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Kleinzach

217
Posts
25
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5
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A member registered May 21, 2017 · View creator page →

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Recent community posts

I like the surprise when the game shifts from feeling maybe like a platformer to being something completely different. Cool game!

This is a really cool concept. I got stumped on one of the puzzles,as I couldn't figure out how to change the phase of the characters, so a door would always slam shut on one. Bu I really like the concept. Good job!

I like the pleasant aesthetics and music. I think with the gameplay theres a good amount of potential here, but theres some hidden information here that I'm a bit confused about. I'm not sure why sometimes I can backtrack, but other times I cant. Like I can go down a dead end and return, but I cant walk one step away from the goal and then return. 

I love the fantasy of being a little jerk. It's why untitled goose game is good, and why this is really cool. Great job.

Love the clean presentation. And the loop mechanic does a great job at differentiating your game from other bullet hells. I loved it!

I'll be honest, I had no idea what was going on. I do like the visual style and overall polish though.

This is a very funny concept, and you managed to make really good puzzles out of it. I love the visuals, and I especially love INFINITE ENERGY. Time to go try this at home. Great job!

I like the presentation of the game for the most part, but having the camera move didn't work too great with the looping I felt, it messed with the effect a bit.

What a delightfully strange premise. Its also rare to see nice pixel art and 3d art mixed together in this way. Loved the look of it, and I loved the out there theming. Great job!

Great idea, And its simple while still racking my brain. Great job!

I don't really like the camera controls, It felt like it didn't really add anything, but made me a bit disoriented. It was fun, but I don't really know how the loop plays into it.

Really great concept, and I love the vibe that is created with the look and audio. Great job!

I like the neon look of the game. Fun entry!

Great game. I love the art and music a lot. I found the gameplay a bit too precise and unforgiving, but that didn't stop me from really enjoying this. Great job!

Very fun game. I love the surreal mechanic of making a dog loop, it was really funny, and the charming art and audio support the game really well. Great job!

This was really great. The gameplay felt really smooth, and I love the way that the movement and abilities all work together. Great presentation, and great game. Well done!

This is fantastic. I love the art and vibe, and the mechanics work very well. I love the simulation aspect of it, and all of the knowledge of orbital dynamics (from Kerbal space program) are perfectly captured. I love how it takes some thing that is generally very slowly paced, and makes it quick and exciting. Great job!

Great idea. I love the simplicity in the cards in your deck being your health. Really cool concept, and would love to see it continue if you want to work on it post jam.

A common mechanic for this jam, but the 4 second time limit and the clean aesthetic really elevate this one. Nice work!

The art is really fun, and I love how out of hand the enemies get. I found the ship movement very strange, I've never had to drag and drop a spaceship before, but its an interesting idea.

I love the cool minimalist aesthetic a lot. Having the blocks slot into each other with no seam is extremely satisfying to watch. I also thought that the mechanics do a really good job of introducing themselves. Really cool game!

Challenging but very satisfying.  The one button control scheme works really well for this game. I like the more organic shape of the levels, it really adds something unsettling to the whole presentation.

Love the art and music. Very polished. To me, though, the looping and timing aspect didn't really impact anything, it felt like more of a hindrance without adding too much to the core game play.

Fun idea!

I did manage to get the WebGL version to work on Touchscreens in the last hour of the jam. But yeah, I was thinking of making an android version post jam.

Great concept of your own bullets being your main obstacle. Well done!

Cool idea, though the pacing is a bit slow for me to want to do too many loops.

The number of variants for Loopies is very impressive. I really like the idea of grounding an incremental game in a physical space, which is not something you see too much. Cool game!

Great art, and a cool idea. I couldn't really figure out any combination that lasted a while, but I was able to admire the nice art and simulation. Nice work!

I love how much personality you got out of the 1 bit art style. It looks great, sounds great, and has some really cool puzzles. Great job all around!

Simple but cool concept, and I thought it was executed very well. Nicely done! Also, I did my first run with keyboard, which felt a little rough, but I plugged in a controller and was happy to see that it worked perfectly. Recommended for anyone who reads this!

I know the game is going for a sense of mystery, and trying to figure things out, but I think you got me. I could not figure out what to do after going out the front door. I no longer have the teacup, but I can't find any way to progress any more. I like the art style, and the space gives off a good air of mystery that I appreciate. Good entry!

Very well done.  Its one of those where my main complaint is that there isn't enough of it. Whats here is fantastic. I love the art and audio, and the puzzles are fun and well designed. Great job!

Very original, haven't really seen anything like it. The idea of slingshoting around black holes created from stars that you consumed is so metal.

Glad you liked it! :D Yeah I was going for something more simple and elemental, and keeping the scope down as much as possible I thought worked out great for this. Thanks for playing!

I love the creativity on display. Having a sort of Sweeney Todd situation with sushi somehow totally works for the theme. Great job, I love it.

Fun Idea, but it did make me quite dizzy.

Oh well, then success! The two-step process of time traveling had me trying some things that I guess were not intended.

I really like the sprite work for the drum set. Very fun game, and I love putting my music muscles to the test. Great job! I don't know why the duck is there, but Its adorable and I love it.

Good presentation. The time travel mechanic didn't really feel like time travel to me, And I never found a reason to prep it early, and instead I would just spam it to get clones of myself. It felt like there would be more thought into when to time travel, but instead it just felt like I should always  have as many clones as possible. I will say even though I was confused about the mechanic, it was quite fun having dozens of your clones follow you around.