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Invisible Tether's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2630 | 2.583 | 2.929 |
Overall | #3425 | 2.394 | 2.714 |
Presentation | #3541 | 2.331 | 2.643 |
Originality | #3985 | 2.268 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls two squares connected with an invisible tether.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was a fun puzzle game - I liked how you had to actively use the connection between boxes to your advantage (using box 1 as a platform for box 2, swinging box 1 to the next platform while using box 2 as a pivot point, etc.). Controls were straightforward and intuitive. Nice work!
Thanks! I'm glad you enjoyed it :)
I like this puzzzle game, the physics works really nice and it feels good to move both of the blocks together, good job programming it !
Too bad webgl version is not working.
The mechanic is quiet neat, a bit of remind me about the game Unravel. I did found aha moment while i figured out i could swap and swing my character while during the hanging state. But now the content is too short, i could barely solve all problem with only swinging, there's no more option or decision making. Hope to see if the game could be extended.
I apologize for the short content. It is primarily so because I only had less than 24 hours to make the game because of personal busyness. Yes, there's only a single mechanic in the game but I assure you, it's enough to glide through all the levels with great times. Thanks a lot for your feedback sir :)
You should probably pull down the WebGL build if it doesn't work.
Also wow, the game is way harder than what I expected from the tutorial alone, I couldn't for the life of me complete two of the levels, and the other two that I did both got C. This is a very simple idea on theme and yet it's very effective, I love that you went for the speedrun platformer route instead of puzzle platformer, cuz janky mechanic won't work well in the latter, but it works absolute perfect in the former, well done dude. I hope both my C are the world records so far.
I wasn't aware that you could take down files during the voting period. Thanks for pointing it out sir. I took it down.
Thanks a lot for playing my game! I went with the speedrun platformer because I had to compensate for my small amount of levels. I only had 24 hours to make the game. So I chose to add the speedrun element to it to make it more replayable. I'm extremely happy to see that you liked that aspect of the game. And I am sorry for the hard levels. I found no time to allow playtesting and I myself could glide through the levels with S grades. So, I thought the levels were easy. Your feedback is very insightful in that it made me realize that what I find easy, as a developer, might not be easy for new player. I'll be sure to adjust the difficulty of my future games not based on my own playthroughs but by getting it playtested from my friends. Thank you for this insight.
And yes, you're probably the world record holder as of now because no one else has commented their grades :D
I tried playing your game, but I get an error pop up with an "Abort" message. Is it possible that your game is failing a null check on some machines?
I apologize for the inconvenience sir. The WebGL build is not working properly, I am aware of that but I can't edit the project files anymore. Did you try playing the game by downloading it
No worries, and I can't play the download links because I am on a Mac. In any case, good luck!
Ohhk. Thanks a lot for giving it a look though :D