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I found the concept very interesting ! the player has to accustom his brain to this 380° view, this is disorienting but very fun as all the simple action as turn left/right  or look behind become challenging. It also give the game an interesting render where the screen looks like the field of view os a fly. There is some very nice level design idea like the time where you have to shoot a target while being dragged by the grapnel. However, there is also some that are tedious : I did not understand the utility of the shield (expect when used with the grapnel) as the yellow beam does not hurt you and I found myself stuck where there is a red button behind a glass wall room where I did not find how I could go in. But it was an interesting experience !

Good job !

(+1)

Thank you for this long and interesting comment. 

At the beginning I wanted to create a more action oriented game with some enemies, but due to the lack of time I didn't put it except for the laser. However, with no health bar it's true that the lasers don't do much.

For the part with the button behind the glass, you have to shoot a shield and then shoot with the red weapon on your shield. The red bullet will bounce on the shield and go right to the interruptor.

Thank you again for all the feedbacks!