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A jam submission

The Four Eyed CreatureView game page

A FPS with four weapons, four eyes and no aiming
Submitted by Taldius (@Taldoran) — 19 minutes, 16 seconds before the deadline

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The Four Eyed Creature's itch.io page

Results

CriteriaRankScore*Raw Score
Design#1123.9503.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

What an amazing showcase of control mastery.

This game shouldn't be "this easy" to control, but it is. Please continue developing this game, I want to play more!

Developer

Thank you! 

I will see if I have time to make a longer version of the game. But I'm afraid of the motion sickness if it you play too long haha...

Submitted

Wow.

Well, there we go. You win. That was like maybe the weirdest game experience I've ever had? I'm not sure how to describe it, but I'll ramble on for 799 words anyway.

Your art was great. Everything was very readable (which is a MUST for a game with 4 crazy cameras facing in different directions). You always knew what something in the environment did. You knew the door was closed so you needed to open it with the button that you needed to shoot. You knew the cubes could be blown up with the bomb and that yellow lasers were probably blocked by your yellow shield. Your weapons told you what they did with both their name and justwhat they looked like in your hands. The colour-coded weapons and their cooldown arcs made it very easy to tell which weapon was in which hand and whether or not it was ready to be used. Very quickly I associated the weapons with their colours so I didn't have to waste time looking at the shapes of the weapons. The room designs were simple enough that you could get a good sense of them quickly and draw them in your head so you didn't really have much trouble navigating the space. I've actually made a very similar UFO for a game jam I did once upon a time so that was strange to see (and also probably the main reason I think your art is great is so that I can pretend that because I made 1 asset similar to 1 of yours 1 time a year ago, that my art is great too :p). The camera vision was disorienting at first, but what a great way to showcase your 4 eyes and aiming in 4 directions. 

I won't lie, I was a little bit angry every time I saw a new weapon. This game was already tough enough to look around you and try to solve puzzles. I don't need the added complexity of another weapon. Not to mention each weapon also serves 2-3 purposes so that's a lot of complexity crammed into each weapon. But I quickly got over it because there were more puzzles to solve and I do love puzzles. I do just want to reiterate that how each weapon interacts with each other weapon is just bonkers. I think every combination is used to solve at least one puzzle. Shooting the bombs with the lazer gun may be optional, but I think the rest are necessary.

I didn't even realize you could jump until I read these comments. I just rocket jumped my way to victory. I also didn't do the button behind the glass correctly. First I tried to shield down, grapple to the shield, then fire a bomb onto the ledge with the button to detonate the bomb and trigger the button. That didn't work, but I did eventually shield down, grapple to the shield, then fire the lazer gun right to the button.

I think your level design was pretty good for most levels. You seemed to utilize the four eyes and four directions to their fullest. The intro corridor was good for making sure the player could navigate in 3D using the four eyes to figure out which way to go. There was a part when I saw the shield weapon where I thought you were going to turn the whole game upside down and I was NOT ready for that extra layer. It was how the shield floated so high up, it looked like it was something on the ceiling. The puzzles required you to be facing different directions so you couldn't just play the whole game from the one normal view and it really forced you to look at the other views and think and visualize the map in 3D. 

There was a bit of a lack of identity in some of the puzzles. Some of them were just puzzles where you had to figure out the solution like where the button was or what two weapons to use together. But then there were some "action" puzzles where you had to figure out what to do, then you had to make a series of somewhat precise inputs in real time to solve some puzzles. Like grappling up and timing the shot right so you hit the button like in your one gif. And a harder example of firing the shield up, then pressing q to get the grapple facing up, then pressing up again to fire the grapple into the shield. I'm not saying either style of puzzle is bad or one is better, it just feels like it muddies the game having a bit of both; like sometimes it's a puzzle game, other times it's an action game.

Developer

Wow ! What a detailed feedback, I've read everything it was very interesting, thank your so much! :D

Submitted

This is really neat! Takes a bit to get used to, but the concept is really cool and the polish is high - great work!

Developer

Thank you very much!

(1 edit)

I love this. Combining mechanics is always great :)

I got stuck where I need to go up (with two blue arrows pointing up on the side of a wall)... And the part right before that was weird too, I ended up accidentally parkouring myself to the button. (I've read your comments about how to do it afterwards, not sure if I could've figured that out.)

