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Tether n' Feather's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Presentation | #45 | 4.522 | 4.522 |
Overall | #122 | 4.042 | 4.042 |
Fun | #289 | 3.784 | 3.784 |
Originality | #518 | 3.821 | 3.821 |
Ranked from 134 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic revolves around joining and swinging together the two main characters.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow, great game. Does it mean I'm bad when I'm still trying to complete a level when the music ends?
Favorite game of the jam for me! Love the visuals, controls felt nice, good job on the music/sfx, and the whole package was just really lovely, excellent work!
I love so much the presentation, one of best visual game I played in the jam so far. Also I love how switch characters is fun to create interactions such as swinging in the air, it's feel right controller in hand. +1 for tutorialization. Super impressed and very well done game!
Good concept
I have rated you, take a look on my game also
Great! The picture is very beautiful! It looks very comfortable, I love it! I feel very familiar with this gameplay hahahaha, but it is a two-player game! I like your game!
The artstyle! The music! The whistles! Tutorials! It's almost unbelievable it was made in 48h! Fantastic! Could give more stars if I could. It goes to 11!
What an amazingly polished game! Super, super impressed with the effort that went into it.
What a beautiful game made in such a short time, love the artstyle! The controls took me a little while to get a hang of, but overall it's a very neat take on the theme, great work!
This is a very polished and fun to play little game. It would be great to see some more variety in the puzzles, but the levels that I played were lots of fun.
I cannot praise the presentation enough. It's a very charming game, with a very intuitive design. This is the kind of game I can imagine playing on a Nintendo Switch, if more areas were added. The concept takes a common feature for the theme, but transforms it into something original and refreshing. Definitely something I'd like to see expanded on in the future.
The game itself si very repetitive and very frustrating, but man, I LOVE the art direction !
It goes without saying that this game looks and sounds great. The gameplay is fun and the swinging mechanic feels good, but I personally found that the swinging quickly became repetitive and some of the challenges that I had to complete, especially in the last few levels, were extremely tight and hard to judge whether or not I would hit the water. A small tweak to the difficulty of the levels and this game would feel amazing to play. Great work!
Wow, its amazing you can get it done in just 2 days, looks so professional. I really love the art style and the shader works, so pleasant to look at. The game is also really fun & quite challenging, I think you just need a better tutorial in the beginning to prepare the players about the difficult journey ahead. Great job guys! :)
It's a pretty difficult game to master. But the visuals are definitely gorgeous, great stuff
this is insanely professional for a jam game!! y'all did an amazing job
Amazing visuals, I would definitely love to learn how you achieved this visual style! The gameplay is good, it's a neat momentum platformer and the levels are a lot harder than the cute visuals would have suggested :p I ended up giving up I think 8 or so levels in, but enjoyed my time playing!
One thing I felt was really important later on was timing the angle of when you let go. The level where you had to cross a really wide and tall gap with a single feather really demonstrated this since you want a combination of vertical and forward momentum. However, I think the pseudo first-person view made this really hard to judge and I wonder if doing a 3rd person view that's centered on the anchored bird but can rotate around would have helped. The way the game currently is I just had to roughly time how long I fall and how long I've spent tethered before letting go.
Anyways, this was a very impressive jam game!
Very impressive, especially for the 48hr jam! You guys should be proud. I won't be surprised to see this on Steam in the near future.
A wacky combination of Wind Waker, Banjo and Kazooie and a short hike. I love it
Super impressive game, could see it being made into a full thing