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A jam submission

Notebook DefenseView game page

Submitted by StraightVertical — 4 days, 20 hours before the deadline
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Notebook Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity/game design#273.4383.438
Gameplay#422.9382.938
Overall experience#483.0003.000
Presentation#662.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your submission follow the required limitation?
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Comments

Submitted

nice concept and good game : )

Submitted

The presentation is fine, I like the stickman stuff, but I'm gonna have to dock a point for the music being really repetitive.

It's a pretty good concept, and I like the notebook theme, but it's definitely way too slow for my tastes. The starting stats make everything feel too sluggish and the enemies don't spawn very fast, so I just got too impatient to continue past Wave 2 since I kept dying at it and it took forever to get back there.

I also don't know if the upgrades do much? I like having them there but the speed and faster shots only felt very subtly faster

It's a pretty good game, though! Just needs a bit of polish.

Developer(+1)

I think your points are very valid, especially about the music. I had a lot of stuff to do in my actual life so I had to throw the track and a lot of the game together on the last day, and when I started making it, I didn't really have a strict view of what I wanted, so instead of polish, I decided to think of content that was never added for the final product.

Submitted

A old stickman game i love it pretty nice!

Submitted

The notebook idea was extremely creative and great job adding an upgrade system. Great Job :D

Submitted

Cool, love that I'm not the only one that made mine in scratch, Great job 👍

Submitted(+1)

I really enjoyed this! It's a good difficulty level and the upgrade system is a super cool inclusion that definitely feels like it gives you interesting choices. Very fun!

Developer(+1)

I really appreciate that! I added the upgrades as a way to differentiate the gameplay between each run and make the player find combos that helped them out, so I'm glad it was very visible to be seen that way.