thanks for the kind words!
jerryardo
Creator of
Recent community posts
Ha! You nailed it. My goal this year was to focus on a simple mechanic and try to make it as enjoyable and polished as I could. I used to sink HOURS into this single tap android game that kind of had this as a concept. I had fun trying to capture what that game felt like, apply it to the theme, then polish it as good as I could. thanks for playing!
I spent a lot of time trying to keep it from being too hard; my 7 and 13 yr old were my playtesters, but after a while I think they just got better at the game as opposed to me making it easier. I was hoping slomo time, the aim line, and auto emergency boost rescue helped tilt things in the players favor, but I'm wondering if I should have made the stars/gravity bigger. Maybe in an update.
Thanks for playing!











