Merci beaucoup, ça fait plaisir d'entendre ça.
Je te souhaite bon courage pour ton Sonic-Like ! :D
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Thank you! Actually I'm not really able to continue because there's all the Klonoa 3D model I found in this demo.
I'll maybe make 1 or 2 more levels but I won't be able to make a full Klonoa game, I'm not good enough at 3D modeling. >.>
Also feel free to share your time, I think mine was something like 6min30s.
Thank you for your feedback! I'll definitely think about using this basis to make a game without the Klonoa brand.
But it's not impossible I make some update from time to time, also the source code is available so it's not impossible someone else continue on this project.
Thank you for your feedback! I had some friends telling me the same about the rocket jump mechanic so I did a quick update allowing you to just press jump again in the air while holding an enemy to double jump.
Oh yes I totally agree that the Klonoa games are mostly based on puzzle. It's just that I have the impression that the character design doesn't really makes you think the game is about puzzle. But maybe that's juste me >.>
Thank you for you nice comments! :D
Yeah the part where you "parkoured" seems hard to many people. About the one with the arrow, you have to combine the bomb and the shield. You place a bomb and then either you shoot with the shield on the bomb or you can just trigger the bomb with the shield between you and the bomb. It was meant to be a mechanic like the rocket jump, but without any hints it must be hard too understand.
Anyway, I really appreciate your feedbacks, I will probably try to cover every problems in an updated version after the jam.
Simple concept but putting VVVVVVV gameplay into a runner works actually well.
With a little more work on the graphics and effect, it could be a really cool game. Also, I think you should have locked the camera between the roads as it would help seeing clearly where you land.
Anyway, good job!
Thank you for your comment!
Normally the shield should block the laser, maybe you had a bug, I'll check that.
For the player jump,I hesitated to remove it at some point, but I think it was better to have this mechanic as it allows some freedom.
In the part with the interruptor behind the glass, you have to shoot your shield and then shoot a red projectile on it to make it bounce and go to the interruptor. But I agree that it is hard to understand.
Thanks again for all this feedbacks. :)
Thank you for this long and interesting comment.
At the beginning I wanted to create a more action oriented game with some enemies, but due to the lack of time I didn't put it except for the laser. However, with no health bar it's true that the lasers don't do much.
For the part with the button behind the glass, you have to shoot a shield and then shoot with the red weapon on your shield. The red bullet will bounce on the shield and go right to the interruptor.
Thank you again for all the feedbacks!
Simple concept but nice execution with good level design. It reminded me of the Rayman Legend levels on Wii U.
However I had a hard time understanding that you can push object with others, I had to read the comments to understand haha ...
Anyway, good job!