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Red Iron Games

A member registered Sep 14, 2018 · View creator page →

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Recent community posts

Thank you for the comment! And yeah, you're right. Will probably fix that after all these ratings are done. :)

Thank you for the feedback! I really appreciate it. And I think you're right about the difficulty. I'll strive to strike a good balance in future jams. :)

I love almost everything about this game. It really does play around with the theme of "only one" in more than just one mechanic. I also like how the level select scene is basically a level of its own.

I like how simple it is, but deep at the same time. It's easy to think that it's as simple as "Shoot the monster I'm told to", but then you find yourself dodging, strafing, aiming and trying to read who your next target is, all at the same time. Good job!

Thank you for the feedback, and taking the time to play the game! :)

Pretty cool game. Would try to work around the difficulty though. Sometimes it borders on the side of unfairness. Regardless, I love the art and sound design.

Love the level of polish, game loop and overall tone of the game! You should definitely go way further with this.

Loved this game! I was legit trying to beat it. Would be amazing if you continued to run with this idea.

Sweet game! Nice simple premise that has a lot of uses and implementations. I hope you consider taking this further.

Thank you for playing! Glad you enjoyed it! :)

Thank you for playing! I'm glad you enjoyed them.

Thanks for the feedback! :)

I really enjoyed this game, and the feel of it. Would love to see you take this further.

Some feedback: I would maybe slow things down a bit. I found myself not realizing what was going on every-so-often. Also, once I ran out of weapons, I was basically stuck in the level. Maybe have the weapons replenish after a while?

Again, great job! Hope more people play it.

Thanks for that inspired message! :) I hope to see you around and maybe even in future jams I host!

Recently, I had a problem with one user who was disrespecting other participants of a game jam I'm hosting. I was able to ban them form the Discord server and kick them off the game jam. However, I soon discovered that nothing prevents them from just joining again and submitting their project. Is there any way I can permanently ban/block someone from a game jam?

You're welcome! I'll be hosting more in the future. If you're interested, feel free to join my Discord server. Thank you for participating!

Yeah, you don't have to use everything of what you got. Just make sure your game is inspired by what you got, and you're not just doing what you want and ignoring the theme entirely. Making a gameplay mechanic that revolves around randomness is more important to me.

I don't know if you can post one here on itch. But you could put up a link and have people play it like that.

Hello! So, I've been trying to transfer two games from an old account of mine to a new one, so that I might delete the old one. I was told I can send an e-mail to support and they could take care of it. I sent this e-mail 26 days ago, and have yet to see any response. Am I doing this the right way? I'd appreciate any help on this. Thank you!

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All fixed. Didn't realize I set the link to expire. It should be good for always and eternity now. :) Sorry about the inconvenience. The link on the jam page should work now, but here's the link just in case.


I’m sorry about that! Didn’t realize that would happen. Lemme try and fix it. I’ll post back here once it’s ready.

Not bad, but the camera and mini-map could use some work since they can be quite disorienting. Seems like a good game for time-wasting though. Good job!

Thanks for that feedback! I really do appreciate it. :)

The advice about a progressive track is a really fun idea; might just take you up on that offer. It was my first time composing, so it was my weakest point; but this will give me a better opportunity to hone those skills.

The game is interesting, and I like the tone you set up. However, the controls could use a bit of work. I felt I died more from disorientation and sensitive controls, than actually being bad at the game.

Love the art style and the feel of the game. It was pretty fun. Any suggestions I would have are toward the polish of the game. First, I'd pull the camera back a bit. Second, maybe some feedback on damaging the enemies; I couldn't really tell if my gun was doing anything to them. Aside from that, good job!

Thank you for your comment!

The player not realizing the planets are growing was the sort of reaction I was hoping for, so I'm happy to hear you say that.

Thanks for the feedback! I think the music is what I most hated, but it was my first attempt at composing. Glad to hear you enjoyed it, and not gonna lie that I chuckled when you mentioned the speeding missile. XD

Loved the visuals and overall tone. Wish their was a bit more to the gameplay, but didn't diminish the overall experience. Also, the music stopped playing after one cycle.

Maybe I was missing something, but maybe creating a visible "character" would have helped a bit. Aside from that, It seems like it could be a rather challenging game. Also liked where you were going with the visuals.