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Enemy Fusion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1817 | 2.918 | 2.918 |
Overall | #3025 | 2.571 | 2.571 |
Originality | #3299 | 2.592 | 2.592 |
Presentation | #3776 | 2.204 | 2.204 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to fuse yourself with the enemies to keep up your health and to grow stronger.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
fun game, the spawn rate curve is well done and gives enough time to learn as it gets faster.
the dash could be improved a bit, its hard to tell how far im gonna dash
and i got stuck outside the screen eventually and the enemies killed me.
Thank you for checking it out and giving feedback. The dash is pretty inconsistent, especially since I used unity's built in physics to move the player, which I didn't put much effort in making a very effort in preventing out of bound glitches or distant consistencies. But I am looking forward to trying out your game tonight on my stream (in about an hour)
The gameplay is pretty fun. Zipping through half a dozen enemies at once to take them all out feels pretty damn cool.
Definitely needs some balancing. Even when they started appearing in much greater numbers, it never really felt like the enemies had any shot of getting close to me. I only died once once spawned literally on top of me.
Thanks for checking it out, and 100% agree, balancing was a major issue. You can cheese the game pretty bad by sitting in a corner and holding fire and live forever lol But I am looking forward to checking your game out, (I'll be checking it out on my stream tonight!)
I like the risk vs reward of dashing TOWARDS enemies to get stronger briefly. That mechanic is a solid core for an arcade shooter! If only we had more time lol
Thanks dude! And I know, these really short jams make you question every little thing about your game and makes you cut so much content!
Dashing to both avoid enemies and gain power was pretty cool. Interesting concept!
Thanks dude! I appreciate that greatly. If you don't mind, i'll stream your game later on my stream tonight!
Feel free to, thanks!
I really like the merge mechanic, it added another dimension to the regular top down shooter game
Thanks for checking it out and I appreciate the feedback. If you don't mind, I will review your game on my stream later today?
Yh that's fine
great game i loved the mechanics for the game i think it could be really fun if you expanded on it not to say it isn't already.
Thanks for checking it out! I completely understand what you mean. I wish the jam period would have been longer since I only got to put in roughly 8 hours into the project. lol But it is what it is!
Fun idea, I found myself wanting to merge with the enemies more than 2x instead of shooting them. Could be a cool concept to expand on.
I really appreciate you checking it out. The merge concept could have definitely been expanded upon. Did you submit a game for the jam?
yep I managed to come up with an idea, though, it doesn't follow too closely with the theme.
I just saw your game Fasteroids, it wasn't popping up at first when I checked your page. If you don't mind, i'll play it during my stream tonight?