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(+1)

I enjoyed the use of Yahtzee mechanics for turn based combat. The numbers felt pretty off though, as the enemies did a ton of damage and I never really had to go for the higher scoring rolls as I could usually one shot anyone anyway.

(2 edits) (+1)

Initially, I intended to roll over the damage you could inflict, so you could take out multiple enemies with one good roll.  I also wanted to increase the enemy health over time to ramp up the difficulty.  But, I ran out of time as the jam was very short.  I therefore attempting to increase the difficulty in a quick and dirty way by just cutting off the damage points after each attack.

Good news is that I've since made those improvements and will upload the new version as soon as voting is over,

Edit: just updated it.