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Taldius

112
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A member registered Feb 20, 2014 · View creator page →

Creator of

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Merci beaucoup, ça fait plaisir d'entendre ça.
Je te souhaite bon courage pour ton Sonic-Like ! :D

Thank you so much! I spent so much time on that menu xD

Actually I just released an update to the game with audio and a new level 2 days ago xD

But thank you for making the video!

Yeah sorry, the web version sometime doesn't want to load, I don't know why. I'm trying to fix this.

Thank you, but for now, I'm thinking about making more levels if I have the time. But all the 3D models of Klonoa I found are in the game, so I don't think I'll need more animations. 

Wow nice! Hope to see more speedruns, I like to see people break my games :D

Hmmm you çan't >.> I'll add that to the next update. And I'll do a Mac version of too.

Thank you! It's possible I make one or two more levels in the future, but all the 3D Klonoa models I found are on this demo ... So don't expect a full Klonoa game >.>

Thank you! Actually I'm not really able to continue because there's all the Klonoa 3D model I found in this demo.

I'll maybe make 1 or 2 more levels but I won't be able to make a full Klonoa game, I'm not good enough at 3D modeling. >.>

Also feel free to share your time, I think mine was something like 6min30s.

Thank you for your feedback! I'll definitely think about using this basis to make a game without the Klonoa brand.

But it's not impossible I make some update from time to time, also the source code is available so it's not impossible someone else continue on this project.

Thank you for your feedback! I had some friends telling me the same about the rocket jump mechanic so I did a quick update allowing you to just press jump again in the air while holding an enemy to double jump.

Yeah I like to joke about Bandai Namco not knowing Klonoa exist and that they will buy the right for this game without knowing they own it xD

Oh yes I totally agree that the Klonoa games are mostly based on puzzle. It's just that I have the impression that the character design doesn't really makes you think the game is about puzzle. But maybe that's juste me >.>

lol nope that's just a bug xD

Yes, go ahead! :)

Oh sorry to ear that, maybe try with Mozilla Firefox, I heard it works better. Otherwise you can still download the windows .exe :)

Thank you! :D

Thank you for your feedbacks. I'm still experimenting with the character movements and level design for now, so I take notes of everything you say in order to improve it.

Thanks you!  Yes the last one seems hard to a lot of people. :)

Thank you! Yeah that puzzle is quite tricky. :)

Thank you! :)

Thank you! 

I will see if I have time to make a longer version of the game. But I'm afraid of the motion sickness if it you play too long haha...

Wow ! What a detailed feedback, I've read everything it was very interesting, thank your so much! :D

Thank you very much!

Thank you for you nice comments! :D

Yeah the part where you "parkoured" seems hard to many people. About the one with the arrow, you have to combine the bomb and the shield. You place a bomb and then either you shoot with the shield on the bomb or you can just trigger the bomb with the shield between you and the bomb. It was meant to be a mechanic like the rocket jump, but without any hints it must be hard too understand.

Anyway, I really appreciate your feedbacks, I will probably try to cover every problems in an updated version after the jam.

Simple concept but putting VVVVVVV gameplay into a runner works actually well.

With a little more work on the graphics and effect, it could be a really cool game. Also, I think you should have locked the camera between the roads as it would help seeing clearly where you land.

Anyway, good job!

Thank you for your comment!

Normally the shield should block the laser, maybe you had a bug, I'll check that. 

For the player jump,I hesitated to remove it at some point, but I think it was better to have this mechanic as it allows some freedom.

In the part with the interruptor behind the glass, you have to shoot your shield and then shoot a red projectile on it to make it bounce and go to the interruptor. But I agree that it is hard to understand.

Thanks again for all this feedbacks. :)

Thank you for this long and interesting comment. 

At the beginning I wanted to create a more action oriented game with some enemies, but due to the lack of time I didn't put it except for the laser. However, with no health bar it's true that the lasers don't do much.

For the part with the button behind the glass, you have to shoot a shield and then shoot with the red weapon on your shield. The red bullet will bounce on the shield and go right to the interruptor.

Thank you again for all the feedbacks!

Thank you! :D

OMG what a weird experience haha! Nice game with some neat art style, great job!

Simple concept but nice execution with good level design. It reminded me of the Rayman Legend levels on Wii U.

However I had a hard time understanding that you can push object with others, I had to read the comments to understand haha ...

Anyway, good job!

Nice game with a gorgeous art style. However the gameplay itself is quick hard in my opinion but I still had a really fun time. Great job!

That's a very good idea but the game it self is quite hard. Maybe with multiple screen it's would have been easier to keep track of everything. Anyway good job!

Really good game with some intense mood. I had a hard time to keep the daughter alive but it was still enjoyable. Great job!

Nice little game. The gameplay is simple but well executed. Good job!

Really good concept. The gameplay is well crafted with good pyshics and fun visual effect. Good job!

Is it me or is it inspired by Splatoon? Haha

Oh thank you! I'm glad you liked it so much! :D

Thank you! :)

Really good game! It's well crafted and the concept is neat. Hope you will add more level later on.