Recent community posts
great suggestions, thanks! I really like the switch idea and will probably use that when i flesh this out! Working on the difficulty for sure, that seems to be a common comment. I do hope to add some more difficult elements in a final release and the full aim line might balance it out just right as the line wont represent the complete solution anymore. thanks for playing! I look forward to trying out Zombie Gaggle and leaving my rating/comment!
thanks, yea I've been getting a lot of great feedback about the aiming line and I'm curious about maybe just showing the first 3 hops and then hiding the last two. I have some ideas to make the levels more difficult with timing being a factor and i think the full line might be necessary there. hmm,. Thanks for playing!
Thanks! I usually make things that end up being too hard so i really tried to go the other way with it this time. My wife and daughter had some challenges so i thought it was just right for the jam atleast. Thanks for playing!
Thanks! Only one or two have multiple solutions. It was actually kind of difficult to allow for multiple solutions and not make the level passable with with random directions! I plan to turn this into a full project i think so I hope to spend more time figuring out how. Thanks for playing!
great feedback, thanks! I added that last level as a fun little idea right at the end. I was shooting for the player to be initially confused, and then amused after giving the level a shot. It was also why i tried to make it as easy and obvious as possible. Thanks for playing!
Thanks! I had my wife and youngest daughter playtest and they made quick work of the levels that had complex solutions and were stumped on some of the obvious ones, go figure! Appreciate the feedback, thanks for playing!
Oh wow! Well that is the best feedback I think i've ever received on anything, ha, so thanks; it really means a lot to me that you enjoyed it! I definitely have some ideas on fleshing it out for a full project that I'm excited to pursue. Thanks again!
Thanks for playing, glad you enjoyed it! Can i ask what about the controls were difficult specifically? I'm going to be using these controls as a base for a future project and would love some feedback. Also, did you play with a controller or a keyboard?
I completely agree with your comments. Because of the unpredictability mechanic it made the pacing pretty challenging. In the end i decided to keep that level instead of scrapping it just to keep a little more content in there. The other levels were passable to me because they can be completed with any missing mechanic. I actually had a timer in there and got rid of it because my kids enjoyed playing around with the different ways and moves to complete a level. Thanks for your feedback!
VERY interesting jam/experiment. It was the first time I've ever collaborated with anyone on a project and this was a fun intro into that for me. Glad Jake showed everyday's build at the showcase, it was fun to see the evolution of the project!
Commented code was pretty key.
(I had day 12, big purple dude)