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A jam submission

ROLE OF A DIESView game page

Roll Across Multiple Dimensions and Dice the Enemies
Submitted by TheAwesomeShaz (@TheAwesomeShaz) — 1 hour, 53 minutes before the deadline
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ROLE OF A DIES's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#6383.6193.619
Presentation#6803.8573.857
Enjoyment#7393.4293.429
Creativity#8783.5713.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice (cut into pieces) the enemies and roll through different dimensions randomly (since the roll of the dice is random)

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (2 edits)

As you requested :)

First of all, the general idea is fun & unique. I didn’t realize what do the knives do at the beginning, and it so happened that a dimension shift occurred at the exact same time when I gathered the last knife in the first level (or should I say the first dimension?), so for a while I thought that gathering knives is an alternative way to finish the level :D Also I didn’t realize that dimension shift is random, it seemed to go through the same sequence of levels every time (can’t say for sure, though!), so I thought it is quite harsh to restart from the first level on death. Given that the dimensions switch randomly, and the goal is to eliminate all the enemies in all dimensions, maybe restarting from the first dimension is OK.

The graphics is quite simplistic but nice, although some elements of it don’t quite match the others. Levels themselves (the floor & the portals) are nice low-poly models with some random erosion-like deformation on the cube edges, which looks really nice. The cube you’re playing has the same erosion thing and also it the only thing that has an outline. Cannons are also low-poly, but don’t have that erosion effect, having instead a perfectly symmetric icosahedron shape, which makes them feel a bit out of place. The knives look like highly-detailed models (even if they aren’t, not sure) and are glowing. Finally, the colors of the dice & the cannons seem a bit random. That’s all completely subjective of course, but I’d say that the visual style might need some unification across all present elements.

Restarting returns you to the main menu, which has only one option (which is to restart the game), so this menu feels quite unnecessary, and it gets a bit frustrating to have to press [SPACE] again and again - maybe death could simply lead to game restart?

I noticed that the cube’s speed differs between dimensions. It’s an interesting touch, but movement on the “slow” dimensions (the first one in particular) feels really wrong, especially when you want the cube to quickly dodge the bullets and spam movement keys but the cube still moves slowly. I’m not exactly sure how to mitigate that; maybe make the cube move fast on all dimensions, maybe record all key presses the player did and make the cube move a bit faster when the movement queue size is large (that’s what I did in my game, btw, and it seemed to work nicely).

There are some bugs as well. When selecting a cannon to throw a knife into, the first selection option often is an empty space (sometimes - an already destroyed cannon, sometimes even outside the level boundaries), and if you throw a knife there, it just keeps spinning at that spot forever. When moving through dimensions, you can get stuck (attached a few screenshots) mid-animation and can’t move anywhere.

Overall, I’d say this is a pretty interesting idea that needs polishing and bugfixing, good job! Consider trying my game as well, if you wish.

Developer(+1)

Thanks a lot man :D

I didn't make the models I got the models from sketchfab and these were the most similar models I could find to suit the artstyle

The goal of the game is to go thru the portal, the knives exist to make the level easier by clearing enemies

I made the main menu and restart part of the game in the last 30 mins so I just reloaded the scene XD

Yes the dimension shift is random 10 to 20 seconds, I really wanted to make the dimensions shift in a random order but it was breaking the game.. so they shift only in a certain order

Yep the targeting system when pressing shoft targets the previously killed cannon first. Fixing that bug was talking a lot of time and I still needed to add sound effects so I left it like that XD. 

If the player is moving it can't take any input until the rotation stops, but when dimension shifts it gets stuck.. I didn't add a check at that part to check if moving is false then shift dimension and only found this bug just half an hour before so meh shipped the thing with it. Yep knife should be destroyed after some seconds to prevent that ig.

U didn't even notice the music tho? I spent a lot of time on it wrote the same 30 second loop in different scales and different instruments which seamlessly change and stuff 🥲

Yep thanks again for the detailed review man, means a lot! :D 

my laptop is stuck in a bootloop due to the new win10 update.. as soon as it gets fixed ill play your game :)

Submitted

Very neat idea, with some polish this would be really cool. One of my dimensions glitched out (I think I was moving when it transitioned) so the block was stuck in a half moved state and I couldn't do anything. I'd also recommend modifying the enemies somehow to better identify the lane they shoot in - maybe a laser sight right before they shoot, or just a shadow under their bullets.

Developer

Thanks for the feedback!

Yes whenever the player is in a moving state and the dimension shifts, the player gets stuck in that dimension. I didn't playtest the game much so I didn't find that bug sooner.

And yeah in isometric view it is kinda hard to figure out the enemies line of sight, adding a shadow to the bullet will be better yes, but adding a laser is making it too easy I think

Submitted(+1)

The game is cool and quite challenging, but it's percept that which line might be threaten by the enemy projectiles under this camera and same color ground tiles.

Submitted(+1)

Man that death camera animation is scary for the first time, it move so quickly, very good graphics and UI effect game was so interesting . love the music and level environment perfect match.

Developer (1 edit)

Yes the camera shift and movement was made that way to sell the dramatic effect lmao. 


Also yeah spent a lot of time on UI for the first time so that I wont have to make a tutorial.


Yes I made all the music and stuff, will make a "Making of Role of a Dies" youtube video later and explain stuff there later

Submitted(+1)

The game looks and felt very nice, I really like the special effects, that really made it for me 

Developer

Thanks! it's all thanks to unity's particle system ofcourse

Submitted

It looks great and the music is top notch. Pretty fun game as well.

Developer

Ayyy thanks!  I made the music myself yes 4 different versions of it in 4 different scales 

Submitted

It's a great idea and the experience is great, I like the shift time. but sometimes there are bugs that cause you to get stuck or die.

Btw, my game name is the same as yours, lol

Developer (2 edits)

Thanks! Yup I didnt have much time to playtest the game and there were some ocassional bugs, also the dying is due to dimension shift while you were in the range of a bullet in the dimension you were before. I was gonna add a time stop once you switch dimensions and start the time again once the dimension shifts, but then I barely even finished this in 2 days XD
and no mine is ROLE of the DIES yours is ROLL of the DIES they are different XD

Submitted

At least I'm addicted to playing your game, I've been playing it for at least 20 minutes, hahahahaha

Developer

Ayy that's nice! I played yours for a long time too cuz playing with joystick was really immersive XD

Submitted(+1)

music awesome, difficulty is perfect, vfx and animations are blast , I did a speedrun in 15 sec.

Developer (1 edit)

Thanks! when you play souls games you can speedrun anything man XD.. 15 seconds is quite long... right?

Submitted

yes 15 sec is too much , gotta find a tp glitch which will tp me to end screen

little slow but the death pun is genius. 

Developer

Thanks! the pun was the first thing I though about :D The speed randomly changes in each dimension and it is my first time making a puzzle game I tried my best not to make it feel like a puzzle but ya is still slow ig XD