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FeatureKreep

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A member registered Dec 04, 2017 · View creator page →

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Yo, that’s even better than my time!

I remember Sisão quite well. Havana24 made it for the same game jam I participated in back in the day. My project was called Flip Flop and it even took first place!

I drew them directly in Construct 3, the game engine. But usually I use GIMP and Aseprite, yes.

I genuinely have no idea why I wrote WASD, only arrow keys work. Sorry for the confusion!

I honestly don’t know why I wrote WASD. Only arrow keys are supposed to work.

Thank you! Once upon a time, I dreamt of releasing a longer game, perhaps with three or more different planets, each with its own unique language.

Who knows, maybe I could still do it one day.

That’s awesome to hear, thank you!

The game’s code is spaghetti, sorry for that

Nicely done!

Feel free! Just give me a shoutout in the credits.

One day for sure!

Nitrome was a huge inspiration for sure.

Right now, it’s only available for online play in your browser.

Ah, my long-lost twin brother!

I would like to add drag and drop, yes. I don’t imagine it would be that hard, tbh.

Thanks for playing!

Дельные советы, спасибо! Осталось только найти на это немного времени :D

Confetti, loading bars, etc. are all a remnant from this project being initially intended for a casual game platform.

When I release a full version on Steam, I will include options to modify the experience.

It was a trial and error for me. Try to imagine your character from straight top-down, then slice it in individual layers. When animating, each layer should be offset by 1 pixel from the previous layer on the Y axis.

It’s a bunch of layers stacked on top of each other

https://img.itch.zone/aW1nLzIxNTQ1NjIxLmdpZg==/original/0kaZAg.gif

Thanks! Midnight Mansion was done for a game jam, and one of the requirements was to include a list of specific objects, including a scarecrow.

Incidentally, that’s also why there’s a (toy) laser gun, peanuts, etc.

I’m not that smart or adept at chess. Sounds like a nice challenge, though.

Maybe when I publish this game on Steam, I might add a few modes.

Thank you so much for playing! I’m really humbled by all the positive feedback this game has gotten!

Thank you for playing and for the kind words!

Thanks for the feedback! I’ll fix this.

Thank you so much for the kind words! This means a lot to me.

The game was first made for Poki (it got rejected, sadly), so the very generous hint system was aimed at the more casual crowd. In the hands of a better chess player than me, there could have been a better system.

It is what it is, sorry :)

Yeah, these design choices were deliberate. Once I introduced bombs and self-destructing pieces, I realized it was sometimes easy to cheese the game if an empty board counted as victory.

Glad you liked the game!

Thanks for the feedback! The game is definitely a bit buggy right now. I applied a few quick bandages but I don’t want to spend too much on little fixes, since I’m working on a larger update.

I hope it will come out soon, fingers crossed!

Easy. I stacked a bunch of sprites on top of each other, with a one-pixel offset. The body, arms, legs, and the weapon are all different objects created this way. That’s why arms don’t move while the character is walking; I couldn’t get them to look natural enough.

This amount of junk food will last me, like, two whole days!

Thank you! This means a lot!

It’s been a while since I tried making a desktop version. I’ll try to make it happen soon.

Will keep you updated!

It’s mostly entertainment. If you want to improve at chess, you should do it the old-school way: tons of puzzles, learn the moves, and play against strong opponents.

There’s no desktop version, so you should just play it in your browser. It even supports touch controls.

Thanks!

Haha, glad I could entertain you!

I initially made the game for a very casual audience, so that’s why I erred on the side of caution :)

I’ll take it out in the next update

Thanks! I’ll make a small update soon.

Congrats! 🎉

I won’t confirm nor deny ;)