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AKUMA Zhang

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A member registered Jun 12, 2021 · View creator page →

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喜欢这个设计方向,用有限的子弹当做骰子,在战斗的时候同时也在进行奖励的支线,不过我的看法是,可能两者之间你需要给玩家一种孰重孰轻的引导,因为表面上玩家可以同时做两件事,但实际上玩家只能顾及一件事,而点数只能转化为得分,玩家活下来都手忙脚乱的话,很大程度上就顾不得点数了,从直觉来说,玩家的移动走位动机大多都来自于生存,而如果点数和玩家的战斗、破局能力的成长有关系的话,那么玩家就会尽快的去做有利于成长的事情,否则很快就无法抵挡敌人的冲击了。

个人的一点浅见~

是的,你的思考应该也是很多开发者都会在这个基础上会联想到的点子的涌现,包括我自己也是会去想这些方向,不过某些方向因为之前已经有过类似的尝试经验了,会告诉我:如果每次翻面需要跟随节奏,那么整个世界也必须是统一的节奏,否则这种规则仅仅只对玩家做限制,会让玩家感到非常大的不流畅性和挫折感,并且他会将他的死亡怪罪到你的设计上;所如果是偏向于流畅和爽快战斗的,玩家思考的时间窗口就会小,策略性就要降低到尽可能少而简单,Roll点清晰的问题其实我在后续版本已经解决了,我在滚动的过程中都会持续的显示出当前的Dice点数,玩家可以在极小时间窗口内反应过来此刻是有利还是不利;然后关于点数能力的话其实是有探索空间的,只要每一次只是对某一面进行改变,并且有足够的时间给玩家去习惯,改变的频率够低,对玩家来说就不会造成负担,另外如果吃到一个短时效Buff,所有面都变成6,对玩家来说反而是变简单了,利用这段时间爽就完事儿,也是一种合理的设计。

感谢你喜欢这个游戏,并带来思考!

 "the default attack is small and downward if you're not moving." That is a big mistake, and I fixed it in a later version.

Glad to know you like it.

I like the art style very much, which is generally good, but the idea of this mechanism is too common, and the mechanism is relatively unintuitive is the only regret.

I like this pixel art style. I was confused on how to play at the start too, but well done.

So happy and funny for me and my son, love it.

First of all, I absolutely like this game, the dice cause continuous collision damage, the placement also causes damage Design is indeed more clever to solve some of the strategic problems, but the time cost of Roll is too high, so players will tend to cast all the dice at the beginning, I can see you want uncertainty (throwing), and hope for certainty (put), a little tangled, but overall it is really good.

感谢感谢!时停确实有点过了,后面一个版本做了响应的调整会好一些,不过这个平衡很难调,因为试过太短的情况,那么玩家没有足够的应对下一次攻击的反应窗口,也很容易手忙脚乱,不过这样的形式对我在这方面的经验积累会很有帮助,哈哈~

我觉得MC风格其实就不算是一种风格,它是由技术实现的逻辑推导下来的结果,而不是一种刻意设计,于是会出现诸多不讲究的地方,这些社区作品已经远远超乎MC风格这一说了,实际上更像是体素添加了细节更多的骨骼来让生硬的动画变得更丝滑,它本身的皮足够好,加上骨骼拆分很细,所以抵消了骨骼动画带来的穿模、简陋感,所以我感觉风格性和艺术性是托模型本身的福而不是这种动画方法。

但这种东西没有所谓标准,仁者见仁吧。

Thank you very much! I love voxels too. and I have a lot of ideas, but It's no time to get it better.

链接:https://pan.baidu.com/s/1mO8X-hGP3lwUTlSzYVzDjQ?pwd=8899 

提取码:8899

之前的版本有很多问题,上面是修复版本,即使骰子没稳定也能准确的知道你的攻击伤害,手感调整了不少,往下砍的bug也修复了。

Bravo!!! 

I solved some problems and the new version will be released after Game Jam limit.

所以老外就要说英语,我偏不,我就要说中文,看不懂请机翻0_-哈哈哈哈

除了机制教育问题,各方面都比较成熟,干得漂亮!

Thank you!

At least I'm addicted to playing your game, I've been playing it for at least 20 minutes, hahahahaha

Thank you for enjoying my game, I've made most of the resources for this Game jam, a small part of what I've had before, about freezeframe animation, purely making a separate model of each frame animation (laughs), and I've been doing game development for almost 20 years. Now my liver is in pain lol.

Incredible creativity and graphics, it's so funny, and I love its short and wow ending!

It's a great idea and the experience is great, I like the shift time. but sometimes there are bugs that cause you to get stuck or die.

Btw, my game name is the same as yours, lol

Cute pixels, and I like the rnythm,  nice work.

Great art presentation, game mechanics are also very creative! But, the boss is kidding me?

That is amazing art style and animations. good job!

Great concept of scene space. Nice work.

It's so cute! 

一如既往的风格,Nancy棒~实际上Gamejam里面尝试做规则比较复杂的东西确实就会有劣势,但这是个人选择问题,无妨,加油!

yea, you are right, I think there is something wrong with it. Thank you...

哈哈,感谢感谢,确实有不少问题,其实不少其它开发者提到的问题我在第二天就修复了,并且做了不少优化,但Gamejam不能在这个周期内继续提交上传包体更新,所以没办法了,确实一个人做,工作量还是有点没Hold住,可能视觉设计上画了较多时间后,发现细节打磨时间来不及了,而且其实有更多的关卡扩展玩法设计思路,但也都来不及执行做到关卡里了,只能后面有机会在Gamejam过后把版本再更新下,做下好玩的关出来,难度梯度和机制学习也可以进行一些调整。

You are right, but time was runing out before the deadline XD...My mistake.

So, I fixed all of it.

大哥我全改了……

Thanks a lot.

I know there is so many problem and mistake in the project, so I fixed it now!! XD Almost all of it. 

Thank you!

Yea, There is some bugs, Bug I fixed it now. and I was changed  the design of crown power control,  For now, If you keep on the power, the frogs will follow you automatic in the control area.

About the submit time, I think that because there is a problem, and I can't submit my project, so I sent mail to gamejam manager for help, so, this page is not submit by me.

Just try to jump on head of frogs, turn on the crown power, and you will find you can jump more  higher.