Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

tobia88

27
Posts
51
Followers
18
Following
A member registered Sep 02, 2014 · View creator page →

Creator of

Recent community posts

Thanks, i was enforced myself not to use any of external resources, and i failed to compose music on the lack of time

The repetitive issues might be the most serious problem, I'm working on it, hopefully the issue could be solved on the next update

已经投入很多心思去让这机制变得更直观了,显然还是做的不够到位,感谢反馈

This might be the most interesting idea , and the only game i finished so far. The art is still roughly, but the game is so addicted and so much potential. Not only with the dice probability, the upgrading of steering and boost also makes player skill matter. The game could better with some few changes such as if i could decide my throw direction, adding some throw strength charging gauge ( like the most of golf game ), and more valuable game pieces if i rolled farther.

The game is cool and quite challenging, but it's percept that which line might be threaten by the enemy projectiles under this camera and same color ground tiles.

The idea is great,  it's quite good overall, well done

想法很有意思,画风很棒,打磨的也不错,可惜的是一直遇到一些bug,包括cube突然消失、重叠,不能很好进行游戏

我觉得参考杀戮尖塔提前提示敌人的攻击点数可以让puzzle体验更加有趣

The art is cool, but i think the game feel could be better, i would like to have more feedback once i hit  enemy or i get hit. The dungeon is cool though, but i think i need more guiding to know where am i heading to.

The most funny game i played so far, i love your artstyle and how u polish your game feel! Ending is not that surprised to me because the implication of red button is too obvious so i had guessed it.

Well done!

I think my idea is quite similar to yours, shooting game + rolling dice!

I'm so glad there's another non-puzzle game in jam so far, this is also the most potential game i played in jam so far.

I'd suggest the weapon damage or bullet could be upgraded once i roll the same numbers in few rows. You know what, i got 6 points 6 times in a row, but i got nothing! That's quite depressed.

The controller is kinda strange, sometimes i might get some unpredicatable force which might mess up my movement direction. I think the best part for me is to get the right number on the top of dice when i get to the goal.

This is quite recalling me the experience of There is no game.

I could feel my behaviour was being guided by all of your visual design and voices, it's quite surprise when i broke the box and more dices roll out from the bottom. But after the black sphere gone, the time is freezed, and there's no voices anymore, i'm not sure if the game was cleared at that time.

game feel 很juicy, 很棒。有一种登上太空的感觉。

解谜机制有点单一,而且屏幕转动起来后就经常摸不清按键的方向,会比较沮丧

Best graphic design so far.

I would appreciate if i could notice the damage i dealt was based on the number i rolls, i could be more intuitive.

Beside this, i did enjoy your cold steel combat, well done!

画风很有意思,选择的广告创意和着眼点特别有意思。如果可以把永动机的无限动力特点发挥出来就更好了(例如进入到发电瓶内狂按空格键,就可以发电驱动其他机关之类的)

Concept is great, but i'd suggest to get rid of the side bar ui for better experience. And i do love the level design, i did play through all of'em, well done. But i'd suggets if the top screen character could have different ability for variety level design.

I so impressed for making a creative unique experience in unreal within 48 hours, amazing job! but i think birdy is still a weird character design for ability like spiderman swinging

I so impressed for making a creative unique experience in unreal within 48 hours, amazing job! but i think birdy is still a weird character design for ability like spiderman swinging

Definitely one of the best game in jam. But i assume if 'IT' stage is still confusing for people who just finish the tutorial stages. The composite of 'T' is just too similiar to 'L' instictively!

Too bad webgl version is not working.

The mechanic is quiet neat, a bit of remind me about the game Unravel. I did found aha moment while i figured out i could swap and swing my character while during the hanging state. But now the content is too short, i could barely solve all problem with only swinging, there's no more option or decision making.  Hope to see if the game could be extended.

Game is fun, but sadful for buggy multiple object character camera tracking, i had utterly lose my vision of unit at the end of the game for the sake of a eff living red frog. I would suggest to use box shape for player collider or i keep sliding down while i was trying to get the jump boost on the other frog. Nice try dude!

单从原型来看,的确是单纯的看反应的游戏,可以针对这机制再垂直挖掘一些,我大概说出个几点,希望可以给你带来参考价值:

1. 上手之后,即使方块消除的很快,也不会有任何奖励。玩家依然要等到角色往上移动之后才能看到接下来要解决的问题,是不是可以考虑随着玩家解决速度越快,给予一定的奖励?例如画面往上移动的更快之类的

2. 游戏的惩罚相当的狠,而且失败条件有两个:点错颜色、点的太慢。是不是可以降低点错颜色的惩罚机制,变相鼓励玩家支持更快,并积极的输入?

目前还不知道游戏是以关卡制的方式或是Endless Runner的形式,老实说这游戏机制其实很好拓展(不过我不建议用颜色,色盲玩家玩不了)。我可以预想到消除的太快,结果玩家到了却已经重生的障碍。或者是时间到了就会改变颜色的障碍。还有强行选择不同颜色的方块。

希望可以看到游戏的后续发展

Ow, a great example of teaching player how to play without a redundant tutorial! I was wondering if replace the ghost trail to the line trail will offer more concise graphic? It did confused me in the gameplay.

Btw, you did come up with a cool idea!

Nice concept, graphics seems nice at first glance as using existing resources, but it did need more to polish it.

One of the big problem of procedural generating enemies and timeline based boss fight is, there'll leave alot of creeps aside of screen as the player doesn't appeal to kill'em, so it did bring up an annoying boss fight.

By the way, you did a great job within 48 hours, well done!

Ow, the idea is gorgeous, but it was making dizzy and hard to immerse due to it's unhuman intuitively vision style. Anyway, welldone!

(1 edit)

Well done, although i don't quite accept that it's somehow a theme of "Multiplayer game, without multiplayer" :P

I love the feedback and hilarious sound from killing enemies or picking up the items, but i don't see switching characters is so much fun there, and there's anything related to the "Link" even they're sharing the health points. 

Anyway, it's definitely a well polished game, i did  subscribed your youtube channel after the LD Jam, nice to see you here too, cheers!

Nice work! Generally i've no idea when am i going dead, and i can rarely catch up a enemy to kill, speed was too fast to manage, i'll suggest to slightly accelerate by pressing the mouse button instead of push to the mouse position bya single click.