Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Nice work! Generally i've no idea when am i going dead, and i can rarely catch up a enemy to kill, speed was too fast to manage, i'll suggest to slightly accelerate by pressing the mouse button instead of push to the mouse position bya single click.

(1 edit)

The movement didn't have time to get tuned quite as well as I would have liked. After the time we spent playing both me and the artist had it down to a T. Then again we probably play tested for like 4 hours each so perhaps our perspective was biased.