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JamesWilson404

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A member registered Jun 02, 2021 · View creator page →

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Thanks for playing and giving good feedback. I agree with your points - unfortunately time got away from me. Hopefully subsequent laps you were able to chase your own ghost.

Nicely put together game that captures well the essence of the idle game progression. Good work!

I really appreciate the kind words - thanks for playing.

This is a solid entry with some nice puzzles that had satisfying solutions when dodging in a rhythm. Good work!

Wow, the aesthetics and atmosphere are really impressive. There is a lot of love that's been put in to this entry and you can feel it when you play. Awesome work, I hope you keep up making these types of experiences.

Thank you so much - working on the visuals was a big focus for this jam so I am very glad you enjoyed them. Thanks for playing.

Sorry to hear about the performance - it's one of those risks of trying to do Webgl, especially with a decent amount of custom rendering. But thank you for the kind words and thank you for playing.

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Thank you, I'm glad you enjoyed. 👍

What an entry! Everything about this game is spot on. It controls great, the hook is interesting, the art is in perfect service to the tone of the game. It was challenging but not too tough. The gradual increase of more complex and difficult levels was perfectly executed.

Top marks!

At first I thought this game was frustrating and very trial and error. But then I played more. I started learning the map and understanding where each heart was and how far I was from reaching it. And the process went from randomly randomly pressing buttons to exploring to find the best route to a certain point. It's a really interesting concept - a sort metroidvania snake game - I could easily see this extended into a larger game with powerup or walls you need to be a certain colour snake to eat through.

Nice work.

I hope more people play this. The puzzle design is really quite good with a nice mixture of thinking and skilful execution. I'm not sure I did the finally level correctly as I set up what I thought was the solution but found out I couldn't jump off the box in the spikes. Nevertheless, I did solve it in the end. The mechanics space of the switches combined with the ability to jump on ghosts really opens the levels to a lot of ideas when trying to solve. 

Nice entry, I had good fun completing this one.

This is a great idea and I could definitely see this being a full game. The level design is really well thought out and the game wastes no time in showing off its shining qualities.

Some Quality Of Life I think some others have mentioned wouldn't go amiss such as a bar to show me how much growth I have left or an angry birds style trajectory indicator. But the lack of these in no way hampered my experience.

I really enjoyed this one and spent way longer playing than I'm willing to admit. Nice work.

Thanks for playing! It's a custom set of render passes that I wrote during the Jam. There's a pixelation effect which renders the base game down to a low resolution and writes that to a render texture. That render texture is then quantized to a given palette so it has refined set of colour to display. And finally that render texture is placed inside a Unity Canvas which a second camera renders out to the screen. That last step is important otherwise you would see bad jittering as a native camera moves across a low resolution representation.

Because of this, it allows you to get away with a lot of cheap assets, mostly which are coloured boxes and cylinders. I appreciate the comment, thank you.

Super slick and clean aesthetic. Nice work. 

Had me in stitches this one. The controls were mental in the best possible way. I really felt the desire to keep chasing my high score. 2d snake ... is dead to me. Nice work.

Great look and style. Cool music.

What a take on the theme! World building through the roof. Well done for submitting.

Really great tutorial - I wasn't always sure why my buildings didn't complete. But I love the influence from the "mini" series, the aesthetic was super solid in this entry. Nice work.

What a unique atmosphere! Incredible job on recreating the old windows OS - amazing graphics. 

The ending made me cry. Beautiful story telling, super smooth gameplay. The last puzzle is a cracker. Nice work.

Well done for submitting - a unique style. The background was interesting but not always clear. Stickers gave it a cute charm not seen in other entries.

Thanks for playing 👍

Thanks for the great feedback - I feel that I bit off a little more than I could chew and the balance and content suffered somewhat because of it. I really appreciate you playing and taking the time to share your thoughts - cheers.

Well done on submitting, once you get into this it can be very addictive. It feels like a really well polished game and I could definitely see this being extended with a campaign / full release. A lot of my buildings often exploded, I guess I can't complain; it is god's will :D Great work!

Awesome, the vision of the game was that you could the play the way you wanted to play, Lots of bullets, high damage sniper, rapid fire shotgun. I'm glad you had fun, thanks for playing.

I really appreciate you leaving such detailed feedback. These are all great points you've mentioned, things I tend to miss when I've spent too much time in the trenches playtesting. A detailed stats panel was something I was really hoping to get in but out of fears of people seeing it and thinking this game was some spreadsheet management sim it had to drop off, at least for the Jam version. But it does warm my heart to know someone cares on a level where they want to know exactly how much something buffs them as opposed to "MORE DAMAGE PLEASE".

Thank you for playing.

Thanks for playing. I welcome your feedback. As the deadline approached the game played a lot quicker; movement, bullets, reloads were all a lot faster. Unfortunately a few of my play testers couldn't get past the first level and so it made sense as a Jam entry to dial it all back. I want to return after the Jam and look at making it a much snappier, high octane experience. Thank you for your time and feedback.

Glad you enjoyed. Thank you for playing!

Thank you so much for the kind words. Hades is one of those games that I'm constantly in awe of so that's nice of you to say. It was one of those Jams where things were constantly going wrong so I'm glad the final product was something you felt was a solid entry. I appreciate your time to play the game and leave feedback. Thank you.

This is a very cool idea. I like the sounds of your character visually altering alongside your projectiles and shot pattern, it would help sell the feeling of being invested in your deck and unique build. Thanks for playing and leaving a good suggestion.

Well done for submitting. The upgrades and achievements were a nice touch. The finickiness of moving between screen which I'm sure you're aware of was a little awkward. But it took me back to playing the flash games of old. Nice work.

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Sorry to hear you had some issues with the game. Unfortunately due to the time pressure of the Jam some key features had to be cut. They will be swiftly added once the voting period has ended. Thanks for playing.

What a great Jam game. The presentation of this is really beautiful. The puzzles were all very well put together. My only criticism is the slight confusion at the start of the game as others have mentioned and that at times it felt slightly sluggish to execute a solution once I had worked it out but these are really just knit picks. You should be very proud of this submission. 

I went too deep! Awesome work, I really liked the format of this game and the you nailed the theme. I found that I managed to get by without really deploying much skill nevertheless I had fun unlocking the upgrades and you could definitely feel your power level increase as you got them. Good job, well done for submitting. 

Nice work, successfully made it to the core! I really like the the power creep over the course of the game, comparing your final form to the slow mining of the start. It was very satisfying full boosting, weaving my way between the magma block. Well done for submitting.

This is definitely the best game about fishing cookies out of milk that I've played this jam, so far. Cute game and well done for submitting.

Glad you enjoyed, I hope the difficulty wasn't too off-putting, thanks for playing.

Thank you for the kind words, it means a lot. I'm glad you had fun.

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It's interesting point you make about health bars, I want players to have a feeling of how powerful they are through intuition without bogging them down with information overload. But as you've pointed out not knowing can really sway the outcome of a run. Definitely something to think about after the Jam. Thanks for playing and taking the time to leave feedback. 👍

Thanks for playing and leaving good feedback. Accessibility is important and something I'll look at addressing post jam. I appreciate the kind words.