I like the surprise when the game shifts from feeling maybe like a platformer to being something completely different. Cool game!
Kleinzach
Creator of
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I like the pleasant aesthetics and music. I think with the gameplay theres a good amount of potential here, but theres some hidden information here that I'm a bit confused about. I'm not sure why sometimes I can backtrack, but other times I cant. Like I can go down a dead end and return, but I cant walk one step away from the goal and then return.
This is fantastic. I love the art and vibe, and the mechanics work very well. I love the simulation aspect of it, and all of the knowledge of orbital dynamics (from Kerbal space program) are perfectly captured. I love how it takes some thing that is generally very slowly paced, and makes it quick and exciting. Great job!
I know the game is going for a sense of mystery, and trying to figure things out, but I think you got me. I could not figure out what to do after going out the front door. I no longer have the teacup, but I can't find any way to progress any more. I like the art style, and the space gives off a good air of mystery that I appreciate. Good entry!
Good presentation. The time travel mechanic didn't really feel like time travel to me, And I never found a reason to prep it early, and instead I would just spam it to get clones of myself. It felt like there would be more thought into when to time travel, but instead it just felt like I should always have as many clones as possible. I will say even though I was confused about the mechanic, it was quite fun having dozens of your clones follow you around.




























