Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I beat the game :D

Overall despite the lack of gamejuice or length, I think this was an amazing and unique game!

Firstly, the idea behind it is super unique and its concept is one of the best I've seen for a puzzle. I'm finally  not playing a puzzle game about moving a die across a board and landing on the right side :D

Fixing dice by moving through portals is very cool and actually gives me that "A-ha" moment that mark talks about in his videos, unlike the other dice puzzles which are more hit-or miss.

This game is also the first which I haven't muted or turned the music off, because its very relaxing! Good choice of music, what and where did you get it from? :D

As you read in the 2nd line of the review, the game lacks game juice. I'd recommend having a particle trail when the player moves, some squishing/clicking effect when the red dot goes into the target, some effects when you teleport and maybe some sfx.

The length of the game could also have been longer, and I would have loved to see how far you could have taken this if it was a 72 hour jam instead of a 48 hour one, like 20 sided dice, multiple holes or even multiple dice?


Overall amazing game, excellent job!

Thank you so much for the feedback, and I'm glad you enjoyed it! I'll definitely work on adding juice to any later iterations

The music is by Kevin MacLeod and is from Incompetech.com I believe (one of the websites GMTK linked on the jam's page). The full credit is listed in the game's credits menu (assuming it didn't bug out when building haha)

Again thank you so much for playing and having fun 😊

(+1)

no worries. I didn't notice the credits menu my bad