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You should probably pull down the WebGL build if it doesn't work.

Also wow, the game is way harder than what I expected from the tutorial alone, I couldn't for the life of me complete two of the levels, and the other two that I did both got C. This is a very simple idea on theme and yet it's very effective, I love that you went for the speedrun platformer route instead of puzzle platformer, cuz janky mechanic won't work well in the latter, but it works absolute perfect in the former, well done dude. I hope both my C are the world records so far.

I wasn't aware that you could take down files during the voting period. Thanks for pointing it out sir. I took it down.

Thanks a lot for playing my game! I went with the speedrun platformer because I had to compensate for my small amount of levels. I only had 24 hours to make the game. So I chose to add the speedrun element to it to make it more replayable. I'm extremely happy to see that you liked that aspect of the game. And I am sorry for the hard levels. I found no time to allow playtesting and I myself could glide through the levels with S grades. So, I thought the levels were easy. Your feedback is very insightful in that it made me realize that what I find easy, as a developer, might not be easy for new player. I'll be sure to adjust the difficulty of my future games not based on my own playthroughs but by getting it playtested from my friends. Thank you for this insight. 
And yes, you're probably the world record holder as of now because no one else has commented their grades :D