I think the game suffers from the usual "developer plays their game too well" so I didnt find it as hard.
I have just altered the layout slightly and improved the controls and the camera so it might be closer to the right difficulty now
Thank you for trying it out on your stream! you seemed to have fun despite the camera issues.
I have just updated the game with a nearly static camera and tighter controls if you feel like trying it out again.
I have attempted to make the web versions as playable as possible but seems like theres a limit to what a browser can do(or at least with my skill).
Ive received a lot of feedback on the acceleration issues and will be releasing an updated version after the jam.
If youre talking about the chain covering a big art of the screen, you were probably not playing fullscreen which helps, but I will also try fixing the scaling in the smaller mode as well
tried to recreate the crash but wasnt able to,
playing in full screen now and the text is readable but could still be a bit bigger.
for the first couple minutes the cannon shots werent at all where i aimed but i got synced somehow later.
fun game, but was way too easy.
only being able to move using the cannon was interesting.
reminds me a bit of diep.io
got some impossible patterns with the circle overlapping the X or impossibly close to it.
after a few attempts I got a few points and then the amount of circles was higher than the X on average so I could just leave the line in the middle and itll rack up points.
without that oversight I think the controls are a bit too hard, I couldnt get 2 points without touching an X
didnt even get to use the power ups but with how fast paced youre intended to play it theres no time to click power ups, maybe make them passive? make the clock one decrease the rotation speed permanently a bit maybe?