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ScarfRavenStudios

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A member registered Mar 12, 2021 · View creator page →

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Kinda funny that you came to my second ever jam game to tell me this, but I'm glad you enjoyed it anyway.

Yeah I probably should've done up to jump but I was worried it'd interfere with the fourth character's control scheme. Glad you enjoyed it anyway!

Also that's probably the funniest comment I've seen on this game yet LMAO

Glad you enjoyed it! Yeah, the taunt is just a fun joke, I didn't really have any better ideas for an upgrade, hahaha.

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You can double jump over the first breakable wall to get the third gem.

Also, I'd love to polish and expand it, but that'd kinda go against the concept of the game/jam, haha

I liked the idea, but the player physics were pretty slippery and floaty so it was a lot harder to do platforming than it should be. It's also rpetty easy to cheese levels by jumping around all of the components which the floaty physics makes a lot easier. Maybe there could be a limit to how many echoes you can make?

Still, the game was pretty enjoyable and I had a fun time. Good work!

Genuinely an insanely cool take on the theme with top-notch level design. It was very difficult for me to visualize how each level should be beaten but that doesn't make the game bad.

I do genuinely like the minimalist art as-is since it helps make things easier to visualize, but it could use some slight polish like screenshake and particle effects.

What an astounding little game!

I like the plot and all the silly little upgrades, and the art style was very good, but there wasn't much player agency so it got a bit boring after a while. I wish the upgrades added special stuff that you had to do to get more points, or had special properties beyond changing speed and point multiplier, and I wish there was an actual win/lose condition, like getting a certain amount of points in a certain amount of time.

Still, the game's pretty good! There's a lot you can build off of for this.

Really really clever take on the concept,  but the invisibility mechanic was more annoying than fun. I did  love the roguelike mechanic and it's genuinely a genius way to have a "final exam" of all the movement mechanics.

Overall, the gameplay's good enough to make up for the lack of sound and barebones graphics. Great job!

I would've loved to make it a bit longer, actually, but since a lot of the upgrades were just stat changes it probably would've felt very repetitive. Still, I'm glad you enjoyed it!

It's a cool idea with a lot of potential. I wish the characters played differently instead of just having different movement and jump speeds. There's also a lot of visibility issues, since sometimes your player can be all black and blend in to the background, and the arrows showing you what to do are red like the hazards so it's easy to think they're dangerous.

Still, the game is pretty good, you did a good job.

Very gorgeous game with a very clever spin on the theme. I'm genuinely really sad there were only three levels though. Can't wait to see this expanded upon after the jam, if I remember to check, hahahaha.

I'm always a sucker for Sisyphus references in games and this is another really good one. Despite being pretty minimalist it's still very engaging, though I wish there were sound effects or music.

Very good game overall! I didn't regret a second of it.

Very classic use of the theme, but not in a bad way. The obstacles are, however, pretty brutal for a death knocking you back to the start of the game (especially since one of them is a spike you can hit by accidentally holding forward when beating the level) 

I think if a death just knocked off some points and made you restart the level it'd be a lot more fun to play.

That being said, the game was still pretty fun. I found the physics really nice and smooth and the graphics were nicely stylized even if they weren't anything special. Good work!

While the graphics aren't much to write home about, the puzzles are genuinely excellent and use every aspect of each kind of boomerang. I really love how the return feature of each boomerang isn't just a mechanic, but the main mechanic of the Stoparang. Pretty excellent game!

Very fun  take on the concept. I liked having to balance slamming yourself into every spike and trying to actually play the level normally to get to the endpoint. Having speed and max deaths collected tracked for replayability is also really clever. Great job!

Pretty cool take on the concept, but the health carrying over between rounds and being unable to place the special tiles before you spawn in make it so you can just like... die instantly. Still, there's a lot of of potential here. Good work!

I would've really preferred icons too but my artist was in another time zone so our schedules didn't sync, unfortunately. Glad you still enjoyed it, though!

Wow this was great. Very difficult little bullet hell (though, I've been playing harder, so I nearly got to the end on a first attempt, lmao)  with a creative spin on the theme. I love the mixed art styles and weaving in how The Flight of the Bumblebee keeps accelerating into how the game keeps ramping in difficulty.

