. The core gameplay isn't explained very well. A tutorial or two would be nice sounds for feedback or even just a music track would have gone a long way to improving it. Interesting Idea though it has a lot of potential.
Some more feedback to the player is required I think. It took me a while to figure out what is going on. Some text flashing up saying "you died" would be a good addition. Also it would be better if the enemies were more clearly threatening. As it stands I was a bit confused until I realised it was a score attack game and I was supposed to avoid the enemies. Good try though.
Unfortunately this isn't the game for me. I have dyslexia and trying to remember specific details that I accidentally misread is frustrating. But the game is solid and adheres to the theme well in a unique and interesting way!
Good original idea. I like how the Robots face changes depending on the level of health! I feel like the mechanics are a bit underdeveloped though. Some more challenge would have been great!