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Profiler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #448 | 3.864 | 3.864 |
Presentation | #507 | 3.909 | 3.909 |
Overall | #545 | 3.682 | 3.682 |
Fun | #1086 | 3.273 | 3.273 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join different profile pictures together to get to the targets picture.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This an all around solid experience with a fun gameplay loop. More in-depth thoughts can be found here:
Thanks for playing and streaming my game. Really fun to watch someone play your game and hearing what they think about it.
Appreciate your efforts a lot! Thanks
I really didn't understand anything what going on but the game looks neat
At least thank for trying.
And too bad the tutorial couldn't help you with understanding the concept.
Could you maybe point toward what did you understand (from the tutorial / trial&error) or was it all just feeling "random" and luck-based?
This is extreamly creative and very well executed! Some of the later levels took me a bit to complete. It was very satisfying to stare at the list of people and figure out the exact combination in my head then put it all in at once
Thank you very much for your enthusiastic comment.
It's nice to hear people actually think about the solution instead of trying to solve it using trail-and-error. My original idea was to make some "process" button, like it was some machine and the user had just a few tries and/or would be scored based on the number of tries they needed.
But I dropped it, felt like it would make the experimentation and seeing what the outcome would be too tedious. But maybe I should've added some kind of scoring mechanism - the less tries you used, the higher the score.
Cool vibes. Had a good time with it, but it need more variatons gameplay vise.
Well done
Thanks for your comment (and critique). Mostly due to time-constraints the game lacks the variation. During the jam I decided my attitude would be more towards finishing a 'polished' proof-of-concept and learn from it all - instead of having a rough game with lots of features ;)
Really impressive game :)
I like the progression of difficulty. I played for 20 levels and really enjoyed them. I wish it would have gotten even harder at the end.
Definitely one of my favorites of the games I have tried so far :)
Thanks for your appreciation.
Wow, in my testing I never played longer than 12-15 levels and often I cheated to get there fast. I'm impressed.
The increasing difficulty was something I added pretty last minute - so I'm glad it has this progression at all. And figured the hardest difficulty would be too much already - nice to hear there are people who want even harder levels ^^
I really like this game! The art, music and gameplay fits each other very well. Music is well adjusted so that it's not distracting. Game content is procedurally. Absolutely amazing to get a game of this quality out in 48 hours. Great job!
Thanks for your enthusiastic comment. Glad you enjoyed my game.
Fun to hear you noticed the content was procedural and not fixed.
And also pretty proud of the end-result. Glad people enjoy is as much as I did making it.
Amazing concept ! The execution is very good, & the visuals are very fun. Great job
Thanks for your enthusiasm. I appreciate your comment
This is a great game, really nicely laid out. I think I was using more guess work than logic but I had a great time haha. It looks awesome, fantastic aesthetic. Well done.
Thanks for your appreciation.
You can solve it using guess-work, but in the end you won't get further (or you have to be lucky). I still think the concept might be too abstract to grasp - maybe I should've explained it a bit better and/or give some hints / clues.
And glad you enjoyed my hand-drawn aesthethic ^^
Really fun, at first I thought it was the same game as the one I did, but it's pretty different lol. I liked the time you put in the tutorial, congrats in the work.
Thanks for your comment.
I came up with the gameplay at first and at some point though I needed some kind of "logical" reason what you were doing - so I came up with "target" and "suspects". But there is no story involved at all.
And yeah, it's fun to see we both used the polaroids :)
Glad to hear the tutorial is appreciated ^^
Fun game! The tutorial was very good and I loved the chill aesthetic of it all.
Thanks for your nice comment.
Glad you enjoyed the tutorial, I felt it was necessary to have it with such a 'hard' to grasp concept :P
And I dabbled with what music would fit the game ... jumped between some thrilling / spionage theme soundtrack, but eventually just decided with this mellow jazzy track :P
Great idea! At first it felt less impressive that I was expecting.. but a couple of levels after that it became a very complex and fun experience! Awesome game :D
Thanks for your enthusiasm!
At first the game was just 6 random people to pick from - that's it.
But I wanted to have some difficulty ramp up, so I (last-minute) added that ... it's still a bit rough, but it makes the first couple of levels very easy (you can just click all suspects and win) ... but at some point that strategy won't work anymore :P
What a great game, the simple mechanic gets complex quickly, but never too hard. And your tutoral is just a prime example for what a tutorial should be like. Well done!
Thanks, glad you enjoyed it!
And great to hear you enjoyed the tutorial. That's the hard part of being a solo-developer, you always understand your own game inside-and-out. A friend of mine didn't understood the concept, so I created the tutorial (took me quiet some time to make it as thorough as it is now). And eventually I was afraid people would bail during the tutorial, since it was lots of text.
So thanks for the comment!
Very fun game with fitting theme and great mechanic!
Thanks for your enthusiasm. Glad you liked it.
epic
Thanks ^^
Nice job! A bit confusing but fun nevertheless!
Yeah, that's the downside of a game-jam ... and being a solo-developer. There is little time to get the idea tested.
I did had some tests with a bunch of friends and that eventually lead to the tutorial-part being as long as it is now.
But I can imagine that overall it's still a weird concept to grasp - doing "math" with peoples traits ^^
This was a very chill experience. Reminded me of the game Fingered by Edmund McMillen, although yours is definitely less violent and crass :D
Oeh - never played Fingered ... maybe should check that out. Although I'm not a huge fan of his violent / gross style