(By the way, the GIFs on this page are very large files, and they make the page sluggish for me even while typing!)

Developer

Thank you for you nice comments! :D

Yeah the part where you "parkoured" seems hard to many people. About the one with the arrow, you have to combine the bomb and the shield. You place a bomb and then either you shoot with the shield on the bomb or you can just trigger the bomb with the shield between you and the bomb. It was meant to be a mechanic like the rocket jump, but without any hints it must be hard too understand.

Anyway, I really appreciate your feedbacks, I will probably try to cover every problems in an updated version after the jam.

Submitted

Awesome concept! Could use more feedback on the shield tho, especially when using other weapons to interact with the shield to show the player that it actually does something. Clever puzzle design and an enjoyable experience overall. However the shield doesn't seem to do anything against the laser. Doesn't look like it can block them, altho the player could just jump over the lasers anyway. Also for the part with the glass and red button, I could actually solve it by doing parkour from the slope to the platform with the red button.

Developer

Thank you for your comment!

Normally the shield should block the laser, maybe you had a bug, I'll check that. 

For the player jump,I hesitated to remove it at some point, but I think it was better to have this mechanic as it allows some freedom.

In the part with the interruptor behind the glass, you have to shoot your shield and then shoot a red projectile on it to make it bounce and go to the interruptor. But I agree that it is hard to understand.

Thanks again for all this feedbacks. :)

Submitted

I found the concept very interesting ! the player has to accustom his brain to this 380° view, this is disorienting but very fun as all the simple action as turn left/right  or look behind become challenging. It also give the game an interesting render where the screen looks like the field of view os a fly. There is some very nice level design idea like the time where you have to shoot a target while being dragged by the grapnel. However, there is also some that are tedious : I did not understand the utility of the shield (expect when used with the grapnel) as the yellow beam does not hurt you and I found myself stuck where there is a red button behind a glass wall room where I did not find how I could go in. But it was an interesting experience !

Good job !

Developer(+1)

Thank you for this long and interesting comment. 

At the beginning I wanted to create a more action oriented game with some enemies, but due to the lack of time I didn't put it except for the laser. However, with no health bar it's true that the lasers don't do much.

For the part with the button behind the glass, you have to shoot a shield and then shoot with the red weapon on your shield. The red bullet will bounce on the shield and go right to the interruptor.

Thank you again for all the feedbacks!

Submitted

I love the fact that you can combine different weapon, good job !

Developer

Thank you! :D

Submitted

Absolutely amazing! Getting a feel for the new controls felt great, it really felt like I had full vision of the whole area! And using all the different weapons and combining them was really fun too! Five stars, hands down!

Developer

Oh thank you! I'm glad you liked it so much! :D

Submitted

I really love it, feels so weird to play! nice piece of work

Developer(+1)

Thank you! :)

Submitted

great game and art style is very good well done for this majestic Creation.

You can check out mine if you pleased don't forget to rate and leave a feedback.

Developer

Thank you for your comment! :D

I'll definitively check out your game.

Submitted

I take some time to understand the unhuman vision, but when you understand, you see a great game, Good job !!

Developer(+1)

Thank you for your nice comment! :D

Submitted

nice! I really had to think hard about every step ESPECIALLY navigating corridors.  Well done!

Developer

Thank you! :)

Submitted

Ow, the idea is gorgeous, but it was making dizzy and hard to immerse due to it's unhuman intuitively vision style. Anyway, welldone!

Developer

Thank you! Yeah even for me, if I play too much I don't feel well haha.

Submitted

Great idea. The gimmick didn't do anything, design wise, it seemed. I got stuck at the part where you get the grappling hook (it didn't seem to do anything except shooting some kind of web), so i might just have missed that, though. If the eyes had different traits, this could be a fun puzzler. The execution was great, too. The controls felt surprisingly natural after some time.

Developer

Yeah there's a bug, you get the shield instead of the grappling hook ... So you miss half of the game.
There's a link to a version with a bug correction in the description of page.

Anyway, thank for your comment :)

Submitted

I played it again. The bug is a pity, cause the really good parts come after it. I'll adjust my rating accordingly. I'd recommend posting the link on the project page here in the comments. I try to play and rate as many games as possible, so I don't look at the game page of every one. Maybe that's true for other people too. Great entry!

Developer

Thank you very much! :D

(+1)

A little dizzying, but neat

Developer

Thank you! :D