I really enjoyed what I played of the game once it really got going (Around level 10 or so for me). However I felt like the feedback wasn't quite right for the random weapons system. It felt like it just worked best to aim in the right direction and shoot no matter what type of weapon I got, like I wasn't reacting to what weapon I got but just what I shot. Also, because of the randomness the upgrades felt much less impactful because I couldn't really build around anything. It was fun, and I love how all of the weapons played, but the random rolling mechanics felt like they detracted from the experience rather then adding.
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I understand your feedback. In my opinion, randomness adds more variation to the game. But I think everyone sees it differently. I agree with you that you just shoot no matter what type of weapon. That might have been solved with more different enemy variations. Thank you for your feedback though and playing our game.