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A member registered Jun 21, 2015 · View creator page →

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fucking nice

This is a really good and simple concept that's still very cool and well-done. Some of the level design is a bit messy (I stopped at Lv 7), but I still liked playing it and seeing all the cool ways this design can be used. Good job!

Really cool game! Even with 2pi instead of 1, it manages to fit the theme really well, while still being fun as maze games get!

This is a nice game! I like how arcade-style games serve as a fun timekiller without expecting you to get to the end. Well-done, I hope to see more from you.

Nice, short, and fun, well-done for everything it wants to do. Nice job!

Really fun game and concept! I could put hours into this and not be done, amazing job!

I like this game a lot, it's a really funny comedy game and the mechanic is fun with good level design to take advantage of it. Well done, I hope to see your work again!

We tried to make each of our characters cute, I think it worked! Shoutouts to our artist C10H14N2 for making these portraits!

First of all I want to say I'm really impressed that you managed to make this within 48 hours, as someone who tried to make a tactics game from scratch this is an amazing feat. It's a cool mechanic too that fits right in with the theme. The main problem I feel is that it's not a tactics game that lets you do what you want to. It feels more like you're doing what the game wants you to do. And normally that's okay, but here it feels inorganic. I'd like to see this fleshed out to give the game more depth, and I'm still going to rate it high, but those are my thoughts for now.

This game's got a pretty cool opening and some neat level design, but bogged down by weird controls and unclear hitboxes. It's a good jam game though, and you did a good job making it.

Turns out uploads are temporarily disabled for the jam!  I'm okay with that, I'll post the full version later!

I meant changing direction on a dime could be easier, I guess acceleration. Thank you for your time!

I'm actually about to publish a fix for it right now, one that addresses all of your concerns and more. Keep an eye out for it in the next 10 minutes!

This is amazing! I love this game about miscommunication and trying to understand what's going on. Adopting the language of this game feels a lot like the experience of actually learning social cues, and I love it so much.

5 Stars.

Oh god this game made me so anxious. It's fun, it's great fun, but I tense up every time I fire a shot because I don't know if it'll hit or not. The mouse sensitivity is Way too high and the enemies shooting means I don't have time to aim my shots. Nice job with this, I'll give it a 4 and 5 for design and adherence.

I appreciate the one-ness. This is a fun game, but a bit insubstantial after the second run. It lives up to its ambition, so nice job making it!

Oh my god I really like this! I like the memorization aspect of it, and I had to learn to observe smartly to find the goal. Brilliant mechanic, great job on the level design!

The main thing is that I feel like the player hitbox is too big. The turning is fine in context but combined with the constant getting hit it feels more frustating when you're trying to shoot while not getting shot yourself. As for the speed, I was kind of disappointed you couldn't outrun the enemies, but that's ultimately your call. I would have liked to have been able to change velocity more easily, but I can understand the decision to make space flight feel like it is. Also, I didn't quite understand the point of the extractor, and the reload button didn't seem to do anything until suddenly it did. I'd suggest a gauge on the missile's load, and maybe a bit more explanation on what each function does. This is a good game either way, and I hope your improvements go a long way.

Oh sorry I should have clarified for everyone, PLEASE READ THE README FIRST it tells you how to install the RTP and get everything you need. This is my bad for not clarifying earlier, please try again and see the game as it is.

Thank you for the kind words! Our team went wild with the story, and I'm glad lavendersiren managed to pull it all together in the end. And yeah we did try to make HP and stats visible (definitely could've done better there) but how you play can only be what you do. Thank you so much for playing our game.

I love this game so much, everything about its design and atmosphere and jabs at corporate culture are so fun! I'd love to see a moral choice system put into this where you have to answer non-objective questions as well as objective ones. Good job and great game!

This is a really cool game, it looks good and has nice level mechanics, and I can see if you had more time to improve the controls this would be a really great game. For now it feels "finicky" though, like the special moves don't quite behave as you want them to. Either way, stellar creation, I look forward to seeing what you do next!

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This is a nice little score attack game. It's the kind that's addictive for a short while, like until you game over you can't stop playing. But the jam theme's not just about aesthetics and context, the idea's to explore new mechanical avenues and see cool things come out of that. I'll probably play this game more once the jam's over, but in terms of design and adherence to the theme I have to rank it mid-level. Good job either way.

This is a fun multiplayer game to play with a friend, it has such good kinaesthetics and the level design varies the fights a lot. Really well-done for a 48-hour game!

Oh, skills aren't supposed to cost anything, that just wouldn't work in a game like this. Thank you for telling me about the antivirus, I'll be sure to put that warning right away, and thank you so much for playing our game!

This game has an absolutely genius mechanic that I think goes underutilized here. It plays really well, and the satisfaction of understanding a level, or even getting it done on the first try, is a cool feeling. I would've liked if later levels leaned more into that perceiving-the-level kind of puzzle, instead of push-block puzzles that would be good in their own right, but feel kinda frustrating with the extinguish mechanic. You did a really good job here, and I hope all the best for you in this jam.

I like this, it's a nice arcadey one-life game. Like most of the games in this jam, it requires a specific understanding to play well, but once you feel it and get to the first checkpoint, it feels amazing. Well done!

This game clicks once you get into it. The controls are really cool in that "mastering a ton of buttons like a real space pilot" way, and once I understood how to dodge and how to kill enemies (protip: keep hitting reload and your missile will recharge) i got into it for a bit. The one problem I had is that even once you master the controls, dodging and aiming are still kinda rough. Still though, I liked playing this game, and you did a great job making it. 4 Stars.

This takes a bit to get into, but once you do, it's amazing. The control scheme is left click to shoot, right click to move, and while that does seem bad at first, it creates a specific kind of experience about dodging bullets then perfectly lining up your shots. It's a game that has depth to it, and I really respect that. Nicely done!

This is a really cool game! I always like programming games, and this one simplified it while still being complex! I'd spend much more time on this game if I hadn't already been mucking through code for the past 48 hours. Good job!

This game really makes you feel like Elon Musk

Amazing game! Its mechanics are so good and I can't stop playing it! I especially love that it shows how unsustainable this whole model is, and how eventually it defeats itself. Really nice job!

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Oh hey I'm really glad you liked it! My Discord's Nyx#1760, although don't go sharing it to everybody. There's a few images Nick made as concept art for the game, but most of what I can show is the thought that went into the mechanics, and the sort of reason for the story being the way it is. Once again, it's really cool to hear this kind of thing from people within the trans community, I honestly never thought I'd get this far. If you're interested in contacting me, that's my address, but understand that since me and my team are always working on a game, I may not be able to always be there as one usually would. Thank you for your time, and thanks for playing Fiora!

Absolutely amazing! Getting a feel for the new controls felt great, it really felt like I had full vision of the whole area! And using all the different weapons and combining them was really fun too! Five stars, hands down!

Really cool! I love the feeling of getting a sense for the level and where things are gonna go

a nice take on the genre

god this is a really cool idea and I had fun with it, i just wish there weren't arbitrary spike traps like in sonic rush

this is a really cool idea and i had fun with the first few levels!

i'm so sorry, once i figure out how to configure the volume in srpg studio games i'll get on that immediately

nice game concept! even if it was buggy, i liked playing around with the different features, got me playing around with the level design in a way no other game has let me do