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jerryardo

119
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A member registered Jun 30, 2017 · View creator page →

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thanks  for the kind words!

great art and concept!

Super creative!  Haven't played anything like this.  It "clicked" and then got a lot more fast paced.  its all in the name!

this was very polished!  really fun concept once you get your head around whats going on.  well done!

great aesthetic!

clever take!

great take on the theme! Love the aesthetics and the sound

Very very cool game.  with more time this would be such a great survival base-builder game where you could expand/improve the train.  fun to play, great sound and visuals.  congrats!

great concept, but the wall jumps were difficult to do! Well done. 

love the aesthetic.  The art for the nuke is my fav!

hey this was tons of fun!  well done.

the lasso-ing was super satisfying!

this game is great to look at and the concept is well executed.  great work!

such a creative take!  Loved the "SUPER" when the treat meter is full. 

Our games are SO similar, it's great to see another take on a classic.  even our descriptions are super similar, ha.  Great execution and art, well done!

Best execution of this mechanic I've played!  Definitely a winner for me.  the animations stole the show!  Oozes style. 

this escalates in such a fun way, well done!  This came out great!

my son and i loved playing this!  the controls and  FEEL of the game were great!  Well done

The controls were too challenging to get to the good part.  Congrats on the game though, good luck!

gross! Well done, haha.  very clever use of the theme.  a lot of potential with this kind of mechanic i think. 

crazy concept and creative use of the theme.  well done!

My son and i loved this!  great use of the theme as a puzzle. Well done!

This was a great take on the theme!  Like others mentioned it was more challenging than probably intended but that is every jam game in history.  Well done!

this was super charming, loved the running animation!  The jetpack was fun to control i wish i had more fuel and more time to use it.  Well done!

Looping projectiles is a clever take on a classic!  I struggled with teh controls/difficulty level but it was enjoyable!

this gameplay loop feels real nice!  Satisfying feedback too

very clean aesthetic.   you do tons with a simple mechanic!

wow, this got a lot deeper than i thought it would!  very clever and surreal.  Well done!

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Ha! You nailed it.  My goal this year was to focus on a simple mechanic and try to make it as enjoyable and polished as I could.  I used to sink HOURS into this single tap android game that kind of had this as a concept.  I had fun trying to capture what that game felt like, apply it to the theme, then polish it as good as I could.  thanks for playing!

Thanks for the kind words!  the juice/feel/UX of the game was my focus this year; I'm glad that translated.  

very clever mechanic and it plays really well!  loved the music as well!

great aesthetic and music!  I know many enjoy the super meat-boy-esque precision platformers but I'm not very good at them and couldn't finish the first loop! Well done all around!

fun, entertaining, and so much detail!  This is going to be hard to beat!

the voice narration was a nice surprise.  interesting concept, but I got lost trying to figure out which walls were phase-able.

  I spent a lot of time trying to keep it from being too hard; my 7 and 13 yr old were my playtesters, but after a while I think they just got better at the game as opposed to me making it easier.  I was hoping slomo time,  the aim line, and auto emergency boost rescue helped tilt things in the players favor, but I'm wondering if I should have made the stars/gravity bigger.  Maybe in an update.

Thanks for playing!

Atmospheric and eerie!

this plays really well!  the mechanics feel smooth and I love the respect for the player's time by teleporting you to a checkpoint when you get a key so you dont have to backtrack. 

Thanks for the kind words and thanks for playing!  

23 is pretty bonkers! Thanks for the kind words