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Luck Arena's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1823 | 3.200 | 3.200 |
Enjoyment | #2288 | 2.745 | 2.745 |
Overall | #2902 | 2.709 | 2.709 |
Presentation | #4223 | 2.182 | 2.182 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It has lot of luck involved (the color of the side you land on can spawn weapons or buff the player/enemies or start a harder mode) plus the game happens over a rolling die
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool concept! I agree with some of the other reviewers that there were some game design issues when it comes to balancing enemy difficulty and player capabilities, but these can be fixed. I wished I could be shooting the enemies a little faster! Stick with it, and good luck!
This is a really cool take on the theme and it plays very well. I really like the area shifting mechanic, and could see it being expanded in a lot of ways. I think that it allows for some really fun and tough clutch moments where you are surrounded trying to get away and then the map rotates. It fealt really cool. I did run into a few bugs but nothing not already documented/mentioned. My feedback is that perhaps the bullets need to have a higher color contrast ratio with the white dice, currently they can be rather hard to see. Thank you for sharing, and good job on the game!
Congrats on finishing your game!
I liked your take on the theme. The arena change process in your game is super ambitious. I really like the idea that enemies persist per face of the die, so you have to deal with whatever state you left that side in. Having the pips be spawners OR powerups was also a nice touch.
Balance-wise, I think the game might have been served better by slightly weaker enemies and/or slightly more time on each side of the face. As it is, you don't have enough time to kill more than maybe 1 or 2 enemies, making the gameplay on each side feel a little underwhelming.
I encountered a bug in which the die flipped and I landed off the edge and just fell into the infinite void lol.
And thank you for the heads-up on the volume issue with the die flip. :)
Good job and keep making games!
Cute little top down shooter with the Dice as the environment. Better models and sounds would improve it a lot. Still enjoyed my time with it. Nice job for a solo Dev!
Clever idea as mentioned by others to use the Dice as the arena.
A few things that could be improved on:
1. If it was intended to be random, then its ok. Else giving a timer to see when the dice roll will happen would be good.
2. A variety of gun could be added, or since the there are chance of spawning more enemies, adjust the fire rate of player.
Thanks a lot!
Regarding the first point, it is a fixed 8 second period, but the timer idea is nice, didn't really think about it back then!
About the guns, I managed to add 2 others (sometimes when you land on a white or blue side it spawns an item in one pip, it could either be a shotgun (more projectiles), machine gun (faster fire rate) or the base gun, everytime you pick a gun again it increases one of its attributes), but it got a bit rushed so I suppose most people haven't noticed it.
Making the dice into the area you play is a very interesting idea, making the enemies spawn from the dots was a good touch.good job
The idea is really cool, but I think this would be more chaotic and fun if the player was able to shoot more. The idea of using the die as an arena is very clever!
Fun little swarm of enemies game, I liked the use of pips as enemy spawners.
I love the idea of using the pips as spawners! That (along with the concept of rocketing to other sides of the die) put this one over for me. Great work!
Fighting on a die was pretty cool!
Nice game! GJ!
Fun, I enjoyed it.
cute concept of going around the dice. Maybe I would have liked it if i could just walk over the edge of the dice to get to the other side. as of right now, i mostly just want to survive for as long as possible on one side
This game is fun, but the sounds could be quieter and the player could have more health. otherwise, good job
Cool game where you literally play on the dice, the only complaint I have is the bullet color is too similar to the white background, which is very confusing at first. Great job!!
Great concept of scene space. Nice work.
I loved the effect when the enemies died, the dissolve looked great. Cool concept, I would just lower the sound a bit, I jumped the first time it changed dice sides. Got a score of 2604, nice game :)
The transitioning sound was too loud and it needs more enemy variety.
Sound wasn't my favorite but neat concept for a game with dice! Great work!
Thanks a lot man! I rushed in the last hour trying to find sound effects but I guess it was better without it.
Please don't use sonic blasts for sound