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Red Iron Games

330
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A member registered Sep 14, 2018 · View creator page →

Creator of

Recent community posts

This game had no business being this good. I love it! If you ever turn it into a larger game, I'd love to play it.

Fun concept. The visual style reminds me of Void Stranger. I really like the idea and hope you can develop it further.

Thank you!

Really liked this. I love when a simple change can totally rework how an established genre works.

Had to force myself to stop, 'cause I was truly engaged with this game. So far, I think this might be my favorite game from the jam. Great job!

Wow! Great game and polished experience. I was really intrigued by the story. I could see this being a slightly longer game for a full release. Amazing job!

Really creative idea. The sound design was great, which is obviously crucial for this game. It took me a while to figure out what to do, but I eventually got it.

Thanks for the feedback! And you're right. I forgot to add more controls to the audio.

My poor heart could not handle this tension! Really fun game and take on the ticking time bomb subgenre.

-From a fellow bomb-themed jam dev

Fun idea! Never thought that a tactical "horror" game could work. I'm also ashamed at how long it took me to get the "count down" joke.

Thank you for playing! Getting Bom-Boy to talk was a small stretch goal I wanted to experiment with. I also appreciate the pun.

Thank you for the comment! ^_^

Very fun game and great take on the concept. It was frustrating, but in a good way that makes me want to keep going.

I loved everything about this game. I wish it were a full title so I could play more of it. Great job!

This is a great game with a very unique concept that is not difficult to understand. Also, the music is a banger!

This game has a lot of potential and was extremely fun! At first, I was afraid it was going to be too complex, but once you treat every instance of your character as a small puzzle within the bigger whole, then it becomes very manageable and enjoyable. I personally think this could be expanded into a bigger game release. Good job!

The amount of polish on this game is surreal! Really great job. You can tell I loved it, since I felt the need to download it for the future.

Good job! Especially with the visuals and feel of the game. I also love it when someone takes an established formula and simply adds one small twist that really changes how a game plays.

Great game and very well designed! It felt like every mechanic was built around the game's concept and needs, which was great. I also loved how its a different take on a concept as simple as Tetris. Great job!

Jajaja. Thanks for playing and having fun with it. It means a lot to me that you both raged and enjoyed it.

Thank you for playing my game! This comments means a lot to me. ^_^

Fun game! Also want to call out how we had similar ideas, but it's fun to see how even similar concepts can have such different executions. Well done!

Thank you! Short was exactly what I was going for this year.

Fun game! Loved the idea of just covering myself in as much junk as possible to survive longer.

Thank you! The composer of this audio really did do an amazing job!

Love the artstyle and overall feel and theme of the game. Fun concept too!

One little nitpick would be to make it so that you deal more damage as you get bigger. That way, smaller buildings go down faster.

Great job, regardless!

Fun game. Loved how I had to account for the time to swing my sword.

Fun game! Reminds me a bit of "Papers Please".

Jajaja. You somehow sound proud of that. Glad you had fun!

This was very "Papers Please" and that's a good thing. Very fun game with an interesting story and lore.

(I also appreciate that we both made fish-themed games)

It took me way too long to learn how to play the game. But once I did, I had one of those brain-galaxy (pun intended) moments where I said to myself "Ohh! I see what's happening here!". Good job!

Fun and very hectic game! The presentation was top-notch. If I were to nitpick, I think too much happens too quickly in the beginning. But aside from that, this was an amazing game. Good job!

You're right. Had a bit of problem turning normal fonts into TextMeshPro fonts. I'll learn how to do it correctly for next time. Thanks for playing!

Jajaja. Never thought of herding cats being similar to schooling fish. Thanks for playing!

Thank you!

Jajaja. Thanks! Hopefully you enjoyed this.

This game has too much charm! And I was genuinely surprised with how far you took the whole "modification" mechanic.

Sadly, I didn't know how to progress beyond the campsite area.

Great job on this! You should be proud!

It was a fun and funny game! Also liked the nice "vibes" the music and art gave.

Although funny, I think the resizing was a bit too random and took away from any potential skill or strategy.

Good job!

Thank you for trying the game! And yes! I was hoping someone felt that way (about the herding, not the spikes).

I'll check out your game soon!

Thank you very much! If you have a game in the jam, please leave me the link and I'd love to try it.