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Luck Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1823 | 3.200 | 3.200 |
Enjoyment | #2288 | 2.745 | 2.745 |
Overall | #2902 | 2.709 | 2.709 |
Presentation | #4223 | 2.182 | 2.182 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has lot of luck involved (the color of the side you land on can spawn weapons or buff the player/enemies or start a harder mode) plus the game happens over a rolling die
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Definitely an interesting concept, but could use some polish. Aiming was a little weird (I presume this is from ray-casting shenanigans), and the sound was insanely loud even after I reduced my volume (had to cut my volume to below 10% for it to become tolerable).
(Thank you for the volume warning, cause hot dang that was loud).
I really like the core idea here, needs polish of course but the constantly switching play areas were implemented well and I liked seeing the enemy spawn areas moving around. I did feel like the aiming wasn't as tight as it needs to be for a game like this, I think having an in-game laser sight/reticle to show where the character is aiming and where the bullets will hit would go a long way in making this feel nicer to control.
Well done.
I think this is a very solid base for a good future game, attractive dynamic gameplay!
The idea of "turning over" a map is not new for this jam. There are many such games where player rolls the map to solve some kind of a puzzle. But THIS game brings dynamics in gameplay. The same idea of "rolling the world" but instead of it you focus on surviving, that's great.
It would be great if you can add some lore after the jam to it. Throw "dice" themselves in the garbage and make it a "magic cube" instead. For example, some wizards invented this cube but after some failed experiment the cube came to life, threw its creator to its top, and began to call different creatures, so the player (wizard) should fight them back and stop this cube from rolling... Something like that))
I understand that you didn't have enough time to do a proper visual for the characters and enemies. But for me, it comes as a second priority. First of all the gameplay, and it was good!
Hope you will continue the development and will make a good solid game from this base :)
Thanks a lot for the feedback! I thought about lore this week and I kid you not, I thought about some wizard too! But he actually punished a gambler who had lost something that belong to the wizard. But I might talk to more people who have better writing/narrative skills on that front.
I plan on adding some more content to the game in the future, like guns and power ups and bosses (common stuff for shooters, can't stray too much from my origins).
Cool idea! I think it would be more interesting if the dice face changed a lot quicker and made the player readjust a lot faster. The text was also tricky to read at times. I thought everything spawning from the dice dots was pretty interesting! The game is quite fun!
Really fun concept and I enjoyed getting scared when the massive enemies started spawning in! I do wish the sound was more balanced and that there was music though.
Also 2 bugs that I found during gameplay:
- when I picked up an orb I was unable to continue firing (this only happened once and I don't know what exactly caused it)
- when the die rotated the player contacted an enemy's hitbox and died
I liked the concept a good amount, but I feel the effect on rolls killed it for me. Really hurt my ears lol.
Good job! I like the epic feeling when it rolls around! of course you can reduce the volume a tiny bit. but the feeling is overwhelming and well put! ;)
Really neat idea of a twin-stick shooter on top of a rotating dice! It was kinda hard to see my bullets at some points, and the aiming system seemed to fail when I entered fullscreen mode, but those didn't impact my overall experience too much. Fun game all in all and, audio aside, I actually really enjoyed the transition effect when you change the die side : )
Cool effect of dissolving enemies, liked the idea of a twin stick shooter on the dice
BUT my ears went offline when the map rolled :D
Dang, sorry about that.... I added a warning in the description but I knew it wouldn't be enough.... next time I will just leave the game mute instead of rushing sound effects in the last hour. Thanks for playing though!
I rushed my music too, so I know that feel :D
Little lifehack, if you see, that you will not be able to make sound adjustment - make the sound play at 30% of its volume (I did so in my game) and then you'll be sure that it will at least not be loud)
Liked it anyway, so don't be sorry, and congrats on finishing the game)
I am very susceptible to jumpscares, therefore I peed my pants a little the first time the die rolled :-)))) and a little bit the second time... and third :-). The concept is nice, and I can see it being pushed a lot further after the jam ends (maybe implementing dodgerolling, having enemies that shoot at you , something more akin to Enter the Gungeon) . Graphics are simplistic, but the most important thing is the core of the game! All in all, this is a very nice entertaining submission for this jam.
I'm so sorry for that:( I will find a way to put a bigger warning regarding loud volume so people don't go through this anymore! But I'm flattered you kept on playing even after those events!
Ah no need to apologies! I needed alittle boost of adrenaline at that moment in time anyway! Anyway congrats! Game Jams are hard work and catch you in the next one!
Very cool concept! I agree with some of the other reviewers that there were some game design issues when it comes to balancing enemy difficulty and player capabilities, but these can be fixed. I wished I could be shooting the enemies a little faster! Stick with it, and good luck!
This is a really cool take on the theme and it plays very well. I really like the area shifting mechanic, and could see it being expanded in a lot of ways. I think that it allows for some really fun and tough clutch moments where you are surrounded trying to get away and then the map rotates. It fealt really cool. I did run into a few bugs but nothing not already documented/mentioned. My feedback is that perhaps the bullets need to have a higher color contrast ratio with the white dice, currently they can be rather hard to see. Thank you for sharing, and good job on the game!
Congrats on finishing your game!
I liked your take on the theme. The arena change process in your game is super ambitious. I really like the idea that enemies persist per face of the die, so you have to deal with whatever state you left that side in. Having the pips be spawners OR powerups was also a nice touch.
Balance-wise, I think the game might have been served better by slightly weaker enemies and/or slightly more time on each side of the face. As it is, you don't have enough time to kill more than maybe 1 or 2 enemies, making the gameplay on each side feel a little underwhelming.
I encountered a bug in which the die flipped and I landed off the edge and just fell into the infinite void lol.
And thank you for the heads-up on the volume issue with the die flip. :)
Good job and keep making games!
Cute little top down shooter with the Dice as the environment. Better models and sounds would improve it a lot. Still enjoyed my time with it. Nice job for a solo Dev!
Clever idea as mentioned by others to use the Dice as the arena.
A few things that could be improved on:
1. If it was intended to be random, then its ok. Else giving a timer to see when the dice roll will happen would be good.
2. A variety of gun could be added, or since the there are chance of spawning more enemies, adjust the fire rate of player.
Thanks a lot!
Regarding the first point, it is a fixed 8 second period, but the timer idea is nice, didn't really think about it back then!
About the guns, I managed to add 2 others (sometimes when you land on a white or blue side it spawns an item in one pip, it could either be a shotgun (more projectiles), machine gun (faster fire rate) or the base gun, everytime you pick a gun again it increases one of its attributes), but it got a bit rushed so I suppose most people haven't noticed it.
Making the dice into the area you play is a very interesting idea, making the enemies spawn from the dots was a good touch.good job
The idea is really cool, but I think this would be more chaotic and fun if the player was able to shoot more. The idea of using the die as an arena is very clever!
Fun little swarm of enemies game, I liked the use of pips as enemy spawners.
I love the idea of using the pips as spawners! That (along with the concept of rocketing to other sides of the die) put this one over for me. Great work!
Fighting on a die was pretty cool!