The art and animation are absolutely gorgeous, I love the storybook vibe they give off! And even without any text the game does a good job of communicating the goals, though it's a bit difficult to tell what exactly the laws of nature each do, though that helps the game be more vibes based and less prone to min-maxxing. I did have an issue with the music cutting out part of the way through, but besides that little bug it's an incredibly well made and fun game!
macleodian
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I love the artstyle and sound design! I do wish the fishing controls were a bit clearer on how to interact with them, and it would've been cool (though probably unbalanced I admit) to be able to double up penguins to make some tasks go faster, like drilling through the iceberg. Regardless, I had fun knocking those birds down for trying to steal my fish!
Really great start! Mainly wish there were more content, but it's already satisfying to build up a huge salvo and let it all go at once. Of course reminds me of Helldivers a bit, but the artstyle and gameplay both remind me a bit of several fun Flash games if you're looking for additional ideas and inspirations ("Warfare 1917", "Warfare 1944", and especially "1066" with its combat inputs)
This was a cool game, and I really like the potential for the idea of rewarding players for learning the proper grammar to form phrases! I am curious how this idea could be developed further, especially the battle mechanics (a potential idea would be allowing the player to translate what the attacking Kanji/phrase is to decrease incoming damage). The tutorial was also really well made. Overall a really fun idea to learn and practice Japanese!
2 fully voiced cutscenes!? How this game is free I'll never know lol. Incredible success, not much to critique, though I did have a few issues. There's not a pause button as far as I know, and when you have 7 cards, the tooltip for the 7th card goes partly off-screen and gets cut off. Regardless, this is incredibly well done and I love pretty much everything about it!
Than you and I'm glad you enjoyed it! There is and isn't a trick, which is one of my regrets with it, not adding more movement and strike options. There is a fair amount of randomness due to the bouncing, but the most consistent for me has been to try hitting it into the floor near the corners so it sorta rebounds and arcs through the hoop. Still though I do have more ideas I want to add and hopefully make the play more interesting!
















