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mnemonicuz

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A member registered Sep 02, 2018 · View creator page →

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Cheers and happy you liked it!

File size is basically on a low end for an Unreal Engine game. Not too much to do about it unless you want to spend half the jam optimizing or stripping out content.

Cheers! Yeah the controls would have to be reconsidered. I think it shouldn't be fully physical, and we need to control the final steps of the placement (making sure that pieces fit in an actual satisfying way).

We have some ideas to make it a bit more puzzly. Having pieces that are interlocked and in your way, so you have to figure out the right order of solving things as well.

Possibly the use of tools to nudge/force pieces into a joint (a wooden hammer and connecting plugs). There's a lot to be explored here. Maybe even making cuts and crafting your own pieces as a solution.

Nice! We were expecting there to be more of this theme actually. Surprised that we didn't find another game for it.

If something is made out of this, there would be all sorts of advanced joinery!

Cheers! Looking forward to playing something if you decide to continue with the project! There are lots of ways to go from here :)

I don't think that matters much. You can certainly do something your own here. This is why I was recommending to check them out, so you can see what's been done and what hasn't.

I really like the ever-flowing nature of Concrete Jungle. What I don't like is how you can't really have much of a strategy, because you can only see so many tiles ahead. I don't know if the "random piece selection" takes into account the possibility of solving situations. So you can easily get yourself into a situation where you can't win, and it wasn't because you made a bad decision, you just didn't have enough information.

Just some thoughts on what needs solving around this dilemma if you want a strategic and more satisfying experience.

Great looking prototype! The puzzles are fine, but feel repetitive quite quickly. Still a good idea here though. The directional controls are a bit awkward though.

Great looking prototype! The puzzles are fine, but feel repetitive quite quickly. Still a good idea here though. The directional controls are a bit awkward though.

A great little prototype! More puzzly and fun than you'd expect. A lot of potential for different pieces, enemies, traps and such :)

A great little prototype! More puzzly and fun than you'd expect. A lot of potential for different pieces, enemies, traps and such :)

Nice one! The look and controls are quite nice. 

Nice, looks great!

A bit frustrating to hit (maybe hit boxes could be larger?)

Good job! I like the Picture-in-Picture view. With some multi-actor tracking to show  what's important for the moment, and some improved controls and more puzzle mechanisms, this could be a good one!

Good job! I like the Picture-in-Picture view. With some multi-actor tracking to show  what's important for the moment, and some improved controls and more puzzle mechanisms, this could be a good one!

Nice one! Quite enjoyable for a small experience. Those damn ponds are super annoying! For more inspiration, I recommend checking out Queendomino (board game), or Concrete Jungle (video game).

Nice one! Quite enjoyable for a small experience. Those damn ponds are super annoying! For more inspiration, I recommend checking out Queendomino (board game), or Concrete Jungle (video game).

Cool idea! Definitely something fun around this one :)

Cool idea! Definitely something fun around this one :)

Thanks for the comment! I think that would be suitable.
For the jam we decided it makes sense to make it easier to understand how to align stuff.

We didn't have time to sort out the options properly, but the way you describe it is how it should be for sure!

Another brilliant little game by Lonebot. Super charming and fun!

Another brilliant little game!

A brilliant puzzle game! Really reminds me about SnakeBird, in the greatest of ways!

A brilliant puzzle game! Really reminds me about SnakeBird, in the greatest of ways!

Loved it! It was very fun to play, and I think it has potential for some cool twists!

Loved it! It was very fun to play, and I think it has potential for some cool twists!

For sure, that was the intent from the start. Just had to cut down some on the features for the jam.

I think the game should be more slow-paced and chill, with precision sliding and really slow snapping into place for that perfect OCD satisfaction.

A great idea to throw your gun around and shoot it! This could be very satisfying :)

Neat graphics as well.

Nice! I definitely want to try out a few more levels.

Nice! I definitely want to try out a few more levels.

Clean controls always takes time. I really liked the puzzles and I can see a lot of potential in the tools here.

A couple of pretty cool concepts in this one! The controls should of course be improved, but the soul-leaving concept is neat!

A couple of pretty cool concepts in this one!

A great one! I really like that you leave parts of yourself behind, while still being able to control them using their own inputs, just not move around with them!

With additional and alternative body parts this could easily be a full little game!

Great job!

A great one! I really like that you leave parts of yourself behind, while still being able to control them using their own inputs, just not move around with them!

With additional and alternative body parts this could easily be a full little game!

Great job!


A quick video showing off the game.

Really neat idea!
With control polish to make the movement and bounce a bit more controlled this could really be something!


Good job!

So gooooooooooooood!

Brilliant

Amazing!

Really really really good!

So hard!