Hitting an asteroid with a just right timed shot feels really satisfying. Nice work!
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Little Orbits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #824 | 3.390 | 3.390 |
Presentation | #1491 | 3.390 | 3.390 |
Overall | #1554 | 3.211 | 3.211 |
Creativity | #2791 | 2.854 | 2.854 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I interpreted the theme as a metaphor for "the odds" being for or against you. Try to control "fate" and prevent the asteroids from plummeting towards your planet. Hit the "Dice Clusters" to activate a random effect.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Fun gameplay, felt very satisfying when shooting the asteroids. Solid work.
Pretty well polished but I feel the gameplay could be tuned more such as having the rotation a little fast or the laser fire rate faster to let the player feel really good a little longer before ramping up the difficulty. Fun game overall!
That was really fun! At first it felt like everything was going too fast, but I really got into a groove with it after a while. Loved it!
Very nice minimalistic aesthetic and visual clarity. I like the orbiting mechanics of the asteroids, even though I was pretty terrible at aiming! A very challenging but enjoyable game!
Fun game! Things really get out of control quickly if you don't shoot the asteroids early! The orbiting mechanic was well done, and the red threat indicator was a great addition :) Great stuff
Simple, yet entertaining, although probably for not too long. Still a solid game for a game jam
Solid game! Many impressive details and very fair (yet challenging) difficulty. Feels great every time you pull off a trick shot
Like asteroids, but the addition of orbital mechanics is a fun twist. Orbital mechanics are always fun (and have been ever since the dawn of computer games), and I've never encountered this particular variation before.
The difficulty seems fair. I like the visual warning when an asteroid is potentially going to come dangerously close. Overall, this is a fun and well-executed game.
Much like my own submission, I feel the game doesn't really live off of the theme, but it's there and the randomness does add a nice touch to the gameplay. It definitely wouldn't hurt to maybe throw a couple of BGM tracks to cycle through or just have an option to mute it.
Game design wise, I felt myself wishing I could just use my mouse to aim, but I understand locking it to A / D and controlling the speed the player can turn to fire at increases difficulty.
Overall, good little weekend game jam project, simple and executed well.
Thank you very much for the feedback! I made the decision not to use the mouse as this seems to negate the point of the asteroids plummeting towards the planet (and subsequently timing the shockwave); you are correct though, the game is purposefully made to be more challenging because of this. I definitely agree with your point about the music, but did not get around to doing anything more with it in the allocated time.
I'm glad you enjoyed the game!
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