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RSC Games Official

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A member registered Dec 02, 2020 · View creator page →

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Nope it's a windows 10 laptop. It's just an old one.

Interesting game! The idea was unique, and it was implemented well! I can't say the same for other games in this jam though...

Intel Core i5 480M integrated graphics.

The game was interesting. The story was cool. The first part was cool also.

However after the first part, I noticed the die face required to continue never changed. It was always a one. And after a little while, it got boring.

I understand that game jam games are not the easiest thing to create. In fact, in our game, there are a couple of weird noticeable bugs we didn't have time to fix. While I didn't notice any bugs in your game there also wasn't really much that looked like it would go wrong in it either.

That was really fun! I played with my friend and he won.

I can't rate it if I have to pay!

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Makes me think of Demon's Souls. I wonder why.

Definitely a great game! I didn't have any problems with it. It would be great if there was a Windows build for it, because then I would install it on my PC.

This game was awesome! I can't tell if it was my own incompetence or if there was a bug but no significant increases in attack occurred whether I rolled troops or not. Other than that I plan to keep this game on my computer!

I liked the game! However, the buzzing noise was really annoying. For a second I thought it was my PC fan.

This game ran pretty slowly on my device. It seems cool but I didn't play long enough to evaluate it effectively.

I really liked the game! Even though my graphics card sucks it was still playable! The idea was cool and so were the giant dice moving around. Only problem I had was when I tried to eliminate rolls but that was my trackpad driver's fault.

Yeah I messed with that on my browser as well. It unfortunately didn't help. However I have figured out that Unity 2021.3 Windows builds still work. It's unfortunate that one isn't available, but the only requirement was that you include a build.

I guess I really need to upgrade my GPU! This is the second game I couldn't play because of OpenGL / WebGL limitations.

Unfortunately because my GPU only supports OpenGL 2.1 I cannot play the game. Based on the pictures it looks neat though!

Fix in description: 4 - 8 GB RAM required.


Minimum specs (level 1)

Intel Celeron (Kaby Lake silicon or later)

4 GB RAM

Integrated graphics (may not be able to handle levels 2 and 3 due to excessive use of realtime lighting.)


Recommended specs:

Intel Core i5 (Skylake silicon or later)

8 GB RAM

nVidia GTX 1060 or equivalent

Delicious

Yeah. We forgot to add a quit button and we set up scaling for 16:9 monitors. Post jam we will fix the bugs. We have quite a few!

That's awesome! Unfortunately, due to the limited time during the jam, we were not able to make more than the first level and the autogenerated one.

We were going to add story to the beginning about how the slime is greedy and wants to get the most treasure and still be able to make it out of the dungeon alive, but we didn't have time.. I guess the game instructions just had to suffice.

Like when you get stuck behind doors! I initially tried increasing the collider size, but it seems the best course of action would be making the doors have a timer and whether or not the player is still there, the door will close, ending your entrapment.

Yeah, I completely agree with the arrow idea. You know, I was actually going to incorporate that, but so much was going wrong at the end of the jam that I just didn't have time.

If there's more feedback about this I will increase the amount of treasure generated, but it seemed fine to me. Thanks for your feedback though!

Point acknowledged. I considered adding a minimap but we didn't have time and I wondered if it was really needed. That would probably help people find the portals as well. 

Thanks! This is actually my third attempt on procedural level generation. The first two had issues with hanging the process, but they were generating hundreds of thousands of tiles! Also, the enemy count was reduced because it was making my laptop lag a little - but that could probably be fixed.

This seems to be a common request. Post-jam I will add a little UI pointer that shows you which way the portal(s) are.

Yeah, I noticed as well. Unfortunately, during world generation, the walls overlapped each other and the autodelete script to get rid of redundant walls had issues that were mostly caused by colliders in the corners. Post-jam this issue will be addressed but during the jam we didn't have time to fix it.

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The game looks cool, however, when I hit enter to start playing, the game hung and ate up 3 GB of my 8 GB of memory. Then UnityCrashHandler took over. Is anyone else having this issue, or is this the drawback of owning a 10 year old laptop? 

Hi! This looks like a fun game, but unfortunately my laptop does not support DX11, so I can't play it. It's a wonder Unity even runs on here.

The game is not loading WebGL.

Great game! Unfortunately, when I was on the level detailed in the GIF, I hit the second moving barrier and the game crashed on me.

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Unfortunately, we only got about 30 hours of work on this, and a lot of things went wrong. After the judging period is over, a fixed version may possibly be available.