Kinda funny that you came to my second ever jam game to tell me this, but I'm glad you enjoyed it anyway.
ScarfRavenStudios
Creator of
Recent community posts
I liked the idea, but the player physics were pretty slippery and floaty so it was a lot harder to do platforming than it should be. It's also rpetty easy to cheese levels by jumping around all of the components which the floaty physics makes a lot easier. Maybe there could be a limit to how many echoes you can make?
Still, the game was pretty enjoyable and I had a fun time. Good work!
Genuinely an insanely cool take on the theme with top-notch level design. It was very difficult for me to visualize how each level should be beaten but that doesn't make the game bad.
I do genuinely like the minimalist art as-is since it helps make things easier to visualize, but it could use some slight polish like screenshake and particle effects.
What an astounding little game!
I like the plot and all the silly little upgrades, and the art style was very good, but there wasn't much player agency so it got a bit boring after a while. I wish the upgrades added special stuff that you had to do to get more points, or had special properties beyond changing speed and point multiplier, and I wish there was an actual win/lose condition, like getting a certain amount of points in a certain amount of time.
Still, the game's pretty good! There's a lot you can build off of for this.
Really really clever take on the concept, but the invisibility mechanic was more annoying than fun. I did love the roguelike mechanic and it's genuinely a genius way to have a "final exam" of all the movement mechanics.
Overall, the gameplay's good enough to make up for the lack of sound and barebones graphics. Great job!
It's a cool idea with a lot of potential. I wish the characters played differently instead of just having different movement and jump speeds. There's also a lot of visibility issues, since sometimes your player can be all black and blend in to the background, and the arrows showing you what to do are red like the hazards so it's easy to think they're dangerous.
Still, the game is pretty good, you did a good job.
Very classic use of the theme, but not in a bad way. The obstacles are, however, pretty brutal for a death knocking you back to the start of the game (especially since one of them is a spike you can hit by accidentally holding forward when beating the level)
I think if a death just knocked off some points and made you restart the level it'd be a lot more fun to play.
That being said, the game was still pretty fun. I found the physics really nice and smooth and the graphics were nicely stylized even if they weren't anything special. Good work!
Wow this was great. Very difficult little bullet hell (though, I've been playing harder, so I nearly got to the end on a first attempt, lmao) with a creative spin on the theme. I love the mixed art styles and weaving in how The Flight of the Bumblebee keeps accelerating into how the game keeps ramping in difficulty.
The only issue I've had was that the drumsticks don't really have a strong "tell" unlike the wind instruments, but otherwise it's an outstanding game.
Surprisingly satisfying and (appropriately) very juicy. The only real problem I had with it is the fact that the bombs cleave off a lot of your time. It makes them very punishing to hit (three bombs being enough to end a run) when something like breaking your combo or making you lose points would be less harsh but still enough to make you avoid them like the plague.
Still, a very good game overall. Great job!
It's a cool idea but doesn't do much with the concept unfortunately, mostly just standing on buttons to hold them down, It could've definitely used more level components, or even a level where you had to make the recording move between buttons.
I did like the art, though, and having different areas for every level was a really nice detail. Pretty good work!
Pretty cool concept and it's executed pretty well. I especially loved how orbs could combine into an attack with multiple behaviors. As it is right now, though, the game is really imbalanced in favor of the player and it's really hard to understand what combos are going on.
Still, this has the potential to be a really cool Gungeon-style roguelike! I'd love to see this continued.
I was having a great time with the game, but didn't think it was anything special.
And then I got to level 17. That got me to stand up and go "THAT WAS GENIUS!" out loud. I think that one level alone bumped the game up by a lot for me, hahaha.
Very very solid game overall! The only thing I really had an issue with was that there's no destruction effect for when you hit stuff with the fireball, but otherwise? it's great!
Pretty cool idea and fun gameplay, but I couldn't figure out how to beat Level 5 and it got a bit tedious after that. I think being able to slow down time and see where your golfball will go when you launch it would make the game a lot less tedious to play.
Still a pretty good game overall, though. I think with some more polished graphics it'd be really cool!
Simple but clever concept and excellent execution. I did like how you were stuck in a loss spiral if too many satellites got hit by an asteroid, since that made the +3 satellites option a lot more appealing, but it is really annoying that the satellite regeneration is really slow when you're behind.
Still a great game overall, though!