The only issue I've had was that the drumsticks don't really have a strong "tell" unlike the wind instruments, but otherwise it's an outstanding game.

Would've loved to do more complex upgrades but ran out of time. That's just how game jams go, I guess, lmao.

Really cute game concept executed really well. I love how you actually had to put specific samples into the song to satisfy people, and I'm always a sucker for scratchy MS Paint styled art. Really neat stuff!

Good take on the concept, and I love the art style. Not much to say, it knows what it wants to do, and does it really well.

Cool to see someone make a falling sand game for this, but it's a little hard to see stuff like the wolves and rabbits and the water condensating from steam. I also would've liked to see more/more complicated levels, but a lot of the time was probably spent just making the falling sand stuff.

Didn't catch that, good eye.

Short and sweet little puzzle game. I wish there were more level components to it, the last couple of levels were the same solution with the path extended more and more.

Still, the game was good and the graphics were quite nice. Good job!

Surprisingly satisfying and (appropriately) very juicy. The only real problem I had with it is the fact that the bombs cleave off a lot of your time. It makes them very punishing to hit (three bombs being enough to end a run) when something like breaking your combo or making you lose points would be less harsh but still enough to make you avoid them like the plague.

Still, a very good game overall. Great job!

It's a cool idea but doesn't do much with the concept unfortunately, mostly just standing on buttons to hold them down, It could've definitely used more level components, or even a level where you had to make the recording move between buttons.

I did like the art, though, and having different areas for every level was a really nice detail. Pretty good work!

As someone with a passing interest in esolangs this was right up my alley, and very well executed too. It's rare to see a game try and make something like this a puzzle component for a more casual audience and imo it succeeds fantastically. Great job!

Pretty cool concept and it's executed pretty well. I especially loved how orbs could combine into an attack with multiple behaviors. As it is right now, though, the game is really imbalanced in favor of the player and it's really hard to understand what combos are going on.

Still, this has the potential to be a really cool Gungeon-style roguelike! I'd love to see this continued.

I was having a great time with the game, but didn't think it was anything special.
And then I got to level 17. That got me to stand up and go "THAT WAS GENIUS!" out loud. I think that one level alone bumped the game up by a lot for me, hahaha.

Very very solid game overall! The only thing I really had an issue with was that there's no destruction effect for when you hit stuff with the fireball, but otherwise? it's great!

Pretty cool take on the concept, but I wish there was more variety in the commands you can give, and I wish you could speed up the robot as well.

Pretty cool idea, and the gameplay wasn't that bad either, I liked how each weapon had a playstyle that made them a good boss against the previous weapon.

Pretty cool idea and fun gameplay, but I couldn't figure out how to beat Level 5 and it got a bit tedious after that. I think being able to slow down time and see where your golfball will go when you launch it would make the game a lot less tedious to play.

Still a pretty good game overall, though. I think with some more polished graphics it'd be really cool!

Really cool concept but enemy health seems to be kinda unbalanced and it's difficult to get past wave 2, especially since your main attack is a pretty tiring and repetitive circle motion. I did love the art style though, it's super unique.

Cute graphics and a cool idea, but it kinda just devolves into clicking rapidly over and over again which is kinda painful, lmao. Still a pretty good game overall, though.

It's a really clever concept but pretty bare-bones when it comes to graphics and audio, plus the loop detection is really finnicky so it's not very clear what counts as a loop.

I think requiring colors to touch, while very Tetris-like, just makes it even harder to make loops than it already is.

Adorable little game with a very fun art style and really nice movement physics. Very creative theme as well. The only part I was really annoyed with was that the "floating in oil" mechanics were annoying, hahaha.

Pretty common concept but very well executed, and the ranking at the end is a nice twist. Platformer physics were pretty smooth as well. Neat little game overall!

Simple but clever concept and excellent execution. I did like how you were stuck in a loss spiral if too many satellites got hit by an asteroid, since that made the +3 satellites option a lot more appealing, but it is really annoying that the satellite regeneration is really slow when you're behind.

Still a great game overall, though!

Though not a crazy unique idea, the game's insanely fun and the art style is really unique and really high quality. The only reason it's so difficult is because you made the player hitboxes too large, lmao.

The art and sound design are pretty good and the concept is intriguing, but sadly there's little-to-no explanation of what's going on, I don't really know what's doing what and what the end goal is